UI bug: when a button has an open menu, the menu closed on any
mouse-over of other buttons in this panel. That's not too bad,
but it didn't check for whether the mouse was already inside the
menu itself (respecting safety region).
The bug showed error on zoomed in UI, using FPS presets, in case
the menu-button was drawing aligned with other buttons. A real
boundary case... :)
.blend1 etc backups.
Proves again that lazy coders only make bad code :)
Implementation note:
The filewindow now recoginizes .blend version backups as
a special type, so filtering for .blend files themselves
ignores it. However, they're recognized correctly as valid
.blend files, and draw an icon as .blend file when filtering
is off. Can become a distinct icon if we want...
older GLSL versions (< 1.3)
Thanks Matthew M:
- adding mat3 from ma4 function
- removal of transpose()
And I've hacked in myself a textureSize() replacement, the image
size gets passed on to function now.
oldbump -> original
newbump -> compatible
*new* -> default (3tap)
*new* -> best quality (5tap)
the latter two have an option to apply bumpmapping in
viewspace - much like displacement mapping
objectspace - default (scales with the object)
texturespace - much like normal mapping (scales)
* Caching of the start and end stills were just referencing the original imbuf (which got premultiplied after the caching), so as a result most of the time the premul was applied twice.
* Now the start and end stills are stored in the cache as duplicates of the original (non modified) imbuf.
disable getattr metaclass forwarding attributes from the python class, eg:
bpy.types.Scene.foo != bpy.types.Scene.bl_rna.properties['foo']
... This was convenient but too tricky to properly maintain with attribute assignment and attributes defined within the class.
avoid doubles in dir() by converting to a set and then back to a list.
they have some rotation-affecting constraint (i.e. Track To and Copy
Rotation) targetting, transforming the objects (directly, using GKEY
-> grab) becomes unreliable.
This was caused by a typo in some code checking for some
OB_NO_CONSTRAINTS under "flag" instead of "transflag"
For Constraints, there's now a working "Local" Space for Objects
without parents. This is defined as relative to the object's rotated
set of axes which results from rotation that gets set via "rotation"
transform properties.
I'm not sure whether this different behaviour between parented and
unparented objects will be too confusing (and thus require separate
settings + a round of version patching), so I'll wait until we get
proper testing from experienced riggers first.
Outliner was drawing icons sometimes blurred. Happens when subpixel
positions vary. UI code doesn't suffer this, it makes own ortho for
it.
This fix re-uses an un-used v2d flag (V2D_PIXELOFS_X) to force a 2d
view on pixel exact positions. It's set for outliner only, I need
testing feedback first.
only case that doesn't fully work yet is the one where quats/axis-
angle are converted to eulers first.
- Fixed incorrect comment
- Removed obsolete "armature_clear" var from clear origin operator.
This was some ancient stuff from 2.4x code that ended up getting
ported across...
- values were added to both the classes __dict__ as well as the internal StructRNA.
- made properties available from the type since this is where the python api assigns them:
>>> bpy.types.Scene.frame_start
<bpy_struct, IntProperty("frame_start")>
- rename RNA_struct_type_properties() -> RNA_struct_type_properties(), added RNA_struct_type_find_property()