- found fix for time-space view2d when increasing height of area,   it has min/max Y zoom stored based on size of area... needs 
  smarter way.

- outliner: header file added, area switch menu + dummy pulldown. 
  this will become template for other space types...
This commit is contained in:
Ton Roosendaal
2008-12-12 17:10:54 +00:00
parent 2fa23a0594
commit faf7965b3c
5 changed files with 184 additions and 8 deletions

View File

@@ -5092,6 +5092,9 @@ static void area_add_window_regions(ScrArea *sa, SpaceLink *sl, ListBase *lb)
ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_BOTTOM);
ar->v2d.align |= V2D_ALIGN_NO_NEG_Y;
ar->v2d.keepofs |= V2D_LOCKOFS_Y;
/* XXX hrmf, force Y zoom to be fixed? */
ar->v2d.min[1]= ar->v2d.max[1]= 500.0;
}
break;
//case SPACE_XXX: // FIXME... add other ones

View File

@@ -0,0 +1,167 @@
/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2008 Blender Foundation.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
#include <string.h>
#include <stdio.h>
#include "DNA_space_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_windowmanager_types.h"
#include "MEM_guardedalloc.h"
#include "BLI_blenlib.h"
#include "BKE_global.h"
#include "BKE_screen.h"
#include "ED_area.h"
#include "ED_screen.h"
#include "ED_util.h"
#include "WM_api.h"
#include "WM_types.h"
#include "BIF_gl.h"
#include "BIF_glutil.h"
#include "UI_interface.h"
#include "UI_resources.h"
#include "UI_view2d.h"
#include "outliner_intern.h"
/* ************************ header area region *********************** */
static void do_viewmenu(bContext *C, void *arg, int event)
{
}
static uiBlock *dummy_viewmenu(bContext *C, uiMenuBlockHandle *handle, void *arg_unused)
{
ScrArea *curarea= C->area;
uiBlock *block;
short yco= 0, menuwidth=120;
block= uiBeginBlock(C, handle->region, "dummy_viewmenu", UI_EMBOSSP, UI_HELV);
uiBlockSetButmFunc(block, do_viewmenu, NULL);
uiDefIconTextBut(block, BUTM, 1, ICON_BLANK1, "Nothing yet", 0, yco-=20,
menuwidth, 19, NULL, 0.0, 0.0, 1, 3, "");
if(curarea->headertype==HEADERTOP) {
uiBlockSetDirection(block, UI_DOWN);
}
else {
uiBlockSetDirection(block, UI_TOP);
uiBlockFlipOrder(block);
}
uiTextBoundsBlock(block, 50);
uiEndBlock(C, block);
return block;
}
#define B_NEWSPACE 100
static void do_outliner_buttons(bContext *C, void *arg, int event)
{
switch(event) {
case B_NEWSPACE:
ED_newspace(C->area, C->area->butspacetype);
WM_event_add_notifier(C, WM_NOTE_SCREEN_CHANGED, 0, NULL);
break;
}
}
void outliner_header_buttons(const bContext *C, ARegion *ar)
{
ScrArea *sa= C->area;
uiBlock *block;
int xco, yco= 3;
block= uiBeginBlock(C, ar, "header buttons", UI_EMBOSS, UI_HELV);
uiBlockSetHandleFunc(block, do_outliner_buttons, NULL);
if(ED_screen_area_active(C)) uiBlockSetCol(block, TH_HEADER);
else uiBlockSetCol(block, TH_HEADERDESEL);
xco = 8;
uiDefIconTextButC(block, ICONTEXTROW,B_NEWSPACE, ICON_VIEW3D,
windowtype_pup(), xco, yco, XIC+10, YIC,
&(C->area->butspacetype), 1.0, SPACEICONMAX, 0, 0,
"Displays Current Window Type. "
"Click for menu of available types.");
xco += XIC + 14;
uiBlockSetEmboss(block, UI_EMBOSSN);
if (sa->flag & HEADER_NO_PULLDOWN) {
uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0,
ICON_DISCLOSURE_TRI_RIGHT,
xco,yco,XIC,YIC-2,
&(sa->flag), 0, 0, 0, 0,
"Show pulldown menus");
}
else {
uiDefIconButBitS(block, TOG, HEADER_NO_PULLDOWN, 0,
ICON_DISCLOSURE_TRI_DOWN,
xco,yco,XIC,YIC-2,
&(sa->flag), 0, 0, 0, 0,
"Hide pulldown menus");
}
uiBlockSetEmboss(block, UI_EMBOSS);
xco+=XIC;
if((sa->flag & HEADER_NO_PULLDOWN)==0) {
int xmax;
/* pull down menus */
uiBlockSetEmboss(block, UI_EMBOSSP);
xmax= GetButStringLength("View");
uiDefPulldownBut(block, dummy_viewmenu, C->area,
"View", xco, yco-2, xmax-3, 24, "");
}
uiBlockSetEmboss(block, UI_EMBOSS);
/* always as last */
sa->headbutlen= xco+XIC+80; // +80 because the last button is not an icon
uiEndBlock(C, block);
uiDrawBlock(block);
}

View File

@@ -37,5 +37,9 @@ struct wmWindowManager;
void outliner_operatortypes(void);
void outliner_keymap(struct wmWindowManager *wm);
/* outliner_header.c */
void outliner_header_buttons(const bContext *C, ARegion *ar);
#endif /* ED_OUTLINER_INTERN_H */

View File

@@ -460,6 +460,8 @@ static void outliner_header_area_draw(const bContext *C, ARegion *ar)
glClearColor(col[0], col[1], col[2], 0.0);
glClear(GL_COLOR_BUFFER_BIT);
outliner_header_buttons(C, ar);
width= ar->winrct.xmax - ar->winrct.xmin;
height= ar->winrct.ymax - ar->winrct.ymin;
@@ -468,7 +470,7 @@ static void outliner_header_area_draw(const bContext *C, ARegion *ar)
glColor3f(1.0f, 1.0f, 1.0f);
UI_SetScale(1.0);
UI_RasterPos(0.5f*(width - (bbox.xmax - bbox.xmin)), 0.5f*(height - (bbox.ymax - bbox.ymin)));
UI_RasterPos(50 + 0.5f*(width - (bbox.xmax - bbox.xmin)), 0.5f*(height - (bbox.ymax - bbox.ymin)));
UI_DrawString(UI_HELV, path, 0);
}

View File

@@ -230,16 +230,16 @@ static SpaceLink *time_new(void)
ar->v2d.tot.xmax= (float)EFRA + 4.0;
ar->v2d.tot.ymax= 10;
stime->v2d.cur= stime->v2d.tot;
ar->v2d.cur= ar->v2d.tot;
stime->v2d.min[0]= 1.0;
//stime->v2d.min[1]= (float)stime->winy;
ar->v2d.min[0]= 1.0;
ar->v2d.min[1]= 500.0; /* XXX */
stime->v2d.max[0]= 32000.0;
//stime->v2d.max[1]= (float)stime->winy;
ar->v2d.max[0]= 32000.0;
ar->v2d.max[1]= 500; /* XXX */
stime->v2d.minzoom= 0.1f;
stime->v2d.maxzoom= 10.0;
ar->v2d.minzoom= 0.1f;
ar->v2d.maxzoom= 10.0;
ar->v2d.scroll |= (V2D_SCROLL_BOTTOM|V2D_SCROLL_SCALE_BOTTOM);
ar->v2d.align |= V2D_ALIGN_NO_NEG_Y;