Fix T100775: Regression: EEVEE world environment is stretched when using orthographic view
It was using normalized vector instead of `viewCameraVec` which account for orthographic views. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D15861
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Clément Foucault
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b0d9b6f6df
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f0166bc168
@@ -153,7 +153,7 @@ void main()
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vec3 attr_load_orco(vec4 orco)
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{
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/* Retain precision better than g_data.P (see T99128). */
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return transform_direction(ViewMatrixInverse, normalize(viewPosition));
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return -normal_view_to_world(viewCameraVec(viewPosition));
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}
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/* Unsupported. */
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vec4 attr_load_tangent(vec4 tangent)
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