Cleanup: Use std::Vector for chunk execution status.

This commit is contained in:
Jeroen Bakker
2021-03-05 15:46:31 +01:00
parent e1d9b095e4
commit fde150fee4
2 changed files with 36 additions and 37 deletions

View File

@@ -45,7 +45,6 @@ ExecutionGroup::ExecutionGroup()
{
this->m_isOutput = false;
this->m_complex = false;
this->m_chunkExecutionStates = nullptr;
this->m_bTree = nullptr;
this->m_height = 0;
this->m_width = 0;
@@ -121,18 +120,14 @@ NodeOperation *ExecutionGroup::getOutputOperation() const
void ExecutionGroup::initExecution()
{
if (this->m_chunkExecutionStates != nullptr) {
MEM_freeN(this->m_chunkExecutionStates);
}
m_chunk_execution_states.clear();
unsigned int index;
determineNumberOfChunks();
this->m_chunkExecutionStates = nullptr;
if (this->m_numberOfChunks != 0) {
this->m_chunkExecutionStates = (eChunkExecutionState *)MEM_mallocN(
sizeof(eChunkExecutionState) * this->m_numberOfChunks, __func__);
m_chunk_execution_states.resize(this->m_numberOfChunks);
for (index = 0; index < this->m_numberOfChunks; index++) {
this->m_chunkExecutionStates[index] = eChunkExecutionState::NOT_SCHEDULED;
m_chunk_execution_states[index] = eChunkExecutionState::NOT_SCHEDULED;
}
}
@@ -152,10 +147,7 @@ void ExecutionGroup::initExecution()
void ExecutionGroup::deinitExecution()
{
if (this->m_chunkExecutionStates != nullptr) {
MEM_freeN(this->m_chunkExecutionStates);
this->m_chunkExecutionStates = nullptr;
}
m_chunk_execution_states.clear();
this->m_numberOfChunks = 0;
this->m_numberOfXChunks = 0;
this->m_numberOfYChunks = 0;
@@ -338,25 +330,30 @@ void ExecutionGroup::execute(ExecutionSystem *graph)
chunkNumber = chunkOrder[index];
int yChunk = chunkNumber / this->m_numberOfXChunks;
int xChunk = chunkNumber - (yChunk * this->m_numberOfXChunks);
const eChunkExecutionState state = this->m_chunkExecutionStates[chunkNumber];
if (state == eChunkExecutionState::NOT_SCHEDULED) {
scheduleChunkWhenPossible(graph, xChunk, yChunk);
finished = false;
startEvaluated = true;
numberEvaluated++;
switch (m_chunk_execution_states[chunkNumber]) {
case eChunkExecutionState::NOT_SCHEDULED: {
scheduleChunkWhenPossible(graph, xChunk, yChunk);
finished = false;
startEvaluated = true;
numberEvaluated++;
if (bTree->update_draw) {
bTree->update_draw(bTree->udh);
if (bTree->update_draw) {
bTree->update_draw(bTree->udh);
}
break;
}
}
else if (state == eChunkExecutionState::SCHEDULED) {
finished = false;
startEvaluated = true;
numberEvaluated++;
}
else if (state == eChunkExecutionState::EXECUTED && !startEvaluated) {
startIndex = index + 1;
}
case eChunkExecutionState::SCHEDULED: {
finished = false;
startEvaluated = true;
numberEvaluated++;
break;
}
case eChunkExecutionState::EXECUTED: {
if (!startEvaluated) {
startIndex = index + 1;
}
}
};
}
WorkScheduler::finish();
@@ -405,8 +402,8 @@ MemoryBuffer *ExecutionGroup::constructConsolidatedMemoryBuffer(MemoryProxy *mem
void ExecutionGroup::finalizeChunkExecution(int chunkNumber, MemoryBuffer **memoryBuffers)
{
if (this->m_chunkExecutionStates[chunkNumber] == eChunkExecutionState::SCHEDULED) {
this->m_chunkExecutionStates[chunkNumber] = eChunkExecutionState::EXECUTED;
if (this->m_chunk_execution_states[chunkNumber] == eChunkExecutionState::SCHEDULED) {
this->m_chunk_execution_states[chunkNumber] = eChunkExecutionState::EXECUTED;
}
atomic_add_and_fetch_u(&this->m_chunksFinished, 1);
@@ -517,8 +514,8 @@ bool ExecutionGroup::scheduleAreaWhenPossible(ExecutionSystem *graph, rcti *area
bool ExecutionGroup::scheduleChunk(unsigned int chunkNumber)
{
if (this->m_chunkExecutionStates[chunkNumber] == eChunkExecutionState::NOT_SCHEDULED) {
this->m_chunkExecutionStates[chunkNumber] = eChunkExecutionState::SCHEDULED;
if (this->m_chunk_execution_states[chunkNumber] == eChunkExecutionState::NOT_SCHEDULED) {
this->m_chunk_execution_states[chunkNumber] = eChunkExecutionState::SCHEDULED;
WorkScheduler::schedule(this, chunkNumber);
return true;
}
@@ -535,12 +532,12 @@ bool ExecutionGroup::scheduleChunkWhenPossible(ExecutionSystem *graph, int xChun
}
int chunkNumber = yChunk * this->m_numberOfXChunks + xChunk;
// chunk is already executed
if (this->m_chunkExecutionStates[chunkNumber] == eChunkExecutionState::EXECUTED) {
if (this->m_chunk_execution_states[chunkNumber] == eChunkExecutionState::EXECUTED) {
return true;
}
// chunk is scheduled, but not executed
if (this->m_chunkExecutionStates[chunkNumber] == eChunkExecutionState::SCHEDULED) {
if (this->m_chunk_execution_states[chunkNumber] == eChunkExecutionState::SCHEDULED) {
return false;
}

View File

@@ -23,6 +23,8 @@
#endif
#include "BLI_rect.h"
#include "BLI_vector.hh"
#include "COM_CompositorContext.h"
#include "COM_Device.h"
#include "COM_MemoryProxy.h"
@@ -149,12 +151,12 @@ class ExecutionGroup {
unsigned int m_chunksFinished;
/**
* \brief the chunkExecutionStates holds per chunk the execution state. this state can be
* \brief m_chunk_execution_states holds per chunk the execution state. this state can be
* - eChunkExecutionState::NOT_SCHEDULED: not scheduled
* - eChunkExecutionState::SCHEDULED: scheduled
* - eChunkExecutionState::EXECUTED: executed
*/
eChunkExecutionState *m_chunkExecutionStates;
blender::Vector<eChunkExecutionState> m_chunk_execution_states;
/**
* \brief indicator when this ExecutionGroup has valid Operations in its vector for Execution