Compilation error fix: G.rendering was renamed to G.is_rendering
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@@ -3150,7 +3150,7 @@ void view3d_main_area_draw(const bContext *C, ARegion *ar)
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int draw_border = (rv3d->persp == RV3D_CAMOB && (scene->r.mode & R_BORDER));
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/* --- until we get a clue and make viewport threadsafe (temp mango change for stability) */
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if (G.rendering) {
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if (G.is_rendering) {
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ED_region_pixelspace(ar);
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glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
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UI_ThemeClearColor(TH_BACK);
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