Cleanup: replace strcpy with BLI_strncpy
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@@ -454,8 +454,8 @@ static void connect_nodes_to_aovs(const Span<bNodeTreePath *> treepath,
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bNodeSocket *socket_preview = nodesocket.second;
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bNode *aov_node = nodeAddStaticNode(nullptr, main_nt, SH_NODE_OUTPUT_AOV);
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strcpy(reinterpret_cast<NodeShaderOutputAOV *>(aov_node->storage)->name,
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nodesocket.first->name);
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STRNCPY(reinterpret_cast<NodeShaderOutputAOV *>(aov_node->storage)->name,
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nodesocket.first->name);
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if (socket_preview == nullptr) {
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continue;
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}
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@@ -600,11 +600,11 @@ static void preview_render(ShaderNodesPreviewJob &job_data)
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for (NodeSocketPair nodesocket_iter : job_data.shader_nodes) {
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ViewLayer *vl = BKE_view_layer_add(
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scene, nodesocket_iter.first->name, AOV_layer, VIEWLAYER_ADD_COPY);
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strcpy(vl->name, nodesocket_iter.first->name);
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STRNCPY(vl->name, nodesocket_iter.first->name);
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}
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for (NodeSocketPair nodesocket_iter : job_data.AOV_nodes) {
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ViewLayerAOV *aov = BKE_view_layer_add_aov(AOV_layer);
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strcpy(aov->name, nodesocket_iter.first->name);
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STRNCPY(aov->name, nodesocket_iter.first->name);
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}
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scene->r.xsch = job_data.tree_previews->preview_size;
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scene->r.ysch = job_data.tree_previews->preview_size;
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