fix for building without smoke.
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@@ -150,6 +150,7 @@ static void fill_scs_points(Object *ob, DerivedMesh *dm, SmokeCollSettings *scs)
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struct WTURBULENCE *smoke_turbulence_init(int *UNUSED(res), int UNUSED(amplify), int UNUSED(noisetype)) { return NULL; }
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struct FLUID_3D *smoke_init(int *UNUSED(res), float *UNUSED(p0)) { return NULL; }
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void smoke_free(struct FLUID_3D *UNUSED(fluid)) {}
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float *smoke_get_density(struct FLUID_3D *UNUSED(fluid)) { return NULL; }
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void smoke_turbulence_free(struct WTURBULENCE *UNUSED(wt)) {}
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void smoke_initWaveletBlenderRNA(struct WTURBULENCE *UNUSED(wt), float *UNUSED(strength)) {}
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void smoke_initBlenderRNA(struct FLUID_3D *UNUSED(fluid), float *UNUSED(alpha), float *UNUSED(beta), float *UNUSED(dt_factor), float *UNUSED(vorticity), int *UNUSED(border_colli)) {}
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