- removed an old optimization line from code, which caused stenciling
with multiple bump-mapping channels not to work
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@@ -1526,9 +1526,9 @@ void do_material_tex()
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}
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}
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else {
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if(rgbnor & TEX_RGB) Ta*= stencilTin;
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else if(rgbnor & TEX_NOR) Tnor*= stencilTin;
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else Tin*= stencilTin;
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Ta*= stencilTin;
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Tnor*= stencilTin;
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Tin*= stencilTin;
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}
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if(tex->nor && (rgbnor & TEX_NOR)==0) {
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