Fix #105216: Rigify (ui.py) console error, expected str not float
Use string formatting instead of the `+` operator, so that it doesn't matter which exact type is used for the `rig_id` custom property. Also reshuffle the code a bit to reduce indentation. Pull Request: https://projects.blender.org/blender/blender/pulls/133967
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@@ -966,14 +966,16 @@ class VIEW3D_PT_rigify_animation_tools(bpy.types.Panel):
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@classmethod
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def poll(cls, context):
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obj = context.active_object
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if obj and obj.type == 'ARMATURE':
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rig_id = obj.data.get("rig_id")
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if rig_id is not None:
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has_arm = hasattr(bpy.types, 'POSE_OT_rigify_arm_ik2fk_' + rig_id)
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has_leg = hasattr(bpy.types, 'POSE_OT_rigify_leg_ik2fk_' + rig_id)
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return has_arm or has_leg
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if not obj or obj.type != 'ARMATURE':
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return False
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return False
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rig_id = obj.data.get("rig_id", "")
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if not rig_id:
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return False
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has_arm = hasattr(bpy.types, f'POSE_OT_rigify_arm_ik2fk_{rig_id}')
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has_leg = hasattr(bpy.types, f'POSE_OT_rigify_leg_ik2fk_{rig_id}')
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return has_arm or has_leg
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def draw(self, context):
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obj = context.active_object
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