Cleanup: quiet ignored qualifier & unused warnings
This commit is contained in:
@@ -62,8 +62,8 @@ public:
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virtual const e_vector& getWy() const {return m_Wy;};
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virtual const unsigned int getNrOfCoordinates(){return m_nq;};
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virtual const unsigned int getNrOfConstraints(){return m_nc;};
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virtual unsigned int getNrOfCoordinates(){return m_nq;};
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virtual unsigned int getNrOfConstraints(){return m_nc;};
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};
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}
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@@ -39,8 +39,8 @@ public:
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(void)end_effector;
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return m_internalPose;
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};
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virtual const ObjectType getType(){return m_type;};
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virtual const unsigned int getNrOfCoordinates(){return 0;};
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virtual ObjectType getType(){return m_type;};
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virtual unsigned int getNrOfCoordinates(){return 0;};
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virtual void updateKinematics(const Timestamp& /*timestamp*/)=0;
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virtual void pushCache(const Timestamp& /*timestamp*/)=0;
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virtual void initCache(Cache * /*cache*/) = 0;
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@@ -28,8 +28,8 @@ public:
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virtual const e_matrix& getJu(unsigned int frameIndex) const;
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virtual const e_vector& getXudot() const {return m_xudot;}
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virtual void updateCoordinates(const Timestamp& timestamp)=0;
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virtual const unsigned int getNrOfCoordinates(){return m_nu;};
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virtual const unsigned int getNrOfFrames(){return m_nf;};
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virtual unsigned int getNrOfCoordinates(){return m_nu;};
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virtual unsigned int getNrOfFrames(){return m_nf;};
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};
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@@ -59,25 +59,25 @@ class FrsMaterial {
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}
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/** Returns the red component of the line color */
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inline const float lineR() const
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inline float lineR() const
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{
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return Line[0];
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}
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/** Returns the green component of the line color */
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inline const float lineG() const
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inline float lineG() const
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{
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return Line[1];
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}
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/** Returns the blue component of the line color */
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inline const float lineB() const
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inline float lineB() const
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{
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return Line[2];
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}
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/** Returns the alpha component of the line color */
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inline const float lineA() const
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inline float lineA() const
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{
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return Line[3];
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}
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@@ -89,25 +89,25 @@ class FrsMaterial {
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}
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/** Returns the red component of the diffuse color */
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inline const float diffuseR() const
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inline float diffuseR() const
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{
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return Diffuse[0];
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}
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/** Returns the green component of the diffuse color */
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inline const float diffuseG() const
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inline float diffuseG() const
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{
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return Diffuse[1];
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}
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/** Returns the blue component of the diffuse color */
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inline const float diffuseB() const
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inline float diffuseB() const
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{
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return Diffuse[2];
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}
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/** Returns the alpha component of the diffuse color */
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inline const float diffuseA() const
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inline float diffuseA() const
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{
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return Diffuse[3];
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}
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@@ -119,25 +119,25 @@ class FrsMaterial {
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}
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/** Returns the red component of the specular color */
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inline const float specularR() const
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inline float specularR() const
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{
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return Specular[0];
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}
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/** Returns the green component of the specular color */
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inline const float specularG() const
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inline float specularG() const
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{
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return Specular[1];
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}
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/** Returns the blue component of the specular color */
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inline const float specularB() const
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inline float specularB() const
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{
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return Specular[2];
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}
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/** Returns the alpha component of the specular color */
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inline const float specularA() const
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inline float specularA() const
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{
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return Specular[3];
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}
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@@ -149,25 +149,25 @@ class FrsMaterial {
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}
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/** Returns the red component of the ambient color */
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inline const float ambientR() const
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inline float ambientR() const
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{
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return Ambient[0];
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}
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/** Returns the green component of the ambient color */
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inline const float ambientG() const
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inline float ambientG() const
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{
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return Ambient[1];
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}
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/** Returns the blue component of the ambient color */
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inline const float ambientB() const
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inline float ambientB() const
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{
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return Ambient[2];
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}
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/** Returns the alpha component of the ambient color */
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inline const float ambientA() const
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inline float ambientA() const
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{
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return Ambient[3];
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}
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@@ -179,37 +179,37 @@ class FrsMaterial {
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}
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/** Returns the red component of the emissive color */
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inline const float emissionR() const
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inline float emissionR() const
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{
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return Emission[0];
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}
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/** Returns the green component of the emissive color */
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inline const float emissionG() const
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inline float emissionG() const
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{
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return Emission[1];
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}
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/** Returns the blue component of the emissive color */
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inline const float emissionB() const
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inline float emissionB() const
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{
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return Emission[2];
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}
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/** Returns the alpha component of the emissive color */
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inline const float emissionA() const
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inline float emissionA() const
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{
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return Emission[3];
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}
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/** Returns the shininess coefficient */
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inline const float shininess() const
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inline float shininess() const
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{
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return Shininess;
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}
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/** Returns the line color priority */
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inline const int priority() const
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inline int priority() const
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{
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return Priority;
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}
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@@ -98,19 +98,19 @@ class StrokeAttribute {
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}
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/** Returns the R color component. */
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inline const float getColorR() const
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inline float getColorR() const
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{
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return _color[0];
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}
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/** Returns the G color component. */
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inline const float getColorG() const
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inline float getColorG() const
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{
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return _color[1];
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}
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/** Returns the B color component. */
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inline const float getColorB() const
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inline float getColorB() const
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{
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return _color[2];
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}
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@@ -137,13 +137,13 @@ class StrokeAttribute {
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}
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/** Returns the thickness on the right of the vertex when following the stroke. */
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inline const float getThicknessR() const
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inline float getThicknessR() const
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{
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return _thickness[0];
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}
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/** Returns the thickness on the left of the vertex when following the stroke. */
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inline const float getThicknessL() const
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inline float getThicknessL() const
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{
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return _thickness[1];
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}
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@@ -865,7 +865,7 @@ class FEdge : public Interface1D {
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const SShape *shape() const;
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float shape_importance() const;
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inline const int qi() const
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inline int qi() const
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{
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return invisibility();
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}
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@@ -1301,7 +1301,7 @@ class ViewEdge : public Interface1D {
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inline const SShape *occluded_shape() const;
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inline const bool occludee_empty() const
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inline bool occludee_empty() const
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{
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if (_aShape == 0) {
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return true;
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@@ -1213,7 +1213,7 @@ static void merge_out_faces(Vector<OutFace> &faces)
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}
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/** Return true if the ponts p0, p1, p2 are approximately in a straight line. */
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static inline const bool approx_in_line(const float3 &p0, const float3 &p1, const float3 &p2)
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static inline bool approx_in_line(const float3 &p0, const float3 &p1, const float3 &p2)
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{
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float cos_ang = math::dot(math::normalize(p1 - p0), math::normalize(p2 - p1));
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return math::abs(cos_ang - 1.0) < 1e-4;
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@@ -136,6 +136,8 @@ static bool can_use_mesh_for_orco_evaluation(MeshSeqCacheModifierData *mcmd,
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{
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return true;
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}
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# else
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UNUSED_VARS(frame_offset);
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# endif
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break;
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case CACHE_FILE_TYPE_INVALID:
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@@ -140,20 +140,6 @@ PyDoc_STRVAR(
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"Accessor for skin layer.\n"
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"\n"
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":type: :class:`BMLayerCollection` of :class:`bmesh.types.BMVertSkin`");
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#ifdef WITH_FREESTYLE
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PyDoc_STRVAR(
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/* Wrap. */
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bpy_bmlayeraccess_collection__freestyle_edge_doc,
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"Accessor for Freestyle edge layer.\n"
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"\n"
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":type: :class:`BMLayerCollection`");
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PyDoc_STRVAR(
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/* Wrap. */
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bpy_bmlayeraccess_collection__freestyle_face_doc,
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"Accessor for Freestyle face layer.\n"
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"\n"
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":type: :class:`BMLayerCollection`");
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#endif
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static PyObject *bpy_bmlayeraccess_collection_get(BPy_BMLayerAccess *self, void *flag)
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{
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@@ -33,7 +33,7 @@ struct FinalImageCache {
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int view_id;
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int display_channel;
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const uint64_t hash() const
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uint64_t hash() const
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{
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return get_default_hash(seqbasep, timeline_frame, view_id, display_channel);
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}
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