Follow up to fix in r44919: use standard stats in paint modes.

Removed the special case for header statistics in sculpt/paint
modes. The information provided was less useful, and less accurate
even because it didn't reflect multires.
This commit is contained in:
Nicholas Bishop
2012-03-16 20:42:29 +00:00
parent ed44ddd816
commit fd2ea6b966

View File

@@ -251,16 +251,6 @@ static void stats_object_pose(Object *ob, SceneStats *stats)
}
}
static void stats_object_paint(Object *ob, SceneStats *stats)
{
if(ob->type == OB_MESH) {
Mesh *me= ob->data;
stats->totface= me->totface;
stats->totvert= me->totvert;
}
}
static void stats_dupli_object(Base *base, Object *ob, SceneStats *stats)
{
if(base->flag & SELECT) stats->totobjsel++;
@@ -335,10 +325,6 @@ static void stats_update(Scene *scene)
/* Pose Mode */
stats_object_pose(ob, &stats);
}
else if(ob && (ob->mode & OB_MODE_ALL_PAINT)) {
/* Sculpt and Paint Mode */
stats_object_paint(ob, &stats);
}
else {
/* Objects */
for(base= scene->base.first; base; base=base->next)