2.5
- found fix for time-space view2d when increasing height of area, it has min/max Y zoom stored based on size of area... needs smarter way. - outliner: header file added, area switch menu + dummy pulldown. this will become template for other space types...
This commit is contained in:
@@ -5092,6 +5092,9 @@ static void area_add_window_regions(ScrArea *sa, SpaceLink *sl, ListBase *lb)
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ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_BOTTOM);
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ar->v2d.align |= V2D_ALIGN_NO_NEG_Y;
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ar->v2d.keepofs |= V2D_LOCKOFS_Y;
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/* XXX hrmf, force Y zoom to be fixed? */
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ar->v2d.min[1]= ar->v2d.max[1]= 500.0;
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}
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break;
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//case SPACE_XXX: // FIXME... add other ones
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167
source/blender/editors/space_outliner/outliner_header.c
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167
source/blender/editors/space_outliner/outliner_header.c
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@@ -0,0 +1,167 @@
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/**
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* $Id$
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*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2008 Blender Foundation.
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* All rights reserved.
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*
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*
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* Contributor(s): Blender Foundation
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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#include <string.h>
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#include <stdio.h>
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#include "DNA_space_types.h"
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#include "DNA_scene_types.h"
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#include "DNA_screen_types.h"
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#include "DNA_windowmanager_types.h"
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#include "MEM_guardedalloc.h"
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#include "BLI_blenlib.h"
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#include "BKE_global.h"
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#include "BKE_screen.h"
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#include "ED_area.h"
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#include "ED_screen.h"
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#include "ED_util.h"
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#include "WM_api.h"
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#include "WM_types.h"
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#include "BIF_gl.h"
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#include "BIF_glutil.h"
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#include "UI_interface.h"
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#include "UI_resources.h"
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#include "UI_view2d.h"
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#include "outliner_intern.h"
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/* ************************ header area region *********************** */
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static void do_viewmenu(bContext *C, void *arg, int event)
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{
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}
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static uiBlock *dummy_viewmenu(bContext *C, uiMenuBlockHandle *handle, void *arg_unused)
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{
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ScrArea *curarea= C->area;
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uiBlock *block;
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short yco= 0, menuwidth=120;
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block= uiBeginBlock(C, handle->region, "dummy_viewmenu", UI_EMBOSSP, UI_HELV);
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uiBlockSetButmFunc(block, do_viewmenu, NULL);
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uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Nothing yet", 0, yco-=20,
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menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
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if(curarea->headertype==HEADERTOP) {
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uiBlockSetDirection(block, UI_DOWN);
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}
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else {
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uiBlockSetDirection(block, UI_TOP);
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uiBlockFlipOrder(block);
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}
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uiTextBoundsBlock(block, 50);
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uiEndBlock(C, block);
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return block;
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}
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#define B_NEWSPACE 100
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static void do_outliner_buttons(bContext *C, void *arg, int event)
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{
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switch(event) {
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case B_NEWSPACE:
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ED_newspace(C->area, C->area->butspacetype);
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WM_event_add_notifier(C, WM_NOTE_SCREEN_CHANGED, 0, NULL);
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break;
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}
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}
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void outliner_header_buttons(const bContext *C, ARegion *ar)
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{
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ScrArea *sa= C->area;
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uiBlock *block;
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int xco, yco= 3;
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block= uiBeginBlock(C, ar, "header buttons", UI_EMBOSS, UI_HELV);
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uiBlockSetHandleFunc(block, do_outliner_buttons, NULL);
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if(ED_screen_area_active(C)) uiBlockSetCol(block, TH_HEADER);
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else uiBlockSetCol(block, TH_HEADERDESEL);
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xco = 8;
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uiDefIconTextButC(block, ICONTEXTROW,B_NEWSPACE, ICON_VIEW3D,
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windowtype_pup(), xco, yco, XIC+10, YIC,
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&(C->area->butspacetype), 1.0, SPACEICONMAX, 0, 0,
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"Displays Current Window Type. "
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"Click for menu of available types.");
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xco += XIC + 14;
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uiBlockSetEmboss(block, UI_EMBOSSN);
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if (sa->flag & HEADER_NO_PULLDOWN) {
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uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0,
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ICON_DISCLOSURE_TRI_RIGHT,
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xco,yco,XIC,YIC-2,
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&(sa->flag), 0, 0, 0, 0,
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"Show pulldown menus");
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}
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else {
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uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0,
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ICON_DISCLOSURE_TRI_DOWN,
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xco,yco,XIC,YIC-2,
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&(sa->flag), 0, 0, 0, 0,
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"Hide pulldown menus");
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}
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uiBlockSetEmboss(block, UI_EMBOSS);
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xco+=XIC;
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if((sa->flag & HEADER_NO_PULLDOWN)==0) {
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int xmax;
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/* pull down menus */
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uiBlockSetEmboss(block, UI_EMBOSSP);
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xmax= GetButStringLength("View");
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uiDefPulldownBut(block, dummy_viewmenu, C->area,
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"View", xco, yco-2, xmax-3, 24, "");
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}
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uiBlockSetEmboss(block, UI_EMBOSS);
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/* always as last */
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sa->headbutlen= xco+XIC+80; // +80 because the last button is not an icon
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uiEndBlock(C, block);
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uiDrawBlock(block);
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}
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@@ -37,5 +37,9 @@ struct wmWindowManager;
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void outliner_operatortypes(void);
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void outliner_keymap(struct wmWindowManager *wm);
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/* outliner_header.c */
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void outliner_header_buttons(const bContext *C, ARegion *ar);
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#endif /* ED_OUTLINER_INTERN_H */
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@@ -460,6 +460,8 @@ static void outliner_header_area_draw(const bContext *C, ARegion *ar)
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glClearColor(col[0], col[1], col[2], 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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outliner_header_buttons(C, ar);
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width= ar->winrct.xmax - ar->winrct.xmin;
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height= ar->winrct.ymax - ar->winrct.ymin;
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@@ -468,7 +470,7 @@ static void outliner_header_area_draw(const bContext *C, ARegion *ar)
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glColor3f(1.0f, 1.0f, 1.0f);
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UI_SetScale(1.0);
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UI_RasterPos(0.5f*(width - (bbox.xmax - bbox.xmin)), 0.5f*(height - (bbox.ymax - bbox.ymin)));
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UI_RasterPos(50 + 0.5f*(width - (bbox.xmax - bbox.xmin)), 0.5f*(height - (bbox.ymax - bbox.ymin)));
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UI_DrawString(UI_HELV, path, 0);
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}
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@@ -230,16 +230,16 @@ static SpaceLink *time_new(void)
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ar->v2d.tot.xmax= (float)EFRA + 4.0;
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ar->v2d.tot.ymax= 10;
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stime->v2d.cur= stime->v2d.tot;
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ar->v2d.cur= ar->v2d.tot;
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stime->v2d.min[0]= 1.0;
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//stime->v2d.min[1]= (float)stime->winy;
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ar->v2d.min[0]= 1.0;
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ar->v2d.min[1]= 500.0; /* XXX */
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stime->v2d.max[0]= 32000.0;
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//stime->v2d.max[1]= (float)stime->winy;
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ar->v2d.max[0]= 32000.0;
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ar->v2d.max[1]= 500; /* XXX */
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stime->v2d.minzoom= 0.1f;
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stime->v2d.maxzoom= 10.0;
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ar->v2d.minzoom= 0.1f;
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ar->v2d.maxzoom= 10.0;
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ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_BOTTOM);
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ar->v2d.align |= V2D_ALIGN_NO_NEG_Y;
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