Fix error when compiling with msvc
'function': incompatible types - from 'int *' to 'short *'
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@@ -100,7 +100,7 @@ static int node_shader_gpu_bsdf_principled(GPUMaterial *mat, bNode *node, bNodeE
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/* SSS Profile */
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if (node->sss_id == 0) {
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static int profile = SHD_SUBSURFACE_BURLEY;
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static short profile = SHD_SUBSURFACE_BURLEY;
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bNodeSocket *socket = BLI_findlink(&node->original->inputs, 2);
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bNodeSocketValueRGBA *socket_data = socket->default_value;
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/* For some reason it seems that the socket value is in ARGB format. */
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