Blender Internal / Texture UI:

* Ocean Texture was not in alphabetical order.
This commit is contained in:
Thomas Dinges
2012-12-14 14:59:16 +00:00
parent e00e649063
commit fec6b9d89d

View File

@@ -71,12 +71,12 @@ EnumPropertyItem texture_type_items[] = {
{TEX_MUSGRAVE, "MUSGRAVE", ICON_TEXTURE, "Musgrave", "Procedural - highly flexible fractal noise texture"},
{TEX_NOISE, "NOISE", ICON_TEXTURE, "Noise",
"Procedural - random noise, gives a different result every time, for every frame, for every pixel"},
{TEX_OCEAN, "OCEAN", ICON_TEXTURE, "Ocean", "Use a texture generated by an Ocean modifier"},
{TEX_POINTDENSITY, "POINT_DENSITY", ICON_TEXTURE, "Point Density", ""},
{TEX_STUCCI, "STUCCI", ICON_TEXTURE, "Stucci", "Procedural - create a fractal noise texture"},
{TEX_VORONOI, "VORONOI", ICON_TEXTURE, "Voronoi", "Procedural - create cell-like patterns based on Worley noise"},
{TEX_VOXELDATA, "VOXEL_DATA", ICON_TEXTURE, "Voxel Data", "Create a 3D texture based on volumetric data"},
{TEX_WOOD, "WOOD", ICON_TEXTURE, "Wood", "Procedural - wave generated bands or rings, with optional noise"},
{TEX_OCEAN, "OCEAN", ICON_TEXTURE, "Ocean", "Use a texture generated by an Ocean modifier"},
{0, NULL, 0, NULL, NULL}
};