Cycles / OSL:

* Added Westin Sheen and Westin Backscatter closures for testing, useful for Cloth like effects. 

Only available via OSL, added an example OSL shader to the Templates (Text Editor).
This commit is contained in:
Thomas Dinges
2013-05-18 14:36:03 +00:00
parent 040279679c
commit eaf493d323
8 changed files with 209 additions and 14 deletions

View File

@@ -96,14 +96,14 @@ __device int bsdf_sample(KernelGlobals *kg, const ShaderData *sd, const ShaderCl
label = bsdf_ashikhmin_velvet_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
break;
case CLOSURE_BSDF_WESTIN_BACKSCATTER_ID:
/*case CLOSURE_BSDF_WESTIN_BACKSCATTER_ID:
label = bsdf_westin_backscatter_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
break;
case CLOSURE_BSDF_WESTIN_SHEEN_ID:
label = bsdf_westin_sheen_sample(sc, sd->Ng, sd->I, sd->dI.dx, sd->dI.dy, randu, randv,
eval, omega_in, &domega_in->dx, &domega_in->dy, pdf);
break;
break;*/
#endif
default:
label = LABEL_NONE;
@@ -165,12 +165,12 @@ __device float3 bsdf_eval(KernelGlobals *kg, const ShaderData *sd, const ShaderC
case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID:
eval = bsdf_ashikhmin_velvet_eval_reflect(sc, sd->I, omega_in, pdf);
break;
case CLOSURE_BSDF_WESTIN_BACKSCATTER_ID:
/*case CLOSURE_BSDF_WESTIN_BACKSCATTER_ID:
eval = bsdf_westin_backscatter_eval_reflect(sc, sd->I, omega_in, pdf);
break;
case CLOSURE_BSDF_WESTIN_SHEEN_ID:
eval = bsdf_westin_sheen_eval_reflect(sc, sd->I, omega_in, pdf);
break;
break;*/
#endif
default:
eval = make_float3(0.0f, 0.0f, 0.0f);
@@ -214,12 +214,12 @@ __device float3 bsdf_eval(KernelGlobals *kg, const ShaderData *sd, const ShaderC
case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID:
eval = bsdf_ashikhmin_velvet_eval_transmit(sc, sd->I, omega_in, pdf);
break;
case CLOSURE_BSDF_WESTIN_BACKSCATTER_ID:
/*case CLOSURE_BSDF_WESTIN_BACKSCATTER_ID:
eval = bsdf_westin_backscatter_eval_transmit(sc, sd->I, omega_in, pdf);
break;
case CLOSURE_BSDF_WESTIN_SHEEN_ID:
eval = bsdf_westin_sheen_eval_transmit(sc, sd->I, omega_in, pdf);
break;
break;*/
#endif
default:
eval = make_float3(0.0f, 0.0f, 0.0f);
@@ -281,12 +281,12 @@ __device void bsdf_blur(KernelGlobals *kg, ShaderClosure *sc, float roughness)
case CLOSURE_BSDF_ASHIKHMIN_VELVET_ID:
bsdf_ashikhmin_velvet_blur(sc, roughness);
break;
case CLOSURE_BSDF_WESTIN_BACKSCATTER_ID:
/*case CLOSURE_BSDF_WESTIN_BACKSCATTER_ID:
bsdf_westin_backscatter_blur(sc, roughness);
break;
case CLOSURE_BSDF_WESTIN_SHEEN_ID:
bsdf_westin_sheen_blur(sc, roughness);
break;
break;*/
#endif
default:
break;

View File

@@ -118,9 +118,8 @@ __device int bsdf_westin_backscatter_sample(const ShaderClosure *sc, float3 Ng,
__device int bsdf_westin_sheen_setup(ShaderClosure *sc)
{
float edginess = sc->data0;
/* float edginess = sc->data0; */
sc->type = CLOSURE_BSDF_WESTIN_SHEEN_ID;
sc->data0 = edginess;
return SD_BSDF|SD_BSDF_HAS_EVAL|SD_BSDF_GLOSSY;
}

View File

@@ -17,6 +17,7 @@ set(SRC
bsdf_diffuse_ramp.cpp
bsdf_phong_ramp.cpp
bsdf_toon.cpp
bsdf_westin.cpp
emissive.cpp
osl_bssrdf.cpp
osl_closures.cpp

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@@ -0,0 +1,177 @@
/*
* Adapted from Open Shading Language with this license:
*
* Copyright (c) 2009-2010 Sony Pictures Imageworks Inc., et al.
* All Rights Reserved.
*
* Modifications Copyright 2011, Blender Foundation.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* * Neither the name of Sony Pictures Imageworks nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include <OpenImageIO/fmath.h>
#include <OSL/genclosure.h>
#include "osl_closures.h"
#include "kernel_types.h"
#include "kernel_montecarlo.h"
#include "closure/bsdf_westin.h"
CCL_NAMESPACE_BEGIN
using namespace OSL;
/* WESTIN BACKSCATTER */
class WestinBackscatterClosure : public CBSDFClosure {
public:
WestinBackscatterClosure() : CBSDFClosure(LABEL_GLOSSY) {}
size_t memsize() const { return sizeof(*this); }
const char *name() const { return "westin_backscatter"; }
void setup()
{
sc.prim = this;
m_shaderdata_flag = bsdf_westin_backscatter_setup(&sc);
}
bool mergeable(const ClosurePrimitive *other) const
{
return false;
}
void blur(float roughness)
{
bsdf_westin_backscatter_blur(&sc, roughness);
}
void print_on(std::ostream &out) const
{
out << name() << " ((" << sc.N[0] << ", " << sc.N[1] << ", " << sc.N[2] << "))";
}
float3 eval_reflect(const float3 &omega_out, const float3 &omega_in, float& pdf) const
{
return bsdf_westin_backscatter_eval_reflect(&sc, omega_out, omega_in, &pdf);
}
float3 eval_transmit(const float3 &omega_out, const float3 &omega_in, float& pdf) const
{
return bsdf_westin_backscatter_eval_transmit(&sc, omega_out, omega_in, &pdf);
}
int sample(const float3 &Ng,
const float3 &omega_out, const float3 &domega_out_dx, const float3 &domega_out_dy,
float randu, float randv,
float3 &omega_in, float3 &domega_in_dx, float3 &domega_in_dy,
float &pdf, float3 &eval) const
{
return bsdf_westin_backscatter_sample(&sc, Ng, omega_out, domega_out_dx, domega_out_dy,
randu, randv, &eval, &omega_in, &domega_in_dx, &domega_in_dy, &pdf);
}
};
ClosureParam *closure_westin_backscatter_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(WestinBackscatterClosure, sc.N),
CLOSURE_FLOAT_PARAM(WestinBackscatterClosure, sc.data0),
CLOSURE_STRING_KEYPARAM("label"),
CLOSURE_FINISH_PARAM(WestinBackscatterClosure)
};
return params;
}
CLOSURE_PREPARE(closure_westin_backscatter_prepare, WestinBackscatterClosure)
/* WESTIN SHEEN */
class WestinSheenClosure : public CBSDFClosure {
public:
WestinSheenClosure() : CBSDFClosure(LABEL_DIFFUSE) {}
size_t memsize() const { return sizeof(*this); }
const char *name() const { return "westin_sheen"; }
void setup()
{
sc.prim = this;
m_shaderdata_flag = bsdf_westin_sheen_setup(&sc);
}
bool mergeable(const ClosurePrimitive *other) const
{
return false;
}
void blur(float roughness)
{
bsdf_westin_sheen_blur(&sc, roughness);
}
void print_on(std::ostream &out) const
{
out << name() << " ((" << sc.N[0] << ", " << sc.N[1] << ", " << sc.N[2] << "))";
}
float3 eval_reflect(const float3 &omega_out, const float3 &omega_in, float& pdf) const
{
return bsdf_westin_sheen_eval_reflect(&sc, omega_out, omega_in, &pdf);
}
float3 eval_transmit(const float3 &omega_out, const float3 &omega_in, float& pdf) const
{
return bsdf_westin_sheen_eval_transmit(&sc, omega_out, omega_in, &pdf);
}
int sample(const float3 &Ng,
const float3 &omega_out, const float3 &domega_out_dx, const float3 &domega_out_dy,
float randu, float randv,
float3 &omega_in, float3 &domega_in_dx, float3 &domega_in_dy,
float &pdf, float3 &eval) const
{
return bsdf_westin_sheen_sample(&sc, Ng, omega_out, domega_out_dx, domega_out_dy,
randu, randv, &eval, &omega_in, &domega_in_dx, &domega_in_dy, &pdf);
}
};
ClosureParam *closure_westin_sheen_params()
{
static ClosureParam params[] = {
CLOSURE_FLOAT3_PARAM(WestinSheenClosure, sc.N),
CLOSURE_FLOAT_PARAM(WestinSheenClosure, sc.data0),
CLOSURE_STRING_KEYPARAM("label"),
CLOSURE_FINISH_PARAM(WestinSheenClosure)
};
return params;
}
CLOSURE_PREPARE(closure_westin_sheen_prepare, WestinSheenClosure)
CCL_NAMESPACE_END

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@@ -181,10 +181,6 @@ void OSLShader::register_closures(OSLShadingSystem *ss_)
bsdf_ward_params(), bsdf_ward_prepare);
register_closure(ss, "ashikhmin_velvet", id++,
bsdf_ashikhmin_velvet_params(), bsdf_ashikhmin_velvet_prepare);
register_closure(ss, "westin_backscatter", id++,
bsdf_westin_backscatter_params(), bsdf_westin_backscatter_prepare);
register_closure(ss, "westin_sheen", id++,
bsdf_westin_sheen_params(), bsdf_westin_sheen_prepare);
register_closure(ss, "emission", id++,
closure_emission_params(), closure_emission_prepare);
register_closure(ss, "background", id++,
@@ -201,6 +197,10 @@ void OSLShader::register_closures(OSLShadingSystem *ss_)
closure_bsdf_diffuse_toon_params(), closure_bsdf_diffuse_toon_prepare);
register_closure(ss, "specular_toon", id++,
closure_bsdf_specular_toon_params(), closure_bsdf_specular_toon_prepare);
register_closure(ss, "westin_backscatter", id++,
closure_westin_backscatter_params(), closure_westin_backscatter_prepare);
register_closure(ss, "westin_sheen", id++,
closure_westin_sheen_params(), closure_westin_sheen_prepare);
register_closure(ss, "bssrdf_cubic", id++,
closure_bssrdf_params(), closure_bssrdf_prepare);
}

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@@ -51,6 +51,8 @@ OSL::ClosureParam *closure_bsdf_diffuse_ramp_params();
OSL::ClosureParam *closure_bsdf_phong_ramp_params();
OSL::ClosureParam *closure_bsdf_diffuse_toon_params();
OSL::ClosureParam *closure_bsdf_specular_toon_params();
OSL::ClosureParam *closure_westin_backscatter_params();
OSL::ClosureParam *closure_westin_sheen_params();
OSL::ClosureParam *closure_bssrdf_params();
void closure_emission_prepare(OSL::RendererServices *, int id, void *data);
@@ -61,6 +63,8 @@ void closure_bsdf_diffuse_ramp_prepare(OSL::RendererServices *, int id, void *da
void closure_bsdf_phong_ramp_prepare(OSL::RendererServices *, int id, void *data);
void closure_bsdf_diffuse_toon_prepare(OSL::RendererServices *, int id, void *data);
void closure_bsdf_specular_toon_prepare(OSL::RendererServices *, int id, void *data);
void closure_westin_backscatter_prepare(OSL::RendererServices *, int id, void *data);
void closure_westin_sheen_prepare(OSL::RendererServices *, int id, void *data);
void closure_bssrdf_prepare(OSL::RendererServices *, int id, void *data);
enum {

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@@ -447,6 +447,8 @@ closure color diffuse_ramp(normal N, color colors[8]) BUILTIN;
closure color phong_ramp(normal N, float exponent, color colors[8]) BUILTIN;
closure color diffuse_toon(normal N, float size, float smooth) BUILTIN;
closure color specular_toon(normal N, float size, float smooth) BUILTIN;
closure color westin_backscatter(normal N, float roughness) BUILTIN;
closure color westin_sheen(normal N, float edginess) BUILTIN;
closure color translucent(normal N) BUILTIN;
closure color reflection(normal N) BUILTIN;
closure color refraction(normal N, float eta) BUILTIN;

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@@ -0,0 +1,12 @@
shader node_westin_bsdf(
color Color = 0.8,
float Roughness = 0.5,
float Edginess = 0.2,
normal Normal = N,
output closure color Sheen = 0,
output closure color Backscatter = 0)
{
Sheen = Color * westin_sheen(Normal, Roughness);
Backscatter = Color * westin_backscatter(Normal, Edginess);
}