Cleanup: Metal: Fix clang-tidy warnings
Replace != "" by more semanticaly friendly `is_empty`.
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@@ -2776,7 +2776,7 @@ std::string MSLGeneratorInterface::generate_msl_vertex_output_population()
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out << "\toutput." << v_out.instance_name << "_" << v_out.name << i << " = "
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<< shader_stage_inst_name << ".";
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if (v_out.instance_name != "") {
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if (v_out.instance_name.empty() == false) {
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out << v_out.instance_name << ".";
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}
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@@ -2791,7 +2791,7 @@ std::string MSLGeneratorInterface::generate_msl_vertex_output_population()
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out << "\toutput." << v_out.instance_name << "__matrix_" << v_out.name << elem << " = "
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<< shader_stage_inst_name << ".";
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if (v_out.instance_name != "") {
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if (v_out.instance_name.empty() == false) {
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out << v_out.instance_name << ".";
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}
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@@ -2816,7 +2816,7 @@ std::string MSLGeneratorInterface::generate_msl_vertex_output_population()
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out << "\toutput." << v_out.instance_name << "_" << v_out.name << " = "
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<< shader_stage_inst_name << ".";
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if (v_out.instance_name != "") {
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if (v_out.instance_name.empty() == false) {
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out << v_out.instance_name << ".";
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}
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@@ -2919,7 +2919,7 @@ std::string MSLGeneratorInterface::generate_msl_fragment_input_population()
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for (int i = 0; i < this->fragment_input_varyings[f_input].array_elems; i++) {
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out << "\t" << shader_stage_inst_name << ".";
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if (this->fragment_input_varyings[f_input].instance_name != "") {
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if (this->fragment_input_varyings[f_input].instance_name.empty() == false) {
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out << this->fragment_input_varyings[f_input].instance_name << ".";
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}
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@@ -2933,7 +2933,7 @@ std::string MSLGeneratorInterface::generate_msl_fragment_input_population()
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if (is_matrix_type(this->fragment_input_varyings[f_input].type)) {
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out << "\t" << shader_stage_inst_name << ".";
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if (this->fragment_input_varyings[f_input].instance_name != "") {
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if (this->fragment_input_varyings[f_input].instance_name.empty() == false) {
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out << this->fragment_input_varyings[f_input].instance_name << ".";
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}
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@@ -2951,7 +2951,7 @@ std::string MSLGeneratorInterface::generate_msl_fragment_input_population()
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else {
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out << "\t" << shader_stage_inst_name << ".";
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if (this->fragment_input_varyings[f_input].instance_name != "") {
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if (this->fragment_input_varyings[f_input].instance_name.empty() == false) {
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out << this->fragment_input_varyings[f_input].instance_name << ".";
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}
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