Cycles: Disable HIP RT by default in Blender 4.5

At the moment there are two main usability issues that make it hard to
recommend to enable HIP RT by default:
- Dramatically increased memory usage during BVH construction on
  high poly meshes compared to BVH2 (#136174)
  - This issue can be fixed by using the "balanced" HIP RT BVH, but
  it requires a HIP RT update that won't make it into 4.5 (!136622)
- Many Blender and GPU driver crashes when modifying objects in the
  viewport. #140763, #140738, #139013, #138043

Pull Request: https://projects.blender.org/blender/blender/pulls/140794
This commit is contained in:
Alaska
2025-06-30 18:17:01 +02:00
committed by Sergey Sharybin
parent 7691e6520b
commit fe346a32ec

View File

@@ -1612,7 +1612,7 @@ class CyclesPreferences(bpy.types.AddonPreferences):
use_hiprt: BoolProperty(
name="HIP RT",
description="HIP RT enables AMD hardware ray tracing on RDNA2 and above",
default=True,
default=False,
)
use_oneapirt: BoolProperty(