-> Fix for 64 bit alignment of Vertex colors in bmesh

Vertex color structure in bmesh needed to be padded for
8 byte aligned memory access.
This commit is contained in:
Geoffrey Bantle
2008-09-02 16:39:03 +00:00
parent 84dcfa181b
commit ead69661e8

View File

@@ -82,6 +82,7 @@ typedef struct MLoopUV{
typedef struct MLoopCol{
char a, r, g, b;
int pad; /*waste!*/
}MLoopCol;
typedef struct MSticky {