Fix wrong normal transformation in Vector Transform shader node
Normals do not transform the same way as vectors do, see https://www.pbr-book.org/3ed-2018/Geometry_and_Transformations/Applying_Transformations
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@@ -26,23 +26,31 @@ ccl_device_noinline void svm_node_vector_transform(KernelGlobals kg,
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Transform tfm;
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bool is_object = (sd->object != OBJECT_NONE);
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bool is_direction = (type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR ||
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type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL);
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bool is_normal = (type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL);
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bool is_direction = (type == NODE_VECTOR_TRANSFORM_TYPE_VECTOR);
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/* From world */
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if (from == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD) {
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if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) {
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tfm = kernel_data.cam.worldtocamera;
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if (is_direction)
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in = transform_direction(&tfm, in);
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else
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in = transform_point(&tfm, in);
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if (is_normal) {
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tfm = kernel_data.cam.cameratoworld;
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in = normalize(transform_direction_transposed(&tfm, in));
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}
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else {
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tfm = kernel_data.cam.worldtocamera;
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in = is_direction ? transform_direction(&tfm, in) : transform_point(&tfm, in);
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}
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}
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else if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && is_object) {
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if (is_direction)
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if (is_normal) {
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object_inverse_normal_transform(kg, sd, &in);
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}
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else if (is_direction) {
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object_inverse_dir_transform(kg, sd, &in);
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else
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}
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else {
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object_inverse_position_transform(kg, sd, &in);
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}
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}
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}
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@@ -51,17 +59,25 @@ ccl_device_noinline void svm_node_vector_transform(KernelGlobals kg,
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if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_WORLD ||
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to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT)
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{
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tfm = kernel_data.cam.cameratoworld;
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if (is_direction)
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in = transform_direction(&tfm, in);
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else
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in = transform_point(&tfm, in);
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if (is_normal) {
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tfm = kernel_data.cam.worldtocamera;
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in = normalize(transform_direction_transposed(&tfm, in));
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}
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else {
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tfm = kernel_data.cam.cameratoworld;
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in = is_direction ? transform_direction(&tfm, in) : transform_point(&tfm, in);
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}
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}
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if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_OBJECT && is_object) {
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if (is_direction)
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if (is_normal) {
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object_inverse_normal_transform(kg, sd, &in);
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}
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else if (is_direction) {
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object_inverse_dir_transform(kg, sd, &in);
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else
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}
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else {
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object_inverse_position_transform(kg, sd, &in);
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}
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}
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}
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@@ -71,24 +87,33 @@ ccl_device_noinline void svm_node_vector_transform(KernelGlobals kg,
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to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) &&
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is_object)
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{
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if (is_direction)
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if (is_normal) {
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object_normal_transform(kg, sd, &in);
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}
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else if (is_direction) {
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object_dir_transform(kg, sd, &in);
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else
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}
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else {
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object_position_transform(kg, sd, &in);
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}
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}
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if (to == NODE_VECTOR_TRANSFORM_CONVERT_SPACE_CAMERA) {
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tfm = kernel_data.cam.worldtocamera;
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if (is_direction)
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in = transform_direction(&tfm, in);
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else
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in = transform_point(&tfm, in);
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if (is_normal) {
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tfm = kernel_data.cam.cameratoworld;
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in = normalize(transform_direction_transposed(&tfm, in));
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}
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else {
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tfm = kernel_data.cam.worldtocamera;
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if (is_direction) {
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in = transform_direction(&tfm, in);
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}
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else {
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in = transform_point(&tfm, in);
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}
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}
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}
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}
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/* Normalize Normal */
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if (type == NODE_VECTOR_TRANSFORM_TYPE_NORMAL)
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in = normalize(in);
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/* Output */
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if (stack_valid(vector_out)) {
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stack_store_float3(stack, vector_out, in);
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