15493 Commits

Author SHA1 Message Date
Ton Roosendaal
e81041bb98 TEMPORAL HACK!!!
Added the is_a_really_crappy_nvidia_card() call in BMF_DrawString(), this
to solve a bug in NVidia 6800 drivers of MacOSX G5. It is #ifdeffed for
OSX only, and queries for a NVidia 6800 card to activate the patch.

The issue is that these drivers forgot to correctly implement viewport()
offset for drawing bitmap fonts, causing text display in Blender to be
invisible, except for the leftmost/bottom sub window.

This hack will be removed when Apple releases a driver upgrade, which is
unknown when to happen. Has to be decided still if this is worth for a
release, or that we provide the hack as separate download.

Thanks Randall Rickert for all testing, and Daniel for code review! :)
2005-03-26 10:59:49 +00:00
Kent Mein
55af35d795 I'll break this commit into two sections in the moto files
I got rid of a few warnings about blah shadows a previous declaration.

In the gameengine files I fix the following:
	removed some unused vars
	removed dos style line breaks
	added newlines to last line in a couple of files to remove warnings.

Kent
2005-03-25 16:31:05 +00:00
Kent Mein
57f72f4081 Small fix for the following warning:
../include/MT_Quaternion.h:62: warning: declaration of 'angle' shadows a member
of 'this'

Kent
2005-03-25 14:48:29 +00:00
Jean-Luc Peurière
3ca88c4e7f ome more warnings cleaning 2005-03-14 20:10:22 +00:00
Jean-Luc Peurière
c78e44cdc5 big warning hunt commit
lot of casts, added prototypes, missing includes and some true errors
2005-03-09 19:45:59 +00:00
Joseph Gilbert
61767b4f48 MSVC7 update and freetype2 source
- Added correct .libs to be linked to GP_Ghost
- Fixed incorrect library extensions for the linker (*.lib and not unix *.a)
- Projects have been set to be multi-threaded - projects were being linked to different versions of the CRT
- All projects are now linking to python 2.3 (this fixes an error regarding struct sizes in python)
- Removed invalid source paths from inclusion for the compiler
- Fix dependency issues with the GP_Ghost module
- Proper .dll's are now being copied to their respective locations for debug and release version of blender/blenderplayer
- Warnings have been set to level 2
- Import paths have been updated and organized for the compiler
- Duplicate import paths for the compiler have been removed
- Removed silly silly silly silly unix path-separators from window paths
- Post-Build scripts have been updated where neccessary (XCOPY is retatined)
- Fixed the output of various .lib files (PHY_Sumo and Yafray)
- PHY_Sumo now uses a .pch
- Removed #undef _DEBUG from debug builds :p
- FTF_Font is now contains a debug build and is being set to it's correct output path
- Blender/Blenderplayer/3DPlugin all linkto Debug libs where appropriate (instead of static release libs to avoid conflicts with the CRT)
- Python23_d.dll is now loaded into a true debug output of both blenderplayer and blender debug builds
- msvcrtd.dll is now loaded into a true debug output of both blenderplayer and blender debug builds
- Post-builds now clean up their mess
- ActiveX controller now builds
- BlenderPlayer now builds
- Internal libs now using .pch
- Moved the build directory from /blender/obj to ../build/msvc_7/  to follow precedence with scons builds
- Builds are now organized to follow precedence with scons builds with a /libs and a /intern /extern /source obj folders
- Set the proper build path for opennl
- Forcing BLO_loader source files to follow project defaults
- Added an 'extern' project that mimics the /make build of the 'intern' project
- Extern build includes solid and it's associated builds, ftgl, and freetype
- Added .vcproj files to /extern directory
- Added new extern.sln file to /extern directory
- All project now link to the built solid.lib from the extern project instead of lib/windows
- Removed uneeded XCOPYs commands from post-builds
- Added conditional Directory building to post-builds
- Freetype2 source commit (this is need for the building of a correct MFC linked version of the activeX controller as well as a correct release and debug build of the blender project)
- Ftgl is built and linked by the 'extern' project
- Intern/Extern project are now exporting their proper header files
- PHY_Physics is now linking to the correct set of header files (in build path not source)
- Makesdna builds object files into build directory now
- Projects are now ignoring the CORRECT versions of the CRT's  :)
- Renderconverter is now outputting it's obj file to it's own directory instead of /render
- Gen_system is now being built to ../kernel
- BL_src_cre is now being built to /creator
- *.exp and *.ilk are now being cleaned up from linkers
- Libpng.dll and zlib.dll are now being copied to the /bin
- MTDLL build are now available for the correct projects
- ActiveX 3D Plugin now links correctly to solid and freetype2
- Corrected the Preprocessor #define that was labeled incorrectly in FTF_Font and Blender that was causing the FTGL libs to export dll calling conventions.
- Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for internal and external librarys
- Changed the solution configurations to 3D Plugin Release, Debug and Blender Release, Debug for blender and added 2 new solutions configurations BlenderPlayer Release, Debug
-
2005-02-20 21:33:11 +00:00
Joseph Gilbert
4bd1fe7eab The opennl vcproj was not copying ONL_opennl.h to the lib\windows\opennl\include directory 2005-02-12 16:36:49 +00:00
Joseph Gilbert
5af05c9610 Update to the MSVC7 project files (vcproj) for Blender's internal libraries
- set build_install_all as the default project (if you give me a quarter ill tell you how :)
- set SoundSystem to it's proper dependencies
- updated those silly silly unix path separators
- set project warning levels to something not so noisy
2005-02-12 02:06:52 +00:00
Kester Maddock
b908cfcb07 Use the default windows assert for VisualC
Update Scons
2005-01-17 11:02:44 +00:00
Simon Clitherow
a7c3b86e87 Fixed #define for snprintf on win32 2005-01-16 17:40:59 +00:00
Kester Maddock
cb289b215f Advanced MT_assert macro.
It will attempt to break into the debugger instead of aborting the program.  On Windows you have a nice MessageBox function, so you can choose to break, ignore, or permanently ignore the assert.
2005-01-16 04:28:55 +00:00
Kester Maddock
4f2e57a541 Fix bug #2006:
Floating point imprecision made MT_Quaternion::angle return NaN, since acos(x) is NaN for |x| > 1.

Because of the way NaN's propagate through float math, the view pos would be set to [NaN, NaN, NaN] resulting in a grey screen.
2005-01-09 00:06:45 +00:00
Kester Maddock
c635a0eead Fix loading of non-packed sounds for Linux. 2004-12-30 03:08:34 +00:00
Kent Mein
80b25309b1 This commit makes it so openal finally works on solaris.
Kent
2004-12-08 14:58:40 +00:00
Kester Maddock
5d04d876f7 Fix for bug #1875:
OpenAL (pthreads) was generating a SIGHUP at alcDestroyContext().

Fix by setting SIGHUP to ignore.
2004-12-05 00:50:55 +00:00
Brecht Van Lommel
ab7134839a Bugfix for #1949:
F11 to switch between render window / main window didn't work anymore in some
window managers (e.g. fluxbox), after fixing it to work in kde.
2004-12-04 00:12:53 +00:00
Jean-Luc Peurière
e4562134d2 fix for #1590, possible fix for #1849 (to be confirmed)
OpenAl is subtly different on each platform. Os X need the alutinit/exit stuff
2004-11-29 20:36:03 +00:00
Kester Maddock
46fbe6b01e Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now.
2004-11-22 10:19:19 +00:00
Kester Maddock
cf91617d78 Fix stereo window creation 2004-11-22 10:09:08 +00:00
Jens Ole Wund
23e8b98228 fix bug #1546
ghost was unaware of extra *<>* key on german keyboards on windows
2004-11-07 16:30:19 +00:00
Ton Roosendaal
6ef4d3aec5 Solved annoyance in OSX warp cursor. The former used CGPostMouseEvent call
behaves very unpredictable (ask google) and seems to clear pending events
as well (fly mode, shift event dissappears).

The now used call, CGWarpMouseCursorPosition, creates no event so it has
to be combined with updating mouse cursor location in ghostwinlay.c
2004-11-06 14:52:25 +00:00
Brecht Van Lommel
33906b9117 Bugfix for the render window not popping to the front when it already existed,
under linux / x11 / KDE.

The new behaviour in 2.34, not recreating the render window on re-render,
revealed that raising windows did not work under some window managers.  Now the
"net wm extensions" are used if available, otherwise it will work the same way
as before (e.g. Gtk+ does this as well).

More info:
http://www.freedesktop.org/Standards/wm-spec
2004-09-05 22:51:50 +00:00
Kent Mein
aa317a8281 removed 4 unused vars...
Kent
2004-09-01 13:33:24 +00:00
Kent Mein
19a24abcb2 two more vars that were questionably not initalized...
Kent
2004-08-31 13:11:59 +00:00
Kent Mein
a297f42bcd Changed : A[i,k] to A[i][k]
Caught from the following warning:
In file included from IK_QChain.h:47,
                 from IK_QChain.cpp:44:
TNT/cmat.h: In function `void TNT::matmultdiag(TNT::Matrix<T>&, const TNT::Matri
x<T>&, const TNT::Vector<T>&)':
TNT/cmat.h:593: warning: left-hand operand of comma has no effect

Kent
2004-08-30 13:44:58 +00:00
Kester Maddock
5b74adda37 Fix stereo window creation on X11. 2004-08-24 03:30:16 +00:00
Jean-Luc Peurière
4b495e5e7b OS X fix:
those who work with visible dock where experimenting slowdown of UI  when
 blender window was overlapping dock.

now :
     - check available space excluding dock
     - create window with a 10 pixels border
     - maximised mode is only 1 click away

This code is fixing only. Will review that when consensus will be found
about how we should create the window.
2004-08-01 22:28:56 +00:00
Jean-Luc Peurière
bbdfacfde3 added a nice alert box when blender is run on a mac with less than 8Mb VRAM 2004-07-28 16:47:08 +00:00
Jean-Luc Peurière
f3beeec296 new window behaviour for macos X computers :
if video card is open GL accelerated and has 16 Mo or more
start window in maximized mode wich is a full screen mode
but keeping access to other windows and sytem menu items

older comps start as usual
2004-07-27 20:40:42 +00:00
Kester Maddock
8a52016501 Let the game engine manage it's own sound scene. This is to fix bug 1415 (Patch from Peter den Bak)
http://projects.blender.org/tracker/index.php?func=detail&aid=1415&group_id=9&atid=125
Also release the OpenAL device & context.  These were leaked before, and would cause an assertion.
2004-07-26 11:54:10 +00:00
Kester Maddock
6ce57a706f GCC 3.4 compile fixes from bug #1277 2004-07-22 00:15:50 +00:00
Kester Maddock
b16d1c7bde Fix m_type used uninitialised in MT_Transform. 2004-07-17 00:44:48 +00:00
Kent Mein
b07c5f2096 Bunch of small fixes for warnings and whatnot....
intern/SoundSystem/intern/SND_AudioDevice.cpp
   Initalized a var that could fall through with no value.

source/blender/readblenfile/intern/BLO_readblenfile.c
source/blender/src/space.c
intern/SoundSystem/intern/SND_Scene.cpp
source/gameengine/Converter/BL_MeshDeformer.cpp
        removed unused var's

intern/SoundSystem/openal/pthread_cancel.cpp
        fixed a nested /*

source/blender/imbuf/IMB_imbuf.h
        added static to the type returned for addzbufImBuf

source/blender/imbuf/intern/IMB_bmp.h
        had a wrong prototype

source/blender/src/view.c
        added newline at end of file.

source/blender/src/sequence.c
        removed unused var
        added #include <stdlib.h>  to avoid:
                 warning: implicit declaration of function `abs'
        initalized a var that could have been used without being set.

Kent
2004-07-16 14:45:06 +00:00
Jens Ole Wund
738c7e8b29 workspace and project to make opennl 2004-07-14 20:55:20 +00:00
Jens Ole Wund
beba40c16f workspace with opennl included 2004-07-14 20:52:41 +00:00
Nathan Letwory
d906c3c34b * add opennl and superlu to intern project 2004-07-13 18:25:44 +00:00
Brecht Van Lommel
4f1c674ee0 Added SuperLU 3.0:
http://crd.lbl.gov/~xiaoye/SuperLU/

This is a library to solve sparse matrix systems (type A*x=B). It is able
to solve large systems very FAST. Only the necessary parts of the library
are included to limit file size and compilation time. This means the example
files, fortran interface, test files, matlab interface, cblas library,
complex number part and build system have been left out. All (gcc) warnings
have been fixed too.

This library will be used for LSCM UV unwrapping. With this library, LSCM
unwrapping can be calculated in a split second, making the unwrapping proces
much more interactive.

Added OpenNL (Open Numerical Libary):
http://www.loria.fr/~levy/OpenNL/

OpenNL is a library to easily construct and solve sparse linear systems. We
use a stripped down version, as an interface to SuperLU.

This library was kindly given to use by Bruno Levy.
2004-07-13 11:42:13 +00:00
Jean-Luc Peurière
f24be4c6ad rewind of previous commit as some experiment bad problems.
This means that bug #1292 is alive again unless you define MT_NDEBUG
which I doubt many do.
2004-06-14 18:52:56 +00:00
Jean-Luc Peurière
e06fba8a1d changed MT_NDEBUG macro to a MT_DEBUG one and reversed defines
So now by default, assert is not used in moto code.

If you want to use assert (and stop blender if one fail),
define MT_DEBUG.

solve bug #1292 and better fix for #1260
2004-06-13 21:11:10 +00:00
Kester Maddock
d5fde6c48b Added #!/usr/bin/python standard script identifier to the start of SConscript files.
Makes text editors identify SConscripts as Python, and syntax highlight properly.
2004-05-16 13:07:20 +00:00
Kent Mein
2620ee4dc2 Shortened up the Makefile since freebsd,linux and solaris do the
same stuff:
Basically use this instead of seperate sections for each platform.
  ifeq ($(OS),$(findstring $(OS), "linux freebsd solaris"))

Kent
2004-05-04 16:26:52 +00:00
Hans Lambermont
dcb83e27a2 - use SDL sound on FreeBSD too.
- add solid include path to unix common makefile ... this is not FreeBSD
  specific, so I'm a bit confused as this wasn't corrected before.
2004-04-30 17:50:48 +00:00
Kester Maddock
ccc0e30fff Enable doppler on platforms other than WIN32. 2004-04-17 01:14:35 +00:00
Nathan Letwory
c4a95ebcb3 Correct a project dependency.
SoundSystem depends on STR_*, but that was not checked, so you had to build twice to get all internal libraries built.
2004-04-16 21:34:23 +00:00
Stefan Gartner
837da93f19 enable openal support for os x and linux-powerpc
as there is a conflict between openal and sdl (when compiled with cdrom
support), i had to disable support for cd playing using sdl on os x
for the time being.
2004-04-14 13:00:36 +00:00
Joseph Gilbert
b7f718fb2c - Sets this as the active project for internal make 2004-04-11 12:59:32 +00:00
Ton Roosendaal
2f503f6d09 Bug fix #799 revisited
Now we're on the root of the problem. Ghost (OSX) didn't accept rawkeys
for the 1-2-...0 keys on a french keyboard. These have apparently different
symbols on it. (these silly french! :)
This commit intercepts the rawkeys in convertKey() call, and manually
makes sure theyre correctly mapped.

So: now french (spanish, etc) OSX users can finally use layer hotkeys! And
the popup menu shortcuts! :)

Tested & verified by Lukep. Merci!
2004-04-11 12:46:53 +00:00
Joseph Gilbert
b9659a072a - MSVC 6 compiler include paths update 2004-04-10 21:32:35 +00:00
Simon Clitherow
efe556f132 cleaning up MSVC 6 project files -- fixed a couple of stray *.obj
file paths.
2004-04-09 17:30:00 +00:00
Nathan Letwory
9dea66a835 Major update for Visual Studio .Net project files. Both Release and Debug modes have been sanitised (ie. use .lib instead of .a). This update also makes the structure similar to the msvc6 projectfiles.
The new blender.sln is now found in directory projectfiles_vc7\\blender.

Update to the INSTALL file will follow soon.
2004-04-07 18:17:37 +00:00