made a nice new softbody II panel on UI to keep things usable (logic wise)
- failed on final alinignment issues may be matt can give a helping hand ? :)
This commit is contained in:
@@ -2142,7 +2142,7 @@ SoftBody *sbNew(void)
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sb->sfra= G.scene->r.sfra;
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sb->efra= G.scene->r.efra;
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sb->colball = 1.0f;
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sb->colball = 0.5f;
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sb->balldamp = 0.05f;
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sb->ballstiff= 1.0f;
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sb->sbc_mode = 1;
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@@ -2296,14 +2296,18 @@ void sbObjectStep(Object *ob, float framenr, float (*vertexCos)[3], int numVerts
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if (TRUE) { /* */
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/* special case of 2nd order Runge-Kutta type AKA Heun */
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float forcetimemax = 0.25f;
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float forcetimemin = 0.001f;
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float timedone =0.0; /* how far did we get without violating error condition */
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/* loops = counter for emergency brake
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* we don't want to lock up the system if physics fail
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*/
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int loops =0 ;
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SoftHeunTol = sb->rklimit; /* humm .. this should be calculated from sb parameters and sizes */
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forcetime = dtime; /* hope for integrating in one step */
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//forcetime = dtime; /* hope for integrating in one step */
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forcetime =forcetimemax; /* hope for integrating in one step */
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while ( (ABS(timedone) < ABS(dtime)) && (loops < 2000) )
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{
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/* set goals in time */
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@@ -2327,6 +2331,7 @@ void sbObjectStep(Object *ob, float framenr, float (*vertexCos)[3], int numVerts
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newtime = forcetime;
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}
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timedone += forcetime;
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newtime=MIN2(forcetimemax,MAX2(forcetime,forcetimemin));
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if (forcetime > 0.0)
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forcetime = MIN2(dtime - timedone,newtime);
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else
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@@ -2338,7 +2343,7 @@ void sbObjectStep(Object *ob, float framenr, float (*vertexCos)[3], int numVerts
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interpolate_exciter(ob, 2, 2);
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softbody_apply_goalsnap(ob);
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if(G.f & G_DEBUG) {
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if(G.f & G_DEBUG){
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if (loops > HEUNWARNLIMIT) /* monitor high loop counts say 1000 after testing */
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printf("%d heun integration loops/frame \n",loops);
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}
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@@ -2246,12 +2246,72 @@ static void object_softbodies__enable(void *ob_v, void *arg2)
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allqueue(REDRAWBUTSEDIT, 0);
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}
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static void object_softbodies_II(Object *ob)
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{
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uiBlock *block;
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static int val;
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//uiBut *but;
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block= uiNewBlock(&curarea->uiblocks, "object_softbodies_II", UI_EMBOSS, UI_HELV, curarea->win);
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if(uiNewPanel(curarea, block, "Soft Body II", "Physics", 650, 0, 318, 204)==0) return;
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if(ob->id.lib) uiSetButLock(1, "Can't edit library data");
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val = modifiers_isSoftbodyEnabled(ob);
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if(!val) {
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uiDefBut(block, LABEL, 0, "",10,10,1,2, NULL, 0.0, 0, 0, 0, ""); /* tell UI we go to 10,10*/
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uiBlockBeginAlign(block);
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uiDefBut(block, LABEL, 0, "Object is not a softbody",10,190,300,20, NULL, 0.0, 0, 0, 0, "");
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uiDefBut(block, LABEL, 0, "However it can deflect a softbody",10,170,300,20, NULL, 0.0, 0, 0, 0, "");
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/* OTHER OBJECTS COLLISION STUFF */
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if (ob->type==OB_MESH){
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOG, 1, B_REDR, "Deflection",10,50,150,20, &ob->pd->deflect, 0, 0, 0, 0, "Makes this object visible to softbody objects");
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if(ob->pd->deflect) {
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uiDefButF(block, NUM, B_DIFF, "Damping:", 160,50,150,20, &ob->pd->pdef_sbdamp, 0.0, 1.0, 10, 0, "Amount of damping during soft body collision");
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uiDefButF(block, NUM, B_DIFF, "Inner:", 160,30,150,20, &ob->pd->pdef_sbift, 0.001, 1.0, 10, 0, "Inner face thickness");
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uiDefButF(block, NUM, B_DIFF, "Outer:", 160,10,150,20, &ob->pd->pdef_sboft, 0.001, 1.0, 10, 0, "Outer face thickness");
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}
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}
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uiBlockEndAlign(block);
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}
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else{
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SoftBody *sb= ob->soft;
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/* SELF COLLISION STUFF */
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if ((ob->type==OB_MESH)||(ob->type==OB_CURVE) ) {
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOG, OB_SB_SELF, B_SOFTBODY_CHANGE, "Self Collision", 10,170,150,20, &ob->softflag, 0, 0, 0, 0, "enable naive vertex ball self collision");
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if(ob->softflag & OB_SB_SELF){
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uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Ball Size:", 160,170,150,20, &sb->colball, -10.0, 10.0, 10, 0, "Absolute ball size or factor if not manual adjusted");
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uiDefButS(block, ROW, B_DIFF, "Man",10,150,60,20, &sb->sbc_mode, 4.0,(float)0, 0, 0, "Manual adjust");
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uiDefButS(block, ROW, B_DIFF, "Av",70,150,60,20, &sb->sbc_mode, 4.0,(float)1, 0, 0, "Average Spring lenght * Ball Size");
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uiDefButS(block, ROW, B_DIFF, "Min",130,150,60,20, &sb->sbc_mode, 4.0,(float)2, 0, 0, "Minimal Spring lenght * Ball Size");
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uiDefButS(block, ROW, B_DIFF, "Max",190,150,60,20, &sb->sbc_mode, 4.0,(float)3, 0, 0, "Maximal Spring lenght * Ball Size");
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uiDefButS(block, ROW, B_DIFF, "AvMiMa",250,150,60,20, &sb->sbc_mode, 4.0,(float)4, 0, 0, "(Min+Max)/2 * Ball Size");
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uiDefButF(block, NUM, B_DIFF, "B Stiff:", 10,130,150,20, &sb->ballstiff, 0.001, 100.0, 10, 0, "Ball inflating presure");
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uiDefButF(block, NUM, B_DIFF, "B Damp:", 160,130,150,20, &sb->balldamp, 0.001, 1.0, 10, 0, "Blending to inelastic collision");
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}
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uiBlockEndAlign(block);
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uiDefButS(block, NUM, B_DIFF, "Aero:", 10,100,150,20, &sb->aeroedge, 0.00, 30000.0, 10, 0, "Make edges 'sail'");
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}
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/* OTHER OBJECTS COLLISION STUFF */
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if (ob->type==OB_MESH){
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uiDefButBitS(block, TOG, 1, B_REDR, "Deflection",10,50,150,20, &ob->pd->deflect, 0, 0, 0, 0, "Makes this object visible to other softbody objects");
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if(ob->pd->deflect) {
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uiDefButF(block, NUM, B_DIFF, "Damping:", 160,50,150,20, &ob->pd->pdef_sbdamp, 0.0, 1.0, 10, 0, "Amount of damping during soft body collision");
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uiDefButF(block, NUM, B_DIFF, "Inner:", 160,30,150,20, &ob->pd->pdef_sbift, 0.001, 1.0, 10, 0, "Inner face thickness");
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uiDefButF(block, NUM, B_DIFF, "Outer:", 160,10,150,20, &ob->pd->pdef_sboft, 0.001, 1.0, 10, 0, "Outer face thickness");
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}
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}
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uiDefBut(block, LABEL, 0, "",10,10,1,2, NULL, 0.0, 0, 0, 0, ""); /* tell UI we go to 10,10*/
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}
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uiBlockEndAlign(block);
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}
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static void object_softbodies(Object *ob)
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{
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uiBlock *block;
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static int val;
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uiBut *but;
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block= uiNewBlock(&curarea->uiblocks, "object_softbodies", UI_EMBOSS, UI_HELV, curarea->win);
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if(uiNewPanel(curarea, block, "Soft Body", "Physics", 640, 0, 318, 204)==0) return;
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@@ -2262,22 +2322,7 @@ static void object_softbodies(Object *ob)
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uiButSetFunc(but, object_softbodies__enable, ob, NULL);
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uiDefBut(block, LABEL, 0, "", 160, 200,150,20, NULL, 0.0, 0.0, 0, 0, ""); // alignment reason
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if(!modifiers_isSoftbodyEnabled(ob)) {
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uiDefButBitS(block, TOG, OB_SB_COLLISIONSET, REDRAWBUTSOBJECT, "Collision", 90,200,70,20, &ob->softflag, 0, 0, 0, 0, "Collision Settings");
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uiDefBut(block, LABEL, 0, "",10,10,1,2, NULL, 0.0, 0, 0, 0, ""); /* tell UI we go to 10,10*/
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if(ob->pd && (ob->softflag & OB_SB_COLLISIONSET)){
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/* OTHER OBJECTS COLLISION STUFF */
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if (ob->type==OB_MESH){
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uiDefButBitS(block, TOG, 1, B_REDR, "Deflection",10,50,150,20, &ob->pd->deflect, 0, 0, 0, 0, "Makes this object visible to softbody objects");
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if(ob->pd->deflect) {
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uiDefButF(block, NUM, B_DIFF, "Damping:", 160,50,150,20, &ob->pd->pdef_sbdamp, 0.0, 1.0, 10, 0, "Amount of damping during soft body collision");
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uiDefButF(block, NUM, B_DIFF, "Inner:", 160,30,150,20, &ob->pd->pdef_sbift, 0.001, 1.0, 10, 0, "Inner face thickness");
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uiDefButF(block, NUM, B_DIFF, "Outer:", 160,10,150,20, &ob->pd->pdef_sboft, 0.001, 1.0, 10, 0, "Outer face thickness");
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}
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}
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}
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}
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else {
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if(modifiers_isSoftbodyEnabled(ob)){
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SoftBody *sb= ob->soft;
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int defCount;
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char *menustr;
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@@ -2287,9 +2332,6 @@ static void object_softbodies(Object *ob)
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ob->softflag |= OB_SB_GOAL|OB_SB_EDGES;
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}
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if((ob->softflag & OB_SB_BAKESET)==0) {
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uiDefButBitS(block, TOG, OB_SB_COLLISIONSET, REDRAWBUTSOBJECT, "Collision", 90,200,70,20, &ob->softflag, 0, 0, 0, 0, "Collision Settings");
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}
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uiDefButBitS(block, TOG, OB_SB_BAKESET, REDRAWBUTSOBJECT, "Bake settings", 180,200,130,20, &ob->softflag, 0, 0, 0, 0, "To convert simulation into baked (cached) result");
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if(sb->keys) uiSetButLock(1, "Soft Body is baked, free it first");
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@@ -2318,95 +2360,64 @@ static void object_softbodies(Object *ob)
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}
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else {
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if(ob->softflag & OB_SB_COLLISIONSET) {
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/* SELF COLLISION STUFF */
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if ((ob->type==OB_MESH)||(ob->type==OB_CURVE) ) {
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOG, OB_SB_SELF, B_SOFTBODY_CHANGE, "Self Collision", 10,170,150,20, &ob->softflag, 0, 0, 0, 0, "enable naive vertex ball self collision");
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uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Ball Size:", 160,170,150,20, &sb->colball, -10.0, 10.0, 10, 0, "Absolute ball size or factor if not manual adjusted");
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uiDefButS(block, ROW, B_DIFF, "Man",10,150,60,20, &sb->sbc_mode, 4.0,(float)0, 0, 0, "Manual adjust");
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uiDefButS(block, ROW, B_DIFF, "Av",70,150,60,20, &sb->sbc_mode, 4.0,(float)1, 0, 0, "Average Spring lenght * Ball Size");
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uiDefButS(block, ROW, B_DIFF, "Min",130,150,60,20, &sb->sbc_mode, 4.0,(float)2, 0, 0, "Minimal Spring lenght * Ball Size");
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uiDefButS(block, ROW, B_DIFF, "Max",190,150,60,20, &sb->sbc_mode, 4.0,(float)3, 0, 0, "Maximal Spring lenght * Ball Size");
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uiDefButS(block, ROW, B_DIFF, "AvMiMa",250,150,60,20, &sb->sbc_mode, 4.0,(float)4, 0, 0, "(Min+Max)/2 * Ball Size");
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uiDefButF(block, NUM, B_DIFF, "B Stiff:", 10,130,150,20, &sb->ballstiff, 0.001, 100.0, 10, 0, "Ball inflating presure");
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uiDefButF(block, NUM, B_DIFF, "B Damp:", 160,130,150,20, &sb->balldamp, 0.001, 1.0, 10, 0, "Blending to inelastic collision");
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uiBlockEndAlign(block);
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uiDefButS(block, NUM, B_DIFF, "Aero:", 10,100,150,20, &sb->aeroedge, 0.00, 30000.0, 10, 0, "Make edges 'sail'");
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}
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/* OTHER OBJECTS COLLISION STUFF */
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if (ob->type==OB_MESH){
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uiDefButBitS(block, TOG, 1, B_REDR, "Deflection",10,50,150,20, &ob->pd->deflect, 0, 0, 0, 0, "Makes this object visible to other softbody objects");
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if(ob->pd->deflect) {
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uiDefButF(block, NUM, B_DIFF, "Damping:", 160,50,150,20, &ob->pd->pdef_sbdamp, 0.0, 1.0, 10, 0, "Amount of damping during soft body collision");
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uiDefButF(block, NUM, B_DIFF, "Inner:", 160,30,150,20, &ob->pd->pdef_sbift, 0.001, 1.0, 10, 0, "Inner face thickness");
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uiDefButF(block, NUM, B_DIFF, "Outer:", 160,10,150,20, &ob->pd->pdef_sboft, 0.001, 1.0, 10, 0, "Outer face thickness");
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}
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}
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uiDefBut(block, LABEL, 0, "",10,10,1,2, NULL, 0.0, 0, 0, 0, ""); /* tell UI we go to 10,10*/
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/* GENERAL STUFF */
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uiBlockBeginAlign(block);
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uiDefButF(block, NUM, B_DIFF, "Friction:", 10, 170,150,20, &sb->mediafrict, 0.0, 50.0, 10, 0, "General media friction for point movements");
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uiDefButF(block, NUM, B_DIFF, "Mass:", 160, 170,150,20, &sb->nodemass , 0.001, 50.0, 10, 0, "Point Mass, the heavier the slower");
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uiDefButF(block, NUM, B_DIFF, "Grav:", 10,150,150,20, &sb->grav , 0.0, 10.0, 10, 0, "Apply gravitation to point movement");
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uiDefButF(block, NUM, B_DIFF, "Speed:", 160,150,150,20, &sb->physics_speed , 0.01, 100.0, 10, 0, "Tweak timing for physics to control frequency and speed");
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uiDefButF(block, NUM, B_DIFF, "Error Limit:", 10,130,150,20, &sb->rklimit , 0.01, 10.0, 10, 0, "The Runge-Kutta ODE solver error limit, low value gives more precision");
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if(ob->type==OB_MESH) {
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uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Rigidity:", 160,130,150,20, &sb->secondspring, 0.0, 10.0, 10, 0, "Strenght of Springs over 2 Edges");
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}
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uiBlockEndAlign(block);
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/* GOAL STUFF */
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOG, OB_SB_GOAL, B_SOFTBODY_CHANGE, "Use Goal", 10,100,130,20, &ob->softflag, 0, 0, 0, 0, "Define forces for vertices to stick to animated position");
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if(ob->type==OB_MESH) {
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menustr= get_vertexgroup_menustr(ob);
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defCount=BLI_countlist(&ob->defbase);
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if(defCount==0) sb->vertgroup= 0;
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uiDefButS(block, MENU, B_SOFTBODY_CHANGE, menustr, 140,100,20,20, &sb->vertgroup, 0, defCount, 0, 0, "Browses available vertex groups");
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MEM_freeN (menustr);
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if(sb->vertgroup) {
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bDeformGroup *defGroup = BLI_findlink(&ob->defbase, sb->vertgroup-1);
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if(defGroup)
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uiDefBut(block, BUT, B_DIFF, defGroup->name, 160,100,130,20, NULL, 0.0, 0.0, 0, 0, "Name of current vertex group");
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else
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uiDefBut(block, BUT, B_DIFF, "(no group)", 160,100,130,20, NULL, 0.0, 0.0, 0, 0, "Vertex Group doesn't exist anymore");
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uiDefIconBut(block, BUT, B_SOFTBODY_DEL_VG, ICON_X, 290,100,20,20, 0, 0, 0, 0, 0, "Disable use of vertex group");
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}
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else
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uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Goal:", 160,100,150,20, &sb->defgoal, 0.0, 1.0, 10, 0, "Default Goal (vertex target position) value, when no Vertex Group used");
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}
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else {
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/* GENERAL STUFF */
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uiDefButS(block, TOG, B_SOFTBODY_CHANGE, "W", 140,100,20,20, &sb->vertgroup, 0, 1, 0, 0, "Use control point weight values");
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uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Goal:", 160,100,150,20, &sb->defgoal, 0.0, 1.0, 10, 0, "Default Goal (vertex target position) value, when no Vertex Group used");
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}
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uiDefButF(block, NUM, B_DIFF, "G Stiff:", 10,80,150,20, &sb->goalspring, 0.0, 0.999, 10, 0, "Goal (vertex target position) spring stiffness");
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uiDefButF(block, NUM, B_DIFF, "G Damp:", 160,80,150,20, &sb->goalfrict , 0.0, 50.0, 10, 0, "Goal (vertex target position) friction");
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uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "G Min:", 10,60,150,20, &sb->mingoal, 0.0, 1.0, 10, 0, "Goal minimum, vertex group weights are scaled to match this range");
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uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "G Max:", 160,60,150,20, &sb->maxgoal, 0.0, 1.0, 10, 0, "Goal maximum, vertex group weights are scaled to match this range");
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uiBlockEndAlign(block);
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/* EDGE SPRING STUFF */
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if(ob->type!=OB_SURF) {
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uiBlockBeginAlign(block);
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uiDefButF(block, NUM, B_DIFF, "Friction:", 10, 170,150,20, &sb->mediafrict, 0.0, 50.0, 10, 0, "General media friction for point movements");
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uiDefButF(block, NUM, B_DIFF, "Mass:", 160, 170,150,20, &sb->nodemass , 0.001, 50.0, 10, 0, "Point Mass, the heavier the slower");
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uiDefButF(block, NUM, B_DIFF, "Grav:", 10,150,150,20, &sb->grav , 0.0, 10.0, 10, 0, "Apply gravitation to point movement");
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uiDefButF(block, NUM, B_DIFF, "Speed:", 160,150,150,20, &sb->physics_speed , 0.01, 100.0, 10, 0, "Tweak timing for physics to control frequency and speed");
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uiDefButF(block, NUM, B_DIFF, "Error Limit:", 10,130,150,20, &sb->rklimit , 0.01, 10.0, 10, 0, "The Runge-Kutta ODE solver error limit, low value gives more precision");
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if(ob->type==OB_MESH) {
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uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Rigidity:", 160,130,150,20, &sb->secondspring, 0.0, 10.0, 10, 0, "Strenght of Springs over 2 Edges");
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}
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uiDefButBitS(block, TOG, OB_SB_EDGES, B_SOFTBODY_CHANGE, "Use Edges", 10,30,90,20, &ob->softflag, 0, 0, 0, 0, "Use Edges as springs");
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uiDefButBitS(block, TOG, OB_SB_QUADS, B_SOFTBODY_CHANGE, "Stiff Quads", 110,30,90,20, &ob->softflag, 0, 0, 0, 0, "Adds diagonal springs on 4-gons");
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uiDefButBitS(block, TOG, OB_SB_EDGECOLL, B_DIFF, "Edge Collision", 220,30,90,20, &ob->softflag, 0, 0, 0, 0, "Edge collide too");
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uiDefButF(block, NUM, B_DIFF, "E Stiff:", 10,10,150,20, &sb->inspring, 0.0, 0.999, 10, 0, "Edge spring stiffness");
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uiDefButF(block, NUM, B_DIFF, "E Damp:", 160,10,150,20, &sb->infrict, 0.0, 50.0, 10, 0, "Edge spring friction");
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uiBlockEndAlign(block);
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/* GOAL STUFF */
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uiBlockBeginAlign(block);
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uiDefButBitS(block, TOG, OB_SB_GOAL, B_SOFTBODY_CHANGE, "Use Goal", 10,100,130,20, &ob->softflag, 0, 0, 0, 0, "Define forces for vertices to stick to animated position");
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if(ob->type==OB_MESH) {
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menustr= get_vertexgroup_menustr(ob);
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defCount=BLI_countlist(&ob->defbase);
|
||||
if(defCount==0) sb->vertgroup= 0;
|
||||
uiDefButS(block, MENU, B_SOFTBODY_CHANGE, menustr, 140,100,20,20, &sb->vertgroup, 0, defCount, 0, 0, "Browses available vertex groups");
|
||||
MEM_freeN (menustr);
|
||||
|
||||
if(sb->vertgroup) {
|
||||
bDeformGroup *defGroup = BLI_findlink(&ob->defbase, sb->vertgroup-1);
|
||||
if(defGroup)
|
||||
uiDefBut(block, BUT, B_DIFF, defGroup->name, 160,100,130,20, NULL, 0.0, 0.0, 0, 0, "Name of current vertex group");
|
||||
else
|
||||
uiDefBut(block, BUT, B_DIFF, "(no group)", 160,100,130,20, NULL, 0.0, 0.0, 0, 0, "Vertex Group doesn't exist anymore");
|
||||
uiDefIconBut(block, BUT, B_SOFTBODY_DEL_VG, ICON_X, 290,100,20,20, 0, 0, 0, 0, 0, "Disable use of vertex group");
|
||||
}
|
||||
else
|
||||
uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Goal:", 160,100,150,20, &sb->defgoal, 0.0, 1.0, 10, 0, "Default Goal (vertex target position) value, when no Vertex Group used");
|
||||
}
|
||||
else {
|
||||
uiDefButS(block, TOG, B_SOFTBODY_CHANGE, "W", 140,100,20,20, &sb->vertgroup, 0, 1, 0, 0, "Use control point weight values");
|
||||
uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "Goal:", 160,100,150,20, &sb->defgoal, 0.0, 1.0, 10, 0, "Default Goal (vertex target position) value, when no Vertex Group used");
|
||||
}
|
||||
|
||||
uiDefButF(block, NUM, B_DIFF, "G Stiff:", 10,80,150,20, &sb->goalspring, 0.0, 0.999, 10, 0, "Goal (vertex target position) spring stiffness");
|
||||
uiDefButF(block, NUM, B_DIFF, "G Damp:", 160,80,150,20, &sb->goalfrict , 0.0, 50.0, 10, 0, "Goal (vertex target position) friction");
|
||||
uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "G Min:", 10,60,150,20, &sb->mingoal, 0.0, 1.0, 10, 0, "Goal minimum, vertex group weights are scaled to match this range");
|
||||
uiDefButF(block, NUM, B_SOFTBODY_CHANGE, "G Max:", 160,60,150,20, &sb->maxgoal, 0.0, 1.0, 10, 0, "Goal maximum, vertex group weights are scaled to match this range");
|
||||
uiBlockEndAlign(block);
|
||||
|
||||
/* EDGE SPRING STUFF */
|
||||
if(ob->type!=OB_SURF) {
|
||||
uiBlockBeginAlign(block);
|
||||
uiDefButBitS(block, TOG, OB_SB_EDGES, B_SOFTBODY_CHANGE, "Use Edges", 10,30,90,20, &ob->softflag, 0, 0, 0, 0, "Use Edges as springs");
|
||||
uiDefButBitS(block, TOG, OB_SB_QUADS, B_SOFTBODY_CHANGE, "Stiff Quads", 110,30,90,20, &ob->softflag, 0, 0, 0, 0, "Adds diagonal springs on 4-gons");
|
||||
uiDefButBitS(block, TOG, OB_SB_EDGECOLL, B_DIFF, "Edge Collision", 220,30,90,20, &ob->softflag, 0, 0, 0, 0, "Edge collide too");
|
||||
uiDefButF(block, NUM, B_DIFF, "E Stiff:", 10,10,150,20, &sb->inspring, 0.0, 0.999, 10, 0, "Edge spring stiffness");
|
||||
uiDefButF(block, NUM, B_DIFF, "E Damp:", 160,10,150,20, &sb->infrict, 0.0, 50.0, 10, 0, "Edge spring friction");
|
||||
uiBlockEndAlign(block);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
uiBlockEndAlign(block);
|
||||
|
||||
}
|
||||
|
||||
static void object_panel_particles_motion(Object *ob)
|
||||
@@ -2873,6 +2884,7 @@ void physics_panels()
|
||||
object_panel_particles(ob);
|
||||
object_panel_particles_motion(ob);
|
||||
object_softbodies(ob);
|
||||
object_softbodies_II(ob);
|
||||
object_panel_fluidsim(ob);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user