Cleanup: spacing around C-style comment blocks

This commit is contained in:
Campbell Barton
2024-03-09 23:40:57 +11:00
parent 91229f0e16
commit e33f5e36ac
17 changed files with 26 additions and 27 deletions

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@@ -54,4 +54,4 @@ bool CUDADeviceKernels::available(DeviceKernel kernel) const
CCL_NAMESPACE_END
#endif /* WITH_CUDA*/
#endif /* WITH_CUDA */

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@@ -54,4 +54,4 @@ bool HIPDeviceKernels::available(DeviceKernel kernel) const
CCL_NAMESPACE_END
#endif /* WITH_HIP*/
#endif /* WITH_HIP */

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@@ -903,4 +903,4 @@ bool MetalDeviceKernels::is_benchmark_warmup()
CCL_NAMESPACE_END
#endif /* WITH_METAL*/
#endif /* WITH_METAL */

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@@ -32,7 +32,7 @@ enum AppleGPUArchitecture {
APPLE_M2_BIG,
APPLE_M3,
/* Keep APPLE_UNKNOWN at the end of this enum to ensure that unknown future architectures get
the most recent defaults when using comparison operators. */
* the most recent defaults when using comparison operators. */
APPLE_UNKNOWN,
};

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@@ -1,8 +1,8 @@
/* SPDX-FileCopyrightText: 2023 Blender Foundation
*
* SPDX-License-Identifier: Apache-2.0
* SPDX-License-Identifier: Apache-2.0 */
* This code implements the paper [A Microfacet-based Hair Scattering
/* This code implements the paper [A Microfacet-based Hair Scattering
* Model](https://onlinelibrary.wiley.com/doi/full/10.1111/cgf.14588) by Weizhen Huang, Matthias B.
* Hullin and Johannes Hanika. */
@@ -205,8 +205,8 @@ ccl_device int bsdf_hair_huang_setup(ccl_private ShaderData *sd,
bsdf->tilt = -bsdf->tilt;
/* Compute local frame. The Y axis is aligned with the curve tangent; the X axis is perpendicular
to the ray direction for circular cross-sections, or aligned with the major axis for elliptical
cross-sections. */
* to the ray direction for circular cross-sections, or aligned with the major axis for
* elliptical cross-sections. */
bsdf->extra->Y = safe_normalize(sd->dPdu);
const float3 X = safe_normalize(cross(sd->dPdu, sd->wi));

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@@ -58,7 +58,7 @@ ccl_device_forceinline bool osl_closure_skip(KernelGlobals kg,
if (reflect_caustics_disabled && has_reflect && !has_transmit) {
return true;
}
/* Refractive Caustics*/
/* Refractive Caustics */
if (refract_caustics_disabled && has_transmit && !has_reflect) {
return true;
}

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@@ -1374,15 +1374,15 @@ void OSLCompiler::parameter_array(const char * /*name*/, const float /*f*/[], in
void OSLCompiler::parameter_color_array(const char * /*name*/, const array<float3> & /*f*/) {}
void OSLCompiler::parameter_texture(const char * /* name */,
ustring /* filename */,
ustring /* colorspace */)
void OSLCompiler::parameter_texture(const char * /*name*/,
ustring /*filename*/,
ustring /*colorspace*/)
{
}
void OSLCompiler::parameter_texture(const char * /* name */, const ImageHandle & /*handle*/) {}
void OSLCompiler::parameter_texture(const char * /*name*/, const ImageHandle & /*handle*/) {}
void OSLCompiler::parameter_texture_ies(const char * /* name */, int /* svm_slot */) {}
void OSLCompiler::parameter_texture_ies(const char * /*name*/, int /*svm_slot*/) {}
#endif /* WITH_OSL */

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@@ -123,7 +123,7 @@ void BKE_lib_libblock_session_uid_renew(ID *id);
* \note: By default, IDs created in a Main database will get the current library of the Main,
* i.e. usually (besides in readfile case), they will have a `nullptr` `lib` pointer and be local
* data. IDs created outside of a Main database will always get a `nullptr` `lib` pointer.
*
* \param name: can be NULL, in which case we get default name for this ID type.
*/
void *BKE_id_new(Main *bmain, short type, const char *name);

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@@ -159,8 +159,8 @@ static void screen_blend_read_after_liblink(BlendLibReader *reader, ID *id)
IDTypeInfo IDType_ID_SCR = {
/*id_code*/ ID_SCR,
/*id_filter*/ FILTER_ID_SCR,
/* NOTE: Can actually link to any ID type through UI (e.g. Outliner Editor). This is handled
separately though. */
/* NOTE: Can actually link to any ID type through UI (e.g. Outliner Editor).
* This is handled separately though. */
/*dependencies_id_types*/ FILTER_ID_SCE,
/*main_listbase_index*/ INDEX_ID_SCR,
/*struct_size*/ sizeof(bScreen),

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@@ -268,8 +268,7 @@ static void *md5_read_ctx(const md5_ctx *ctx, void *resbuf)
return resbuf;
}
/*
Top level public functions. */
/* Top level public functions. */
int BLI_hash_md5_stream(FILE *stream, void *resblock)
{

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@@ -1595,7 +1595,7 @@ static void version_principled_bsdf_specular_tint(bNodeTree *ntree)
}
}
else if (base_color_sock->link) {
/* Metallic Mix is a no-op and equivalent to Base Color*/
/* Metallic Mix is a no-op and equivalent to Base Color. */
metallic_mix_out = base_color_sock->link->fromsock;
metallic_mix_node = base_color_sock->link->fromnode;
}

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@@ -329,7 +329,7 @@ static void blo_update_defaults_scene(Main *bmain, Scene *scene)
/* Enable Soft Shadows by default. */
scene->eevee.flag |= SCE_EEVEE_SHADOW_SOFT;
/* Default Rotate Increment*/
/* Default Rotate Increment. */
const float default_snap_angle_increment = DEG2RADF(15.0f);
scene->toolsettings->snap_angle_increment_2d = default_snap_angle_increment;
scene->toolsettings->snap_angle_increment_3d = default_snap_angle_increment;

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@@ -180,7 +180,7 @@ struct GBuffer {
{GPU_LOADACTION_LOAD, GPU_STOREACTION_STORE}, /* Depth */
{GPU_LOADACTION_LOAD, GPU_STOREACTION_STORE}, /* Combined */
{GPU_LOADACTION_CLEAR, GPU_STOREACTION_STORE, {0}}, /* GBuf Header */
{GPU_LOADACTION_DONT_CARE, GPU_STOREACTION_STORE}, /* GBuf Normal*/
{GPU_LOADACTION_DONT_CARE, GPU_STOREACTION_STORE}, /* GBuf Normal */
{GPU_LOADACTION_DONT_CARE, GPU_STOREACTION_STORE}, /* GBuf Closure */
{GPU_LOADACTION_DONT_CARE, GPU_STOREACTION_STORE}, /* GBuf Closure 2*/
});

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@@ -236,7 +236,7 @@ static void dial_ghostarc_draw_incremental_angle(const float incremental_angle,
/* Chop off excess full circles, draw an arc of ticks centered at current increment;
* if there's no even division of circle by increment,
* ends of the arc will move with the rotation */
* ends of the arc will move with the rotation. */
const float start_offset = fmodf(
offset + incremental_angle * (current_increment - total_increment / 2), M_PI * 2.0f);

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@@ -303,7 +303,7 @@ static void replace_outvars(std::string &str)
/* Generate out-variable pattern for arrays, of form
* `OUT(vec2,samples,CRYPTOMATTE_LEVELS_MAX)`
* replacing original `out vec2 samples[SAMPLE_LEN]`
* using 'OUT' macro declared in mtl_shader_defines.msl*/
* using 'OUT' macro declared in `mtl_shader_defines.msl`. */
char *array_end = strchr(word_base2 + len2, ']');
if (array_end != nullptr) {
*start = 'O';

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@@ -257,12 +257,12 @@ void VKDebuggingTools::print_labels(const VkDebugUtilsMessengerCallbackDataEXT *
VKAPI_ATTR VkBool32 VKAPI_CALL
messenger_callback(VkDebugUtilsMessageSeverityFlagBitsEXT message_severity,
VkDebugUtilsMessageTypeFlagsEXT /* message_type*/,
VkDebugUtilsMessageTypeFlagsEXT /*message_type*/,
const VkDebugUtilsMessengerCallbackDataEXT *callback_data,
void *user_data);
VKAPI_ATTR VkBool32 VKAPI_CALL
messenger_callback(VkDebugUtilsMessageSeverityFlagBitsEXT message_severity,
VkDebugUtilsMessageTypeFlagsEXT /* message_type*/,
VkDebugUtilsMessageTypeFlagsEXT /*message_type*/,
const VkDebugUtilsMessengerCallbackDataEXT *callback_data,
void *user_data)
{

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@@ -227,7 +227,7 @@ typedef struct Sequence {
/** The linked "bSound" object. */
struct bSound *sound;
/** Handle to #AUD_SequenceEntry*/
/** Handle to #AUD_SequenceEntry. */
void *scene_sound;
float volume;