-> Fix for 64 bit alignment of Vertex colors in bmesh
Vertex color structure in bmesh needed to be padded for 8 byte aligned memory access.
This commit is contained in:
@@ -82,6 +82,7 @@ typedef struct MLoopUV{
|
||||
|
||||
typedef struct MLoopCol{
|
||||
char a, r, g, b;
|
||||
int pad; /*waste!*/
|
||||
}MLoopCol;
|
||||
|
||||
typedef struct MSticky {
|
||||
|
||||
Reference in New Issue
Block a user