Cleanup: Add comment for mesh triangulation faces cache
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@@ -99,6 +99,7 @@ struct MeshRuntime {
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/** Cache for derived triangulation of the mesh, accessed with #Mesh::looptris(). */
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SharedCache<Array<MLoopTri>> looptris_cache;
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/** Cache for triangle to original face index map, accessed with #Mesh::looptri_faces(). */
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SharedCache<Array<int>> looptri_faces_cache;
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/** Cache for BVH trees generated for the mesh. Defined in 'BKE_bvhutil.c' */
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