Forgot to remove these ancient project files :)
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@@ -1,588 +0,0 @@
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|
||||
|
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|
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|
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|
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|
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||||
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|
||||
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
||||
|
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|
||||
|
||||
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|
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|
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|
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|
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|
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# ADD LINK32 libguardedalloc.a libstring.a libghost.a odelib.lib fmodvc.lib libbmfont.a ws2_32.lib kernel32.lib user32.lib gdi32.lib vfw32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.a opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libeay32.lib libpng.a libz.a libmoto.a /nologo /subsystem:console /machine:I386 /nodefaultlib:"libcd.lib" /nodefaultlib:"libc.lib" /nodefaultlib:"msvcrt.lib" /nodefaultlib:"msvcrtd.lib" /nodefaultlib:"msvcprt.lib" /out:"..\..\..\..\obj\windows\blenderplayer.exe" /libpath:"..\..\..\..\..\lib\windows\ode\lib" /libpath:"..\..\..\..\..\lib\windows\bmfont\lib" /libpath:"..\..\..\..\..\lib\windows\guardedalloc\lib" /libpath:"..\..\..\..\..\lib\windows\string\lib" /libpath:"..\..\..\..\..\lib\windows\ghost\lib" /libpath:"..\..\..\..\..\lib\windows\jpeg/lib" /libpath:"..\..\..\..\..\lib\windows\moto\lib\\" /libpath:"..\..\..\..\..\lib\windows\png\lib" /libpath:"..\..\..\..\..\lib\windows\zlib\lib" /libpath:"..\..\..\..\..\lib\windows\ode-0.03\lib" /libpath:"../../../../../lib/windows/fmod/lib" /libpath:"..\..\..\..\..\lib\windows\python\lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib\\"
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# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python2.0" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\..\lib\windows\iksolver\include" /I "../../../../../lib/windows/moto/include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "NDEBUG" /win32
|
||||
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib libblenkey.a libz.a /nologo /subsystem:windows /dll /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\iksolver\lib\\"
|
||||
|
||||
!ELSEIF "$(CFG)" == "GP_netscape - Win32 Debug"
|
||||
|
||||
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|
||||
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||||
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|
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|
||||
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|
||||
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|
||||
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|
||||
# ADD BASE CPP /nologo /MTd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /I "../../../../../lib/windows/moto/include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib libblenkey.a libz.a kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib python15.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib" /libpath:"../../../../../lib/windows/zlib/lib/" /libpath:"..\..\..\..\..\lib\windows\blenkey\lib" /libpath:"..\..\..\..\..\lib\windows\openssl\lib" /libpath:"..\..\..\..\..\lib\windows\iksolver\lib\\"
|
||||
|
||||
!ELSEIF "$(CFG)" == "GP_netscape - Win32 Profile"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
||||
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|
||||
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||||
# PROP BASE Intermediate_Dir "GP_netscape___Win32_Profile"
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||||
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|
||||
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|
||||
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|
||||
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|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /YX /FD /c
|
||||
# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
|
||||
# SUBTRACT CPP /Fr
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
|
||||
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
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||||
# ADD BASE RSC /l 0x409 /d "_DEBUG"
|
||||
# ADD RSC /l 0x409 /d "_DEBUG"
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||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib"
|
||||
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib libjpeg.lib opengl32.lib glu32.lib openal_static.lib dxguid.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"C:\Program Files\Netscape\Communicator\Program\Plugins\NPBlender.dll" /libpath:"../../../../../lib/windows/python/lib" /libpath:"../../../../../lib/windows/jpeg/lib" /libpath:"../../../../../lib/windows/openal/lib"
|
||||
|
||||
!ENDIF
|
||||
|
||||
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||||
|
||||
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||||
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||||
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||||
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||||
|
||||
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||||
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||||
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||||
SOURCE=..\..\..\..\source\blender\makesdna\intern\dna.c
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||||
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|
||||
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||||
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||||
|
||||
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|
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\NSPlugin\autodownload.html
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||||
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|
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SOURCE=..\..\..\..\source\gameengine\GamePlayer\Netscape\Testing\NetscapeExample.html
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|
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CFG=GP_netscape2 - Win32 Profile
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE NMAKE /f "GP_netscape.mak" CFG="GP_netscape2 - Win32 Profile"
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!MESSAGE "GP_netscape2 - Win32 Release" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "GP_netscape2 - Win32 Debug" (based on "Win32 (x86) Dynamic-Link Library")
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!MESSAGE "GP_netscape2 - Win32 Profile" (based on "Win32 (x86) Dynamic-Link Library")
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MTL=midl.exe
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||||
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||||
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!IF "$(CFG)" == "GP_netscape2 - Win32 Release"
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||||
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||||
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# ADD CPP /nologo /W3 /GX /O2 /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c
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||||
# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
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||||
# ADD RSC /l 0x409 /d "NDEBUG"
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||||
BSC32=bscmake.exe
|
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# ADD BASE BSC32 /nologo
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||||
# ADD BSC32 /nologo
|
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LINK32=link.exe
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||||
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||||
|
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|
||||
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|
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# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /FR /YX /FD /c
|
||||
# ADD BASE MTL /nologo /D "_DEBUG" /win32
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /dll /debug /machine:I386
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|
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# ADD CPP /nologo /W3 /Gm /GX /Zi /O2 /I "..\..\..\..\source\kernel\gen_messaging" /I "..\..\..\..\source\kernel\gen_system" /I "..\..\..\..\source\gameengine\expressions" /I "..\..\..\..\source\gameengine\ketsji" /I "..\..\..\..\source\gameengine\ketsji\kxnetwork" /I "..\..\..\..\source\gameengine\rasterizer" /I "..\..\..\..\source\gameengine\rasterizer\ras_openglrasterizer" /I "..\..\..\..\source\gameengine\scenegraph" /I "..\..\..\..\source\gameengine\gamelogic" /I "..\..\..\..\source\gameengine\soundsystem" /I "..\..\..\..\source\gameengine\soundsystem\snd_openal" /I "..\..\..\..\source\gameengine\network" /I "..\..\..\..\source\gameengine\network\loopbacknetwork" /I "..\..\..\..\source\gameengine\GamePlayer\Netscape2\windows_sdk" /I "..\..\..\..\source\sumo\include" /I "..\..\..\..\..\lib\windows\moto\include" /I "..\..\..\..\source\sumo\fuzzics\include" /I "..\..\..\..\..\lib\windows\openal\include" /I "..\..\..\..\..\lib\windows\python\include\python1.5" /I "..\..\..\..\source\gameengine\gameplayer\common" /I "../../../../source/blender/blenkernel" /I "../../../../source/blender/makesdna" /I "../../../../source/blender/blenlib" /I "../../../../source/blender/blenloader" /I "../../../../source/blender/render/extern/include" /I "../../../../source/blender/imbuf" /I "..\..\..\..\source\gameengine\converter" /I "..\..\..\..\source\gameengine\gameplayer\common\windows" /I "..\..\..\..\source\gameengine\gameplayer\Netscape2\windows" /I "..\..\..\..\..\lib\windows\iksolver\include" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /YX /FD /c
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|
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|
||||
"..\..\..\..\..\qtwin\include\qwmatrix.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\
|
||||
"..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\
|
||||
"..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\
|
||||
"..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
|
||||
"..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
|
||||
"..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
|
||||
"..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.cpp
|
||||
DEP_CPP_GP_IN=\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
|
||||
"..\..\..\..\source\gameengine\Expressions\BoolValue.h"\
|
||||
"..\..\..\..\source\gameengine\Expressions\ListValue.h"\
|
||||
"..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\
|
||||
"..\..\..\..\source\gameengine\Expressions\Value.h"\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysEventManager.h"\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_AlwaysSensor.h"\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_ANDController.h"\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_EventManager.h"\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_IController.h"\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_ISensor.h"\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardManager.h"\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_KeyboardSensor.h"\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_PythonController.h"\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\DebugActuator.h"\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\SamplePolygonMaterial.h"\
|
||||
"..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\
|
||||
"..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\
|
||||
"..\..\..\..\source\gameengine\Ketsji\KX_PythonInit.h"\
|
||||
"..\..\..\..\source\gameengine\Ketsji\KX_SoundActuator.h"\
|
||||
"..\..\..\..\source\gameengine\Ketsji\KXNetwork\KX_NetworkEventManager.h"\
|
||||
"..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\
|
||||
"..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\
|
||||
"..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_OpenGLRasterizer\RAS_OpenGLRasterizer.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
|
||||
"..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\
|
||||
"..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\
|
||||
"..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\
|
||||
"..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\
|
||||
"..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
|
||||
"..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
|
||||
"..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
|
||||
"..\..\..\..\source\sumo\include\solid.h"\
|
||||
"..\..\..\..\source\sumo\include\solid_types.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
|
||||
|
||||
NODEP_CPP_GP_IN=\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\GPC_OpenALWaveCache.h"\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\OpenALScene.h"\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\SND_SoundObject.h"\
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.cpp
|
||||
DEP_CPP_QTEXA=\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
|
||||
"..\..\..\..\source\gameengine\Expressions\BoolValue.h"\
|
||||
"..\..\..\..\source\gameengine\Expressions\IntValue.h"\
|
||||
"..\..\..\..\source\gameengine\Expressions\ListValue.h"\
|
||||
"..\..\..\..\source\gameengine\Expressions\PyObjectPlus.h"\
|
||||
"..\..\..\..\source\gameengine\Expressions\Value.h"\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_IActuator.h"\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_ILogicBrick.h"\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_IObject.h"\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_LogicManager.h"\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtExampleEngine.h"\
|
||||
"..\..\..\..\source\gameengine\Ketsji\KX_Camera.h"\
|
||||
"..\..\..\..\source\gameengine\Ketsji\KX_GameObject.h"\
|
||||
"..\..\..\..\source\gameengine\Ketsji\KX_ObjectActuator.h"\
|
||||
"..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_BucketManager.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_CameraData.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_MeshObject.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_Polygon.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
|
||||
"..\..\..\..\source\gameengine\SceneGraph\SG_IObject.h"\
|
||||
"..\..\..\..\source\gameengine\SceneGraph\SG_Node.h"\
|
||||
"..\..\..\..\source\gameengine\SceneGraph\SG_Spatial.h"\
|
||||
"..\..\..\..\source\kernel\gen_system\GEN_HashedPtr.h"\
|
||||
"..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
|
||||
"..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
|
||||
"..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
|
||||
"..\..\..\..\source\sumo\Fuzzics\include\SM_Scene.h"\
|
||||
"..\..\..\..\source\sumo\include\solid.h"\
|
||||
"..\..\..\..\source\sumo\include\solid_types.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
|
||||
|
||||
NODEP_CPP_QTEXA=\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\OpenALScene.h"\
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.cpp
|
||||
DEP_CPP_QTKEY=\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.cpp
|
||||
DEP_CPP_QTOPE=\
|
||||
"..\..\..\..\..\qtwin\include\qapplication.h"\
|
||||
"..\..\..\..\..\qtwin\include\qarray.h"\
|
||||
"..\..\..\..\..\qtwin\include\qasciidict.h"\
|
||||
"..\..\..\..\..\qtwin\include\qbrush.h"\
|
||||
"..\..\..\..\..\qtwin\include\qcollection.h"\
|
||||
"..\..\..\..\..\qtwin\include\qcolor.h"\
|
||||
"..\..\..\..\..\qtwin\include\qconfig-large.h"\
|
||||
"..\..\..\..\..\qtwin\include\qconfig-medium.h"\
|
||||
"..\..\..\..\..\qtwin\include\qconfig-minimal.h"\
|
||||
"..\..\..\..\..\qtwin\include\qconfig-small.h"\
|
||||
"..\..\..\..\..\qtwin\include\qconfig.h"\
|
||||
"..\..\..\..\..\qtwin\include\qcstring.h"\
|
||||
"..\..\..\..\..\qtwin\include\qcursor.h"\
|
||||
"..\..\..\..\..\qtwin\include\qdatastream.h"\
|
||||
"..\..\..\..\..\qtwin\include\qevent.h"\
|
||||
"..\..\..\..\..\qtwin\include\qfeatures.h"\
|
||||
"..\..\..\..\..\qtwin\include\qfont.h"\
|
||||
"..\..\..\..\..\qtwin\include\qfontinfo.h"\
|
||||
"..\..\..\..\..\qtwin\include\qfontmetrics.h"\
|
||||
"..\..\..\..\..\qtwin\include\qframe.h"\
|
||||
"..\..\..\..\..\qtwin\include\qgarray.h"\
|
||||
"..\..\..\..\..\qtwin\include\qgdict.h"\
|
||||
"..\..\..\..\..\qtwin\include\qgl.h"\
|
||||
"..\..\..\..\..\qtwin\include\qglist.h"\
|
||||
"..\..\..\..\..\qtwin\include\qglobal.h"\
|
||||
"..\..\..\..\..\qtwin\include\qiconset.h"\
|
||||
"..\..\..\..\..\qtwin\include\qintdict.h"\
|
||||
"..\..\..\..\..\qtwin\include\qiodevice.h"\
|
||||
"..\..\..\..\..\qtwin\include\qlist.h"\
|
||||
"..\..\..\..\..\qtwin\include\qmenudata.h"\
|
||||
"..\..\..\..\..\qtwin\include\qmime.h"\
|
||||
"..\..\..\..\..\qtwin\include\qnamespace.h"\
|
||||
"..\..\..\..\..\qtwin\include\qobject.h"\
|
||||
"..\..\..\..\..\qtwin\include\qobjectdefs.h"\
|
||||
"..\..\..\..\..\qtwin\include\qpaintdevice.h"\
|
||||
"..\..\..\..\..\qtwin\include\qpalette.h"\
|
||||
"..\..\..\..\..\qtwin\include\qpixmap.h"\
|
||||
"..\..\..\..\..\qtwin\include\qpoint.h"\
|
||||
"..\..\..\..\..\qtwin\include\qpopupmenu.h"\
|
||||
"..\..\..\..\..\qtwin\include\qrect.h"\
|
||||
"..\..\..\..\..\qtwin\include\qregexp.h"\
|
||||
"..\..\..\..\..\qtwin\include\qregion.h"\
|
||||
"..\..\..\..\..\qtwin\include\qshared.h"\
|
||||
"..\..\..\..\..\qtwin\include\qsignal.h"\
|
||||
"..\..\..\..\..\qtwin\include\qsize.h"\
|
||||
"..\..\..\..\..\qtwin\include\qsizepolicy.h"\
|
||||
"..\..\..\..\..\qtwin\include\qstring.h"\
|
||||
"..\..\..\..\..\qtwin\include\qstringlist.h"\
|
||||
"..\..\..\..\..\qtwin\include\qstyle.h"\
|
||||
"..\..\..\..\..\qtwin\include\qt_windows.h"\
|
||||
"..\..\..\..\..\qtwin\include\qtranslator.h"\
|
||||
"..\..\..\..\..\qtwin\include\qvaluelist.h"\
|
||||
"..\..\..\..\..\qtwin\include\qwidget.h"\
|
||||
"..\..\..\..\..\qtwin\include\qwindowdefs.h"\
|
||||
"..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
|
||||
"..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
|
||||
"..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
|
||||
"..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Scalar.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Transform.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Tuple2.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Tuple3.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Tuple4.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Vector2.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Vector2.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Vector3.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Vector3.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Vector4.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Vector4.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\NM_Scalar.h"\
|
||||
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.cpp
|
||||
DEP_CPP_QTSYS=\
|
||||
"..\..\..\..\..\qtwin\include\qapplication.h"\
|
||||
"..\..\..\..\..\qtwin\include\qarray.h"\
|
||||
"..\..\..\..\..\qtwin\include\qasciidict.h"\
|
||||
"..\..\..\..\..\qtwin\include\qbrush.h"\
|
||||
"..\..\..\..\..\qtwin\include\qcollection.h"\
|
||||
"..\..\..\..\..\qtwin\include\qcolor.h"\
|
||||
"..\..\..\..\..\qtwin\include\qconfig-large.h"\
|
||||
"..\..\..\..\..\qtwin\include\qconfig-medium.h"\
|
||||
"..\..\..\..\..\qtwin\include\qconfig-minimal.h"\
|
||||
"..\..\..\..\..\qtwin\include\qconfig-small.h"\
|
||||
"..\..\..\..\..\qtwin\include\qconfig.h"\
|
||||
"..\..\..\..\..\qtwin\include\qcstring.h"\
|
||||
"..\..\..\..\..\qtwin\include\qcursor.h"\
|
||||
"..\..\..\..\..\qtwin\include\qdatastream.h"\
|
||||
"..\..\..\..\..\qtwin\include\qevent.h"\
|
||||
"..\..\..\..\..\qtwin\include\qfeatures.h"\
|
||||
"..\..\..\..\..\qtwin\include\qfont.h"\
|
||||
"..\..\..\..\..\qtwin\include\qfontinfo.h"\
|
||||
"..\..\..\..\..\qtwin\include\qfontmetrics.h"\
|
||||
"..\..\..\..\..\qtwin\include\qframe.h"\
|
||||
"..\..\..\..\..\qtwin\include\qgarray.h"\
|
||||
"..\..\..\..\..\qtwin\include\qgdict.h"\
|
||||
"..\..\..\..\..\qtwin\include\qgl.h"\
|
||||
"..\..\..\..\..\qtwin\include\qglist.h"\
|
||||
"..\..\..\..\..\qtwin\include\qglobal.h"\
|
||||
"..\..\..\..\..\qtwin\include\qiconset.h"\
|
||||
"..\..\..\..\..\qtwin\include\qintdict.h"\
|
||||
"..\..\..\..\..\qtwin\include\qiodevice.h"\
|
||||
"..\..\..\..\..\qtwin\include\qlist.h"\
|
||||
"..\..\..\..\..\qtwin\include\qmenudata.h"\
|
||||
"..\..\..\..\..\qtwin\include\qmime.h"\
|
||||
"..\..\..\..\..\qtwin\include\qnamespace.h"\
|
||||
"..\..\..\..\..\qtwin\include\qobject.h"\
|
||||
"..\..\..\..\..\qtwin\include\qobjectdefs.h"\
|
||||
"..\..\..\..\..\qtwin\include\qpaintdevice.h"\
|
||||
"..\..\..\..\..\qtwin\include\qpalette.h"\
|
||||
"..\..\..\..\..\qtwin\include\qpixmap.h"\
|
||||
"..\..\..\..\..\qtwin\include\qpoint.h"\
|
||||
"..\..\..\..\..\qtwin\include\qpopupmenu.h"\
|
||||
"..\..\..\..\..\qtwin\include\qrect.h"\
|
||||
"..\..\..\..\..\qtwin\include\qregexp.h"\
|
||||
"..\..\..\..\..\qtwin\include\qregion.h"\
|
||||
"..\..\..\..\..\qtwin\include\qshared.h"\
|
||||
"..\..\..\..\..\qtwin\include\qsignal.h"\
|
||||
"..\..\..\..\..\qtwin\include\qsize.h"\
|
||||
"..\..\..\..\..\qtwin\include\qsizepolicy.h"\
|
||||
"..\..\..\..\..\qtwin\include\qstring.h"\
|
||||
"..\..\..\..\..\qtwin\include\qstringlist.h"\
|
||||
"..\..\..\..\..\qtwin\include\qstyle.h"\
|
||||
"..\..\..\..\..\qtwin\include\qt_windows.h"\
|
||||
"..\..\..\..\..\qtwin\include\qtranslator.h"\
|
||||
"..\..\..\..\..\qtwin\include\qvaluelist.h"\
|
||||
"..\..\..\..\..\qtwin\include\qwidget.h"\
|
||||
"..\..\..\..\..\qtwin\include\qwindowdefs.h"\
|
||||
"..\..\..\..\..\qtwin\include\qwindowdefs_win.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\abstract.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\bufferobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\ceval.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\classobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\cobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\complexobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\config.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\dictobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\fileobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\floatobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\funcobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\import.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\intobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\intrcheck.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\listobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\longobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\methodobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\modsupport.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\moduleobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\mymalloc.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\myproto.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\object.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\objimpl.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\patchlevel.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\pydebug.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\pyerrors.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\pyfpe.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\pystate.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\Python.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\pythonrun.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\rangeobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\sliceobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\stringobject.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\sysmodule.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\traceback.h"\
|
||||
"..\..\..\..\..\lib\windows\python\include\python1.5\tupleobject.h"\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_IInputDevice.h"\
|
||||
"..\..\..\..\source\gameengine\GameLogic\SCA_ISystem.h"\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\GP_Init.h"\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtInputDevice.h"\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtKeyboardDevice.h"\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtOpenGLWidget.h"\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtRenderTools.h"\
|
||||
"..\..\..\..\source\gameengine\GamePlayer\Qt\QtSystem.h"\
|
||||
"..\..\..\..\source\gameengine\Network\LoopBackNetwork\NG_LoopBackNetworkDeviceInterface.h"\
|
||||
"..\..\..\..\source\gameengine\Network\NG_NetworkDeviceInterface.h"\
|
||||
"..\..\..\..\source\gameengine\Network\NG_NetworkScene.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_ICanvas.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_IPolygonMaterial.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_IRasterizer.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_IRenderTools.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_MaterialBucket.h"\
|
||||
"..\..\..\..\source\gameengine\Rasterizer\RAS_TexVert.h"\
|
||||
"..\..\..\..\source\kernel\gen_system\GEN_HashedString.h"\
|
||||
"..\..\..\..\source\kernel\gen_system\GEN_Matrix4x4.h"\
|
||||
"..\..\..\..\source\kernel\gen_system\GEN_StdString.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\GEN_Map.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\GEN_MinMax.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\GEN_Optimize.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\GEN_random.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\GEN_Stream.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_assert.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Matrix3x3.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Point2.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Point2.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Point3.h"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Point3.inl"\
|
||||
"..\..\..\..\..\lib\windows\moto\include\MT_Quaternion.h"\
|
||||
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|
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|
||||
# PROP BASE Use_Debug_Libraries 0
|
||||
# PROP BASE Output_Dir "SM_solid___Win32_MT_DLL_Release"
|
||||
# PROP BASE Intermediate_Dir "SM_solid___Win32_MT_DLL_Release"
|
||||
# PROP BASE Target_Dir ""
|
||||
# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 0
|
||||
# PROP Output_Dir "..\..\..\obj\windows\sumo\solid\mtdll"
|
||||
# PROP Intermediate_Dir "..\..\..\obj\windows\sumo\solid\mtdll"
|
||||
# PROP Target_Dir ""
|
||||
LINK32=link.exe -lib
|
||||
# ADD BASE CPP /nologo /GX /O2 /I "..\..\..\source\sumo\SOLID-3.0\include" /I "../../../../../lib/windows/moto/include" /I "..\..\..\source\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
|
||||
# ADD CPP /nologo /MD /GX /O2 /I "..\..\..\source\gameengine\physics\sumo\SOLID-3.0\include" /I "../../../../lib/windows/moto/include" /I "..\..\..\source\gameengine\physics\sumo\include" /D "NDEBUG" /D "WIN32" /D "_MBCS" /D "_LIB" /YX /J /FD /c
|
||||
# ADD BASE RSC /l 0x409 /d "NDEBUG"
|
||||
# ADD RSC /l 0x409 /d "NDEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LIB32=link.exe -lib
|
||||
# ADD BASE LIB32 /nologo /out:"..\..\..\..\..\obj\windows\sumo\solid\SM_solid.lib"
|
||||
# ADD LIB32 /nologo
|
||||
|
||||
!ENDIF
|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "SM_solid - Win32 Release"
|
||||
# Name "SM_solid - Win32 Debug"
|
||||
# Name "SM_solid - Win32 MT DLL Debug"
|
||||
# Name "SM_solid - Win32 MT DLL Release"
|
||||
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|
||||
|
||||
# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
|
||||
# Begin Source File
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||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\BBoxTree.cpp"
|
||||
# End Source File
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||||
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||||
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||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Box.cpp"
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||||
# End Source File
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||||
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||||
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||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Complex.cpp"
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||||
# End Source File
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||||
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||||
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||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cone.cpp"
|
||||
# End Source File
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||||
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||||
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||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Convex.cpp"
|
||||
# End Source File
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||||
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||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Cylinder.cpp"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_C-api.cpp"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Endpoint.cpp"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Proxy.cpp"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_BP_Scene.cpp"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_C-api.cpp"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_DoubleBase.cpp"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Encounter.cpp"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_FloatBase.cpp"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_LineSegment.cpp"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Object.cpp"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_RespTable.cpp"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\DT_Scene.cpp"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polyhedron.cpp"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Polytope.cpp"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\src\Sphere.cpp"
|
||||
# End Source File
|
||||
# End Group
|
||||
# Begin Group "Header Files"
|
||||
|
||||
# PROP Default_Filter "h;hpp;hxx;hm;inl"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\AlgoTable.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\BBoxTree.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Box.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Complex.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cone.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Convex.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Cylinder.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_AABBox.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BBox.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Endpoint.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Proxy.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_BP_Scene.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_DoubleBase.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Encounter.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_FloatBase.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_LineSegment.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Object.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Response.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_RespTable.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_Scene.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBase.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\DT_VertexBased.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\IndexArray.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polyhedron.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Polytope.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Shape.h"
|
||||
# End Source File
|
||||
# Begin Source File
|
||||
|
||||
SOURCE="..\..\..\source\gameengine\Physics\Sumo\SOLID-3.0\include\Sphere.h"
|
||||
# End Source File
|
||||
# End Group
|
||||
# End Target
|
||||
# End Project
|
||||
Reference in New Issue
Block a user