Compute shaders are required since 4.0. There was one occasion where
an older AMD driver failed and support was turned off. This driver
is now marked unsupported.
This PR includes:
- removing the check in viewport compositing
- remove properties from system info
- always construct draw manager.
- remove unused pass logic in draw hair/curves
- add deprecation warning when accessed from python
Pull Request: https://projects.blender.org/blender/blender/pulls/120909
This PR adds a context function to consider all
buffer bindings obsolete. This is in order to
track missing binds and invalid lingering states
accross `draw::Pass`es.
The functions `GPU_storagebuf_debug_unbind_all`
and `GPU_uniformbuf_debug_unbind_all` do nothing
more than resetting the internal debug slot bits
to zero. This is what OpenGL backend does as it
doesn't track the bindings themselves.
Other backends might have other way to detect
missing bindings. If not they should be
implemented separately anyway.
I renamed the function to `debug_unbind_all` to
denote that it actually does something related to
debugging.
This also add SSBO binding check for OpenGL as it
was also missing.
#### Future
This error checking logic is pretty much backend
agnostic. While it would be nice to move it at
`gpu::Context` level, we don't have the resources
for that now.
Pull Request: https://projects.blender.org/blender/blender/pulls/120716
A small logic issue caused all write-only image resources
to be tagged as read-write in all cases. This caused
correctness issues on Intel and AMD GPUs which
are resolved through this change.
Change also yields a small performance uplift
due to enabling improved non-dependent workload
scheduling.
Authored by Apple: Michael Parkin-White
Co-authored-by: Michael Parkin-White <mparkinwhite@apple.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/120528
Adds support for subpass transition for AMD/Intel IMR
GPUs. This enables correct functioning of EEVEE Next
deferred lighting pass on AMD platforms.
The emulation is consistent with the OpenGL approach
of generating additional texture bindings in the shader
for subpass inputs, and splitting render passes across
sub-pass boundaries.
Authored by Apple: Michael Parkin-White
Pull Request: https://projects.blender.org/blender/blender/pulls/119784
Removes the implicit USAGE_ATTACHMENT flag from
atomic fallback textures which are buffer-backed.
This usage flag results in a validation failure, and is
not required by these textures as they are cleared
via the backing buffer.
Authored by Apple: Michael Parkin-White
Pull Request: https://projects.blender.org/blender/blender/pulls/119785
Now that all relevant code is C++, the indirection from the C struct
`GPUVertBuf` to the C++ `blender::gpu::VertBuf` class just adds
complexity and necessitates a wrapper API, making more cleanups like
use of RAII or other C++ types more difficult.
This commit replaces the C wrapper structs with direct use of the
vertex and index buffer base classes. In C++ we can choose which parts
of a class are private, so we don't risk exposing too many
implementation details here.
Pull Request: https://projects.blender.org/blender/blender/pulls/119825
Resolves custom attribute types for ints and booleans by ensuring
conversion mode is correct. Previously, the attribute declarations
were assumed to be linear. However, patch ensures the correct
attribute index is now fetched, ensuring the conversion mode
is correctly specified for non-linear attribute ID's.
Authored by Apple: Michael Parkin-White
Pull Request: https://projects.blender.org/blender/blender/pulls/119569
Resolves render pass export for EEVEE Next on Metal.
Reads from texture views was previously utilising the
root texture rather than the view variant, resulting
in views into texture arrays being incorrectly sampled.
Authored by Apple: Michael Parkin-White
Pull Request: https://projects.blender.org/blender/blender/pulls/119563
Resolves assertion firing when creating an SSBO
from a VBO which is not aligned to 16 bytes.
Required to ensure API validation is satisfied.
Authored by Apple: Michael Parkin-White
Pull Request: https://projects.blender.org/blender/blender/pulls/119298
This patch adds special cases to Shader::uniform_int routine
to allow writing of small types (1 bytes, 2 bytes) to the push
constant buffer.
This previously interpreted all incoming push constant data as
integer components only, resulting in rendering artifacts such as
bad SRGB mode selection and shader editor not rendering due
to mis-aligned overlay parameter, as the uniform assignment
would overflow consecutive small types.
Authored by Apple: Michael Parkin-White
Pull Request: https://projects.blender.org/blender/blender/pulls/119285
This define all aliases for supported types,
document which one to use in C++ shared code,
move relevant defines to their backend file.
Rename `bool1` to `bool32_t` and cleanup
its usage as mentioned in #118961.
Rel. #118961
Pull Request: https://projects.blender.org/blender/blender/pulls/119098
This patch adds the maximum number of supported image units to the GPU
capabilities module. Currently, the GPU module assume a maximum of 8
units, so the patch is not currently particularly useful, but we can
consider committing it for the future anyways.
Pull Request: https://projects.blender.org/blender/blender/pulls/119057
This required to apply a small fix in the Metal texture uploader.
Without synchronization pixels of a wrong pass can be uploaded to
a wrong texture. This is because this code path is heavily reusing
temporary allocations, and at some point the allocation is not
considered as still in use, unless the command buffer used by the
texture uploader is submitted.
Ref #118919
Pull Request: https://projects.blender.org/blender/blender/pulls/118920
Adds an option to set the capture title when using renderdoc
`GPU_debug_capture_begin` has an optional `title` parameter to set
the title of the renderdoc capture.
Pull Request: https://projects.blender.org/blender/blender/pulls/118649
When a sync primitive signal existed
in its own command buffer, the command
buffer execution was skipped as the empty
flag was previously still set to true.
Authored by Apple: Michael Parkin-White
Pull Request: https://projects.blender.org/blender/blender/pulls/118557
Resolves assertion for EEVEE Next motion
blur wherein a swizzled texture used in an
image binding loses write-access. We
instead must bind the source texture
for image write operations.
This is now consistent with expected
behaviour in other APIs.
Authored by Apple: Michael Parkin-White
Pull Request: https://projects.blender.org/blender/blender/pulls/117479
`GLBatch::draw_indirect` has additional overhead compared to
`GLBatch::draw`, and can become a bottleneck in scenes that require
many draw calls (ie. with too many unique meshes).
The performance difference is almost exclusively caused by the
`GL_COMMAND_BARRIER_BIT` barrier that happens on every call.
This PR adds a `GPU_storagebuf_sync_as_indirect_buffer` function that
can be used to place the barrier only once after filling the indirect
buffer content.
This function is a no-op in Vulkan and Metal since they don't need the
barrier.
Pull Request: https://projects.blender.org/blender/blender/pulls/117561
Small change to always opt-in to using
invariant position in the vertex shader.
This ensures precision between position
calculations from different shaders which
need to produce the exact same result, by
disabling fastMath on only those instructions.
After benchmarking, the impact of this change
does not appear to affect performance bottlenecks
but will reduce the need for additional bias calculations.
Authored by Apple: Michael Parkin-White.
Pull Request: https://projects.blender.org/blender/blender/pulls/117478
The term `PIL` stands for "platform independent library." It exists since the `Initial Revision`
commit from 2002. Nowadays, we generally just use the `BLI` (blenlib) prefix for such code
and the `PIL` prefix feels more confusing then useful. Therefore, this patch renames the
`PIL` to `BLI`.
Pull Request: https://projects.blender.org/blender/blender/pulls/117325