keep the view centered with camera shift, camera view grease pencil intentionally ignores shift.

This commit is contained in:
Campbell Barton
2010-10-26 20:51:11 +00:00
parent a44f4dd400
commit f13417a969
6 changed files with 16 additions and 10 deletions

View File

@@ -754,7 +754,7 @@ void draw_gpencil_view3d_ext (Scene *scene, View3D *v3d, ARegion *ar, short only
* deal with the camera border, otherwise map the coords to the camera border. */
if(rv3d->persp == RV3D_CAMOB && !(G.f & G_RENDER_OGL)) {
rctf rectf;
view3d_calc_camera_border(scene, ar, rv3d, v3d, &rectf);
view3d_calc_camera_border(scene, ar, rv3d, v3d, &rectf, -1); /* negative shift */
BLI_copy_rcti_rctf(&rect, &rectf);
}
else {

View File

@@ -890,7 +890,7 @@ static tGPsdata *gp_session_initpaint (bContext *C)
/* for camera view set the subrect */
if(rv3d->persp == RV3D_CAMOB) {
view3d_calc_camera_border(p->scene, p->ar, NULL, v3d, &p->subrect_data);
view3d_calc_camera_border(p->scene, p->ar, NULL, v3d, &p->subrect_data, -1); /* negative shift */
p->subrect= &p->subrect_data;
}

View File

@@ -106,7 +106,7 @@ int get_view3d_viewplane(struct View3D *v3d, struct RegionView3D *rv3d, int winx
int get_view3d_ortho(struct View3D *v3d, struct RegionView3D *rv3d);
void view3d_get_object_project_mat(struct RegionView3D *v3d, struct Object *ob, float pmat[4][4]);
void view3d_project_float(struct ARegion *a, float *vec, float *adr, float mat[4][4]);
void view3d_calc_camera_border(struct Scene *scene, struct ARegion *ar, struct RegionView3D *rv3d, struct View3D *v3d, struct rctf *viewborder_r);
void view3d_calc_camera_border(struct Scene *scene, struct ARegion *ar, struct RegionView3D *rv3d, struct View3D *v3d, struct rctf *viewborder_r, short do_shift);
/* drawobject.c itterators */
void mesh_foreachScreenVert(struct ViewContext *vc, void (*func)(void *userData, struct EditVert *eve, int x, int y, int index), void *userData, int clipVerts);

View File

@@ -843,7 +843,7 @@ static void view3d_get_viewborder_size(Scene *scene, ARegion *ar, float size_r[2
}
}
void view3d_calc_camera_border(Scene *scene, ARegion *ar, RegionView3D *rv3d, View3D *v3d, rctf *viewborder_r)
void view3d_calc_camera_border(Scene *scene, ARegion *ar, RegionView3D *rv3d, View3D *v3d, rctf *viewborder_r, short do_shift)
{
float zoomfac, size[2];
float dx= 0.0f, dy= 0.0f;
@@ -882,12 +882,13 @@ void view3d_calc_camera_border(Scene *scene, ARegion *ar, RegionView3D *rv3d, Vi
viewborder_r->xmax-= dx;
viewborder_r->ymax-= dy;
if(v3d->camera && v3d->camera->type==OB_CAMERA) {
if(do_shift && v3d->camera && v3d->camera->type==OB_CAMERA) {
Camera *cam= v3d->camera->data;
float w = viewborder_r->xmax - viewborder_r->xmin;
float h = viewborder_r->ymax - viewborder_r->ymin;
float side = MAX2(w, h);
if(do_shift == -1) side *= -1;
viewborder_r->xmin+= cam->shiftx*side;
viewborder_r->xmax+= cam->shiftx*side;
viewborder_r->ymin+= cam->shifty*side;
@@ -922,7 +923,7 @@ static void drawviewborder(Scene *scene, ARegion *ar, View3D *v3d)
if(v3d->camera->type==OB_CAMERA)
ca = v3d->camera->data;
view3d_calc_camera_border(scene, ar, rv3d, v3d, &viewborder);
view3d_calc_camera_border(scene, ar, rv3d, v3d, &viewborder, FALSE);
/* the offsets */
x1= viewborder.xmin;
y1= viewborder.ymin;
@@ -1259,7 +1260,7 @@ static void draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d)
if(rv3d->persp==RV3D_CAMOB) {
rctf vb;
view3d_calc_camera_border(scene, ar, rv3d, v3d, &vb);
view3d_calc_camera_border(scene, ar, rv3d, v3d, &vb, FALSE);
x1= vb.xmin;
y1= vb.ymin;

View File

@@ -1594,7 +1594,7 @@ static int render_border_exec(bContext *C, wmOperator *op)
rect.ymax= RNA_int_get(op->ptr, "ymax");
/* calculate range */
view3d_calc_camera_border(scene, ar, rv3d, v3d, &vb);
view3d_calc_camera_border(scene, ar, rv3d, v3d, &vb, FALSE);
scene->r.border.xmin= ((float)rect.xmin-vb.xmin)/(vb.xmax-vb.xmin);
scene->r.border.ymin= ((float)rect.ymin-vb.ymin)/(vb.ymax-vb.ymin);

View File

@@ -1021,6 +1021,11 @@ int get_view3d_viewplane(View3D *v3d, RegionView3D *rv3d, int winxi, int winyi,
if(cam) {
float dx= 0.5*fac*rv3d->camdx*(x2-x1);
float dy= 0.5*fac*rv3d->camdy*(y2-y1);
/* shify offset */
dx += ((cam->shiftx/10.0f) / cam->lens) * 32.0;
dy += ((cam->shifty/10.0f) / cam->lens) * 32.0;
x1+= dx;
x2+= dx;
y1+= dy;
@@ -1762,7 +1767,7 @@ static int game_engine_exec(bContext *C, wmOperator *op)
if(rv3d->persp==RV3D_CAMOB && startscene->gm.framing.type == SCE_GAMEFRAMING_BARS && startscene->gm.stereoflag != STEREO_DOME) { /* Letterbox */
rctf cam_framef;
view3d_calc_camera_border(startscene, ar, rv3d, CTX_wm_view3d(C), &cam_framef);
view3d_calc_camera_border(startscene, ar, rv3d, CTX_wm_view3d(C), &cam_framef, FALSE);
cam_frame.xmin = cam_framef.xmin + ar->winrct.xmin;
cam_frame.xmax = cam_framef.xmax + ar->winrct.xmin;
cam_frame.ymin = cam_framef.ymin + ar->winrct.ymin;