soc-2008-mxcurioni: first (blank) file upload for SWIG removal, in source/blender/freestyle/intern/python. The migration will be based on source/blender/freestyle/intern/swig/ModuleWrapper.{cpp,h}
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@@ -7,7 +7,7 @@ defs = []
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incs = ''
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incs += '../blenkernel ../blenlib ../imbuf ../makesdna ../python '
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incs += '../render/extern/include ../render/intern/include'
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incs += '../render/extern/include ../render/intern/include ../include ../src'
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incs += ' #/extern/freestyle/lib3ds'
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incs += ' ' + env['BF_PYTHON_INC']
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incs += ' ' + env['BF_LIB3DS_INC']
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@@ -106,11 +106,12 @@ extern "C" {
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void FRS_render(Render* re, int render_in_layer) {
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if(render_in_layer) {
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view->workingBuffer = GL_COLOR_ATTACHMENT0_EXT;
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} else {
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view->workingBuffer = GL_BACK;
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}
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// if(render_in_layer) {
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// view->workingBuffer = GL_COLOR_ATTACHMENT0_EXT;
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// } else {
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// view->workingBuffer = GL_BACK;
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// }
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view->workingBuffer = GL_BACK;
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// add style module
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string style_module = pathconfig->getProjectDir() +
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@@ -134,8 +135,12 @@ extern "C" {
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GLuint framebuffer, renderbuffers[2];
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GLenum status;
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RenderLayer *rl;
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GLubyte *pixc;
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if(render_in_layer) {
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pixc = (GLubyte *) malloc( 4 * re->winx * re->winy * sizeof(GLubyte) );
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cout << "Freestyle as a render layer - SETUP" << endl;
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// set up frame buffer
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@@ -146,7 +151,7 @@ extern "C" {
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glGenRenderbuffersEXT(2, renderbuffers);
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, renderbuffers[0]);
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA16F_ARB, re->winx, re->winy);
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glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA, re->winx, re->winy);
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glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_RENDERBUFFER_EXT, renderbuffers[0]);
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glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, renderbuffers[1]);
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@@ -163,38 +168,51 @@ extern "C" {
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return;
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}
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glPushAttrib(GL_VIEWPORT_BIT);
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glPushAttrib(GL_VIEWPORT_BIT);
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glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); // should not be needed
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glViewport(0, 0, re->winx, re->winy);
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glDrawBuffer(GL_COLOR_ATTACHMENT0_EXT); // really needed ?
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}
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FRS_render(re, render_in_layer);
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if(render_in_layer) {
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for(rl = (RenderLayer *)re->result->layers.first; rl; rl= rl->next) {
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if(rl->layflag & SCE_LAY_FRS) {
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cout << "Freestyle as a render layer - RESULT" << endl;
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// transfer render to layer
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glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
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glReadPixels(0, 0, re->winx, re->winy, GL_RGBA, GL_FLOAT, rl->rectf );
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FRS_render(re, render_in_layer);
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// bind window
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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glDrawBuffer(GL_BACK);
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glPopAttrib();
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glDeleteRenderbuffersEXT(2, renderbuffers);
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glDeleteFramebuffersEXT(1, &framebuffer);
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// keep first Freestyle layer
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for(rl = (RenderLayer *)re->result->layers.first; rl; rl= rl->next)
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if(rl->layflag & SCE_LAY_FRS)
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break;
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cout << "Freestyle as a render layer - RESULT" << endl;
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// transfer render to layer
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glReadBuffer(GL_COLOR_ATTACHMENT0_EXT);
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glReadPixels(0, 0, re->winx, re->winy, GL_RGBA, GL_UNSIGNED_BYTE, pixc );
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int p;
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for(int i = 0; i < re->winx; i++) {
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for(int j = 0; j < re->winy; j++){
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p = 4*(i*re->winy + j);
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*(rl->rectf + p ) = 1.0*pixc[ p ]/255.0;
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*(rl->rectf + p + 1) = 1.0*pixc[ p+1 ]/255.0;
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*(rl->rectf + p + 2) = 1.0*pixc[ p+2 ]/255.0;
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*(rl->rectf + p + 3) = 1.0*pixc[ p+3 ]/255.0;
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}
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}
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// bind window
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glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
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glDrawBuffer(GL_BACK);
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glPopAttrib();
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glDeleteRenderbuffersEXT(2, renderbuffers);
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glDeleteFramebuffersEXT(1, &framebuffer);
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} else {
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// copy result into render window
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FRS_render(re, render_in_layer);
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RenderResult rres;
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RE_GetResultImage(re, &rres);
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view->readPixels(0, 0, re->winx, re->winy, AppGLWidget::RGBA, rres.rectf );
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re->result->renlay = render_get_active_layer(re, re->result);
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re->display_draw(re->result, NULL);
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}
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controller->CloseFile();
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}
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0
source/blender/freestyle/intern/python/Id.cpp
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source/blender/freestyle/intern/python/Id.cpp
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source/blender/freestyle/intern/python/Material.cpp
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source/blender/freestyle/intern/python/Material.cpp
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source/blender/freestyle/intern/python/Noise.cpp
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source/blender/freestyle/intern/python/Noise.cpp
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source/blender/freestyle/intern/python/SShape.cpp
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source/blender/freestyle/intern/python/SShape.cpp
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source/blender/freestyle/intern/python/ViewMap.cpp
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source/blender/freestyle/intern/python/ViewMap.cpp
Normal file
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