Cleanup: Remove outdated todo comment
There isn't really a reason why the sculpt and BLI BVH trees have to have the same threading threshold.
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@@ -49,10 +49,8 @@
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#define MAX_TREETYPE 32
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/* Setting zero so we can catch bugs in BLI_task/KDOPBVH.
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* TODO(sergey): Deduplicate the limits with #blender::bke::pbvh::Tree from BKE.
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*/
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#ifndef NDEBUG
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/* Setting zero so we can catch bugs in BLI_task/KDOPBVH. */
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# define KDOPBVH_THREAD_LEAF_THRESHOLD 0
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#else
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# define KDOPBVH_THREAD_LEAF_THRESHOLD 1024
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@@ -228,7 +226,7 @@ MINLINE axis_t max_axis(axis_t a, axis_t b)
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static void node_minmax_init(const BVHTree *tree, BVHNode *node)
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{
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axis_t axis_iter;
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float(*bv)[2] = (float(*)[2])node->bv;
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float (*bv)[2] = (float (*)[2])node->bv;
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for (axis_iter = tree->start_axis; axis_iter != tree->stop_axis; axis_iter++) {
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bv[axis_iter][0] = FLT_MAX;
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