Rigidbody: Remove keyboard shortcuts to add/remove bodies

We had several reports where users would create rigid bodies by accident
and then wonder why transformations behave differently.
Since these actions aren't used that often, just remove the shortcuts.
This commit is contained in:
Sergej Reich
2014-01-15 00:57:01 +01:00
parent fab5438943
commit eda49cf58e

View File

@@ -414,12 +414,6 @@ void ED_keymap_object(wmKeyConfig *keyconf)
WM_keymap_verify_item(keymap, "GROUP_OT_objects_add_active", GKEY, KM_PRESS, KM_SHIFT | KM_CTRL, 0);
WM_keymap_verify_item(keymap, "GROUP_OT_objects_remove_active", GKEY, KM_PRESS, KM_SHIFT | KM_ALT, 0);
kmi = WM_keymap_add_item(keymap, "RIGIDBODY_OT_objects_add", RKEY, KM_PRESS, KM_CTRL, 0);
RNA_enum_set(kmi->ptr, "type", 0); /* active */
kmi = WM_keymap_add_item(keymap, "RIGIDBODY_OT_objects_add", RKEY, KM_PRESS, KM_CTRL | KM_SHIFT, 0);
RNA_enum_set(kmi->ptr, "type", 1); /* passive */
WM_keymap_add_item(keymap, "RIGIDBODY_OT_objects_remove", RKEY, KM_PRESS, KM_CTRL | KM_ALT, 0);
WM_keymap_add_menu(keymap, "VIEW3D_MT_object_specials", WKEY, KM_PRESS, 0, 0);
for (i = 0; i <= 5; i++) {