UI DPI: use a sharper filter when scaling icons, when the scale matches a mipmap
level, this has no effect, it's for the zoom levels in between. There's a tradeoff here between blurring and aliasing, I think this looks better. Before: http://www.pasteall.org/pic/show.php?id=42090 After: http://www.pasteall.org/pic/show.php?id=42091
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@@ -958,6 +958,9 @@ static void icon_draw_texture(float x, float y, float w, float h, int ix, int iy
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, icongltex.id);
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/* sharper downscaling, has no effect when scale matches with a mip level */
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glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, -0.5f);
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glBegin(GL_QUADS);
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glTexCoord2f(x1, y1);
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glVertex2f(x, y);
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@@ -972,6 +975,8 @@ static void icon_draw_texture(float x, float y, float w, float h, int ix, int iy
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glVertex2f(x, y + h);
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glEnd();
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glTexEnvf(GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_LOD_BIAS, 0.0f);
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable(GL_TEXTURE_2D);
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}
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