Cleanup: move MOD_nodes.h to C++

All files that use it are in C++ now.
This commit is contained in:
Jacques Lucke
2023-07-10 13:14:15 +02:00
parent d94edda4fd
commit ff4eaeef48
6 changed files with 6 additions and 14 deletions

View File

@@ -25,7 +25,7 @@
#include "BKE_node_tree_anonymous_attributes.hh"
#include "BKE_node_tree_update.h"
#include "MOD_nodes.h"
#include "MOD_nodes.hh"
#include "NOD_node_declaration.hh"
#include "NOD_socket.hh"

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@@ -100,7 +100,7 @@
#include "ED_screen.h"
#include "ED_view3d.h"
#include "MOD_nodes.h"
#include "MOD_nodes.hh"
#include "object_intern.h"

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@@ -46,7 +46,7 @@
#include "WM_api.h"
#include "WM_types.h"
#include "MOD_nodes.h"
#include "MOD_nodes.hh"
const EnumPropertyItem rna_enum_object_modifier_type_items[] = {
RNA_ENUM_ITEM_HEADING(N_("Modify"), nullptr),

View File

@@ -103,7 +103,7 @@ set(SRC
intern/MOD_wireframe.cc
MOD_modifiertypes.hh
MOD_nodes.h
MOD_nodes.hh
intern/MOD_meshcache_util.hh
intern/MOD_solidify_util.hh
intern/MOD_ui_common.hh

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@@ -7,17 +7,9 @@
struct NodesModifierData;
struct Object;
#ifdef __cplusplus
extern "C" {
#endif
/**
* Rebuild the list of properties based on the sockets exposed as the modifier's node group
* inputs. If any properties correspond to the old properties by name and type, carry over
* the values.
*/
void MOD_nodes_update_interface(struct Object *object, struct NodesModifierData *nmd);
#ifdef __cplusplus
}
#endif
void MOD_nodes_update_interface(Object *object, NodesModifierData *nmd);

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@@ -78,7 +78,7 @@
#include "DEG_depsgraph_query.h"
#include "MOD_modifiertypes.hh"
#include "MOD_nodes.h"
#include "MOD_nodes.hh"
#include "MOD_ui_common.hh"
#include "ED_object.h"