- Part of this report is a misunderstanding, but there was no access to bold/italic fonts.
- Added rna access and changed the operators to use only rna properties.
- skip fixing file paths on undo.
- simplify bpath alloc and free functions, also pass Main structure so as not to rely on G.main, (needed for file load).
- loop over sequencer plugin and texture voxel paths.
- fix leak in python bpy.utils.blend_path() and use PyUnicode_DecodeFSDefault() to ensure correct paths with different encodings.
- operators to make paths absolute & relative now redraw the view.
only tags the ID and does the actual flush/update delayed, before the next
redraw. For objects the update was already delayed, just flushing wasn't
yet.
This should help performance in python and animation editors, by making
calls to RNA property update quicker. Still need to add calls in a few
places where this was previously avoided due to bad performance.
this is needed because some UTF8 names didnt resolve on windows when using surrogateescape'd strings.
This meant you couldn't export to models some directories on windows.
* Old boids didn't have all of the necessary data for the new system.
* Changed the particles code so that a check for all necessary data is always done before starting actual dynamics calculations.
Issue with Library linking: if you already have libraries linked in,
and you attempt to link more data, using internally already linked
stuff (like a group with group links) the linkage would fail. It did
resolve on save-load though.
There's a long commented history in this code explaining it. I found
out it was because of manual step-by-step linking versus normal file
reads. In the first case, the "lib pointer map" was missing references.
Crash when deleting Shapekeys, while Graph or Dopesheet was visible.
Caused by RNA collection lookup, which is not checking against index
out of range errors.
Brecht might have to give blessings for this though :)
This is ifdef'd and may be disabled later on, or only enabled in debug mode.
This applies to setting any RNA value that has an ID and is not a screen or window-manager datablock.
Some addons break this rule and need fixing but from my tests blender UI scripts are ok.
The old blocking "time cursor" wasn't working anymore.
Commit 32798 overlooked that the initialization was
needed.
Now bakes show it again. Note to self: it seems to flash
slightly (like 2.49), need to check on it one day.
Material Node shaders: displaying GLSL + rendering previews crashed.
Reason was non-safe threaded access to material nodes. Now, on a preview
render, a full copy of Material is being made.
* Rendering a scene strip updated all animation data to it's frame, so fcurves were left with the wrong value.
* Now the animation data is recalculated to original frame after rendering each scene strip.