Fixes [#31577] Select N-th vertex/face/edge doesnt work

http://projects.blender.org/tracker/index.php?func=detail&aid=31577&group_id=9&atid=498

Also solves both TODOs in the commented code.

Loop select now calls mouse_mesh() to handle setting an active vertex/edge/face.
This commit is contained in:
Nicholas Rishel
2012-06-20 07:31:19 +00:00
parent 358f7d40b6
commit fc1164c223

View File

@@ -1044,6 +1044,7 @@ static void mouse_mesh_loop(bContext *C, int mval[2], short extend, short ring)
// if (EM_texFaceCheck())
/* sets as active, useful for other tools */
#if 0
if (select) {
if (em->selectmode & SCE_SELECT_VERTEX) {
/* TODO: would be nice if the edge vertex chosen here
@@ -1058,6 +1059,8 @@ static void mouse_mesh_loop(bContext *C, int mval[2], short extend, short ring)
* belongs to the selected edge could be set to
* active here in face select mode */
}
#endif
mouse_mesh(C, mval, select, TRUE, FALSE);
WM_event_add_notifier(C, NC_GEOM | ND_SELECT, vc.obedit);
}