Immediate Mode: handle other cases of glPop/glPushClientAttrib

Those cases were not using ClientAttrib but they should :)
Rather use a OpenGL3.3 alternative anyways.
This commit is contained in:
Dalai Felinto
2017-04-04 18:38:26 +02:00
parent fa317eb69c
commit f10219a977
2 changed files with 8 additions and 2 deletions

View File

@@ -411,6 +411,9 @@ void immDrawPixelsTexScaled_clipping(float x, float y, int img_w, int img_h,
const bool use_clipping = ((clip_min_x < clip_max_x) && (clip_min_y < clip_max_y));
float white[4] = {1.0f, 1.0f, 1.0f, 1.0f};
GLint unpack_row_length;
glGetIntegerv(GL_UNPACK_ROW_LENGTH, &unpack_row_length);
glPixelStorei(GL_UNPACK_ROW_LENGTH, img_w);
glBindTexture(GL_TEXTURE_2D, texid);
@@ -546,7 +549,7 @@ void immDrawPixelsTexScaled_clipping(float x, float y, int img_w, int img_h,
immUnbindProgram();
glBindTexture(GL_TEXTURE_2D, 0);
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_ROW_LENGTH, unpack_row_length);
}
void immDrawPixelsTexScaled(float x, float y, int img_w, int img_h,

View File

@@ -369,6 +369,9 @@ static void draw_filled_lasso(wmWindow *win, wmGesture *gt)
glEnable(GL_BLEND);
glBlendFunc(GL_ONE, GL_ONE);
GLint unpack_alignment;
glGetIntegerv(GL_UNPACK_ALIGNMENT, &unpack_alignment);
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
GPUShader *shader = immDrawPixelsTexSetup(GPU_SHADER_2D_IMAGE_SHUFFLE_COLOR);
@@ -379,7 +382,7 @@ static void draw_filled_lasso(wmWindow *win, wmGesture *gt)
GPU_shader_unbind();
glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
glPixelStorei(GL_UNPACK_ALIGNMENT, unpack_alignment);
MEM_freeN(pixel_buf);