Fix for bug #8555: geometry node front/bake was broken.

Fix for bug #7418: texture ipo's didn't show for textures in node materials.
Fix for part of bug #6758: node materials in other node materials could
miss texture coordinates.
This commit is contained in:
Brecht Van Lommel
2008-03-14 18:08:27 +00:00
parent a8e8993355
commit fcdf2d694f
5 changed files with 41 additions and 18 deletions

View File

@@ -633,9 +633,7 @@ static void do_init_render_material(Material *ma, int r_mode, float *amb)
if(ma->flarec==0) ma->flarec= 1;
/* add all texcoflags from mtex */
ma->texco= 0;
ma->mapto= 0;
/* add all texcoflags from mtex, texco and mapto were cleared in advance */
for(a=0; a<MAX_MTEX; a++) {
/* separate tex switching */
@@ -730,6 +728,16 @@ void init_render_materials(int r_mode, float *amb)
{
Material *ma;
/* clear these flags before going over materials, to make sure they
* are cleared only once, otherwise node materials contained in other
* node materials can go wrong */
for(ma= G.main->mat.first; ma; ma= ma->id.next) {
if(ma->id.us) {
ma->texco= 0;
ma->mapto= 0;
}
}
/* two steps, first initialize, then or the flags for layers */
for(ma= G.main->mat.first; ma; ma= ma->id.next) {
/* is_used flag comes back in convertblender.c */

View File

@@ -1356,11 +1356,21 @@ bNode *nodeGetActiveID(bNodeTree *ntree, short idtype)
bNode *node;
if(ntree==NULL) return NULL;
/* check for group edit */
for(node= ntree->nodes.first; node; node= node->next)
if(node->flag & NODE_GROUP_EDIT)
break;
if(node)
ntree= (bNodeTree*)node->id;
/* now find active node with this id */
for(node= ntree->nodes.first; node; node= node->next)
if(node->id && GS(node->id->name)==idtype)
if(node->flag & NODE_ACTIVE_ID)
break;
return node;
}

View File

@@ -55,6 +55,7 @@
#include "DNA_image_types.h"
#include "DNA_world_types.h"
#include "DNA_brush_types.h"
#include "DNA_node_types.h"
#include "IMB_imbuf_types.h"
#include "IMB_imbuf.h"
@@ -75,6 +76,7 @@
#include "BKE_icons.h"
#include "BKE_ipo.h"
#include "BKE_brush.h"
#include "BKE_node.h"
/* ------------------------------------------------------------------------- */
@@ -729,6 +731,7 @@ Tex *give_current_texture(Object *ob, int act)
Lamp *la = 0;
MTex *mtex = 0;
Tex *tex = 0;
bNode *node;
if(ob==0) return 0;
if(ob->totcol==0) return 0;
@@ -739,7 +742,6 @@ Tex *give_current_texture(Object *ob, int act)
mtex= la->mtex[(int)(la->texact)];
if(mtex) tex= mtex->tex;
}
else tex= 0;
} else {
if(act>ob->totcol) act= ob->totcol;
else if(act==0) act= 1;
@@ -752,13 +754,25 @@ Tex *give_current_texture(Object *ob, int act)
if(matarar && *matarar) ma= (*matarar)[act-1];
else ma= 0;
}
if(ma && ma->use_nodes && ma->nodetree) {
node= nodeGetActiveID(ma->nodetree, ID_TE);
if(node) {
tex= (Tex *)node->id;
ma= NULL;
}
else {
node= nodeGetActiveID(ma->nodetree, ID_MA);
if(node)
ma= (Material*)node->id;
}
}
if(ma) {
mtex= ma->mtex[(int)(ma->texact)];
if(mtex) tex= mtex->tex;
}
else tex= 0;
}
return tex;

View File

@@ -40,8 +40,8 @@
/* vector defines */
#define CROSS(dest, a, b) dest[0]= a[1] * b[2] - a[2] * b[1]; dest[1]= a[2] * b[0] - a[0] * b[2]; dest[2]= a[0] * b[1] - a[1] * b[0]
#define VECMUL(dest, f) dest[0]*= f; dest[1]*= f; dest[2]*= f
#define CROSS(dest, a, b) { dest[0]= a[1] * b[2] - a[2] * b[1]; dest[1]= a[2] * b[0] - a[0] * b[2]; dest[2]= a[0] * b[1] - a[1] * b[0]; }
#define VECMUL(dest, f) { dest[0]*= f; dest[1]*= f; dest[2]*= f; }
struct HaloRen;
struct ShadeInput;

View File

@@ -1138,16 +1138,7 @@ void node_rename(SpaceNode *snode)
/* used in buttons to check context, also checks for edited groups */
bNode *editnode_get_active_idnode(bNodeTree *ntree, short id_code)
{
bNode *node;
/* check for edited group */
for(node= ntree->nodes.first; node; node= node->next)
if(node->flag & NODE_GROUP_EDIT)
break;
if(node)
return nodeGetActiveID((bNodeTree *)node->id, id_code);
else
return nodeGetActiveID(ntree, id_code);
return nodeGetActiveID(ntree, id_code);
}
/* used in buttons to check context, also checks for edited groups */