Support rotation and flipping for background images, patch by Andre D.

(T34583) with minor changes. Thanks for the patch!
This commit is contained in:
Antony Riakiotakis
2015-02-04 15:05:22 +01:00
parent 32482aadb8
commit fe03bc2a02
5 changed files with 61 additions and 16 deletions

View File

@@ -3177,12 +3177,19 @@ class VIEW3D_PT_background_image(Panel):
if bg.view_axis in {'CAMERA', 'ALL'}:
col.row().prop(bg, "frame_method", expand=True)
row = col.row(align=True)
box = col.box()
row = box.row()
row.prop(bg, "offset_x", text="X")
row.prop(bg, "offset_y", text="Y")
row = box.row()
row.prop(bg, "flip_h")
row.prop(bg, "flip_v")
row = box.row()
if bg.view_axis != 'CAMERA':
col.prop(bg, "size")
row.prop(bg, "rotation")
row.prop(bg, "size")
class VIEW3D_PT_transform_orientations(Panel):

View File

@@ -1615,7 +1615,7 @@ static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d,
{
float image_aspect[2];
float fac, asp, zoomx, zoomy;
float x1, y1, x2, y2;
float x1, y1, x2, y2, centx, centy;
ImBuf *ibuf = NULL, *freeibuf, *releaseibuf;
void *lock;
@@ -1721,6 +1721,9 @@ static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d,
y2 += yof_scale;
}
centx = (x1 + x2) / 2.0f;
centy = (y1 + y2) / 2.0f;
/* aspect correction */
if (bgpic->flag & V3D_BGPIC_CAMERA_ASPECT) {
/* apply aspect from clip */
@@ -1738,16 +1741,14 @@ static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d,
if ((asp_src > asp_dst) == ((bgpic->flag & V3D_BGPIC_CAMERA_CROP) != 0)) {
/* fit X */
const float div = asp_src / asp_dst;
const float cent = (x1 + x2) / 2.0f;
x1 = ((x1 - cent) * div) + cent;
x2 = ((x2 - cent) * div) + cent;
x1 = ((x1 - centx) * div) + centx;
x2 = ((x2 - centx) * div) + centx;
}
else {
/* fit Y */
const float div = asp_dst / asp_src;
const float cent = (y1 + y2) / 2.0f;
y1 = ((y1 - cent) * div) + cent;
y2 = ((y2 - cent) * div) + cent;
y1 = ((y1 - centy) * div) + centy;
y2 = ((y2 - centy) * div) + centy;
}
}
}
@@ -1774,6 +1775,9 @@ static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d,
y1 = sco[1] + asp * fac * (bgpic->yof - bgpic->size);
x2 = sco[0] + fac * (bgpic->xof + bgpic->size);
y2 = sco[1] + asp * fac * (bgpic->yof + bgpic->size);
centx = (x1 + x2) / 2.0f;
centy = (y1 + y2) / 2.0f;
}
/* complete clip? */
@@ -1824,6 +1828,19 @@ static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d,
glPushMatrix();
ED_region_pixelspace(ar);
glTranslatef(centx, centy, 0.0);
if(rv3d->persp != RV3D_CAMOB) {
glRotatef(RAD2DEGF(-bgpic->rotation), 0.0f, 0.0f, 1.0f);
}
if(bgpic->flag & V3D_BGPIC_FLIP_V) {
zoomy *= -1.0f;
y1 = y2;
}
if(bgpic->flag & V3D_BGPIC_FLIP_H) {
zoomx *= -1.0f;
x1 = x2;
}
glPixelZoom(zoomx, zoomy);
glColor4f(1.0f, 1.0f, 1.0f, 1.0f - bgpic->blend);
@@ -1831,7 +1848,7 @@ static void view3d_draw_bgpic(Scene *scene, ARegion *ar, View3D *v3d,
* glaDrawPixelsSafe in some cases, which will end up in missing
* alpha transparency for the background image (sergey)
*/
glaDrawPixelsTex(x1, y1, ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_LINEAR, ibuf->rect);
glaDrawPixelsTex(x1 - centx, y1 - centy, ibuf->x, ibuf->y, GL_RGBA, GL_UNSIGNED_BYTE, GL_LINEAR, ibuf->rect);
glPixelZoom(1.0, 1.0);
glPixelTransferf(GL_ALPHA_SCALE, 1.0f);

View File

@@ -5004,8 +5004,9 @@ BGpic *ED_view3D_background_image_new(View3D *v3d)
{
BGpic *bgpic = MEM_callocN(sizeof(BGpic), "Background Image");
bgpic->size = 5.0;
bgpic->blend = 0.5;
bgpic->rotation = 0.0f;
bgpic->size = 5.0f;
bgpic->blend = 0.5f;
bgpic->iuser.fie_ima = 2;
bgpic->iuser.ok = 1;
bgpic->view = 0; /* 0 for all */

View File

@@ -74,10 +74,11 @@ typedef struct BGpic {
struct ImageUser iuser;
struct MovieClip *clip;
struct MovieClipUser cuser;
float xof, yof, size, blend;
float xof, yof, size, blend, rotation;
short view;
short flag;
short source, pad;
short source;
char pad[6];
} BGpic;
/* ********************************* */
@@ -340,7 +341,11 @@ enum {
/* Camera framing options */
V3D_BGPIC_CAMERA_ASPECT = (1 << 5), /* don't stretch to fit the camera view */
V3D_BGPIC_CAMERA_CROP = (1 << 6) /* crop out the image */
V3D_BGPIC_CAMERA_CROP = (1 << 6), /* crop out the image */
/* Axis flip options */
V3D_BGPIC_FLIP_H = (1 << 7),
V3D_BGPIC_FLIP_V = (1 << 8)
};
#define V3D_BGPIC_EXPANDED (V3D_BGPIC_EXPANDED | V3D_BGPIC_CAMERACLIP)

View File

@@ -1700,7 +1700,22 @@ static void rna_def_background_image(BlenderRNA *brna)
RNA_def_property_ui_text(prop, "Size", "Scaling factor for the background image");
RNA_def_property_range(prop, 0.0, FLT_MAX);
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
prop = RNA_def_property(srna, "rotation", PROP_FLOAT, PROP_EULER);
RNA_def_property_float_sdna(prop, NULL, "rotation");
RNA_def_property_ui_text(prop, "Rotation", "Rotation for the background image");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
prop = RNA_def_property(srna, "flip_h", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", V3D_BGPIC_FLIP_H);
RNA_def_property_ui_text(prop, "Flip Horizontally", "Flip the background image horizontally");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
prop = RNA_def_property(srna, "flip_v", PROP_BOOLEAN, PROP_NONE);
RNA_def_property_boolean_sdna(prop, NULL, "flag", V3D_BGPIC_FLIP_V);
RNA_def_property_ui_text(prop, "Flip Vertically", "Flip the background image vertically");
RNA_def_property_update(prop, NC_SPACE | ND_SPACE_VIEW3D, NULL);
prop = RNA_def_property(srna, "opacity", PROP_FLOAT, PROP_NONE);
RNA_def_property_float_sdna(prop, NULL, "blend");
RNA_def_property_float_funcs(prop, "rna_BackgroundImage_opacity_get", "rna_BackgroundImage_opacity_set", NULL);