Commit Graph

23728 Commits

Author SHA1 Message Date
Ton Roosendaal
02458c0d4b Bugfix #25840
UI bug: when a button has an open menu, the menu closed on any 
mouse-over of other buttons in this panel. That's not too bad,
but it didn't check for whether the mouse was already inside the
menu itself (respecting safety region).

The bug showed error on zoomed in UI, using FPS presets, in case
the menu-button was drawing aligned with other buttons. A real
boundary case... :)
2011-01-30 13:51:02 +00:00
Ton Roosendaal
c7834e0e6e And here's a decent fix for correctly recognizing the the
.blend1 etc backups. 
Proves again that lazy coders only make bad code :) 

Implementation note:
The filewindow now recoginizes .blend version backups as
a special type, so filtering for .blend files themselves
ignores it. However, they're recognized correctly as valid
.blend files, and draw an icon as .blend file when filtering 
is off. Can become a distinct icon if we want...
2011-01-30 13:12:03 +00:00
Ton Roosendaal
9d0b8486c8 Stupid error in commit to allow .blend1 and .blend2 being dropped in
window caused .blend itself to be not seen :) Mea Maxima Culpa!
2011-01-30 12:26:16 +00:00
Daniel Salazar
811897c5ba Better property names for backdrop RNA 2011-01-30 07:04:12 +00:00
Daniel Salazar
706d79f52d RNA for node editor backdrop zoom and offset. Thanks Moguri for help 2011-01-30 06:58:36 +00:00
Ton Roosendaal
abf483b947 Bugfix #25750
CTRL+L link modifiers (actually, it copies!) didn't call an update
for new dependencies.
2011-01-29 18:37:40 +00:00
Ton Roosendaal
83cb3b1fe7 Todo item:
When dropping image on an object, it now sets view to show texture in
solid view mode. Nicer interaction, and good for dummies & demos. :)
2011-01-29 17:56:34 +00:00
Ton Roosendaal
ff58fc3e86 Todo list fix: .blend backup files are recognized as such now;
for drop inside Blender window and icons. (.blend1, .blend2, etc).
2011-01-29 17:47:22 +00:00
Ton Roosendaal
aef4356909 Bug report #25722
Allowing IOR smaller than 1.0.
This is for people who want to trace air bubbles under water :)
2011-01-29 16:27:48 +00:00
Ton Roosendaal
bcacaa3901 Fixes for GLSL bump code; it was using calls not supported for
older GLSL versions (< 1.3)

Thanks Matthew M:
- adding mat3 from ma4 function
- removal of transpose()

And I've hacked in myself a textureSize() replacement, the image
size gets passed on to function now.
2011-01-29 16:13:15 +00:00
M.G. Kishalmi
28e91fcd28 ISO C90 fix 2011-01-29 12:09:11 +00:00
M.G. Kishalmi
50d434f2f4 matching 3Dview GLSL shaders for the new bumpmapping methods 2011-01-29 12:01:11 +00:00
M.G. Kishalmi
c709524dc9 new bumpmapping options for the renderer
oldbump -> original
newbump -> compatible
 *new*	-> default (3tap)
 *new*	-> best quality (5tap)

the latter two have an option to apply bumpmapping in 
 viewspace - much like displacement mapping
 objectspace - default (scales with the object)
 texturespace - much like normal mapping (scales)
2011-01-29 11:56:11 +00:00
Janne Karhu
f11424d644 Fix for [#25825] Boolean doesn't work in command-line rendering (2.56)
* DAG_on_load_update wasn't called at all for background rendering, so any non-animated object data wasn't updated properly.
2011-01-28 15:24:02 +00:00
Ton Roosendaal
3a5e08ad58 Small feature request: using texture buttons (mapping) now updates
GLSL view of texture as well.
2011-01-28 14:51:03 +00:00
Janne Karhu
73f48ef3f8 Fix for [#25843] Multiple Scene Strip in Sequencer, bad scrubbing for armatures in viewport
* Sequencer didn't restore the scene properly after drawing a frame other than the current frame.
2011-01-28 13:14:01 +00:00
Nathan Letwory
7769c00385 First step towards having a 2-pass reading of COLLADA .dae files. 2011-01-28 12:56:30 +00:00
Janne Karhu
53b83262c5 Fix for [#25713] VSE shows and renders wrong straight alpha gradient even after convert to premul is checked
* Caching of the start and end stills were just referencing the original imbuf (which got premultiplied after the caching), so as a result most of the time the premul was applied twice.
* Now the start and end stills are stored in the cache as duplicates of the original (non modified) imbuf.
2011-01-28 00:59:42 +00:00
Joshua Leung
b445467f15 In the Timeline, keyframe lines are now drawn in front of the frame
indicator. This is so that it will be possible to see if there is a
keyframe on the current frame by just looking in the timeline.
2011-01-28 00:52:31 +00:00
Daniel Salazar
a68a44817a More logical ordering of Empty draw types. Made Plain Axes default for
new empties
2011-01-27 21:05:01 +00:00
Nathan Letwory
71cb745941 Commit to cope with API changes in OpenCOLLADA (latest for Windows right now r827). 2011-01-27 19:39:06 +00:00
Janne Karhu
ba9dacbd3d Silly mistake in own previous commit, now we have particles again! 2011-01-27 17:29:22 +00:00
Campbell Barton
ce7f7d6e5f r34526 removed a line which had an unused return value but still needed to run. 2011-01-27 12:36:48 +00:00
Janne Karhu
8fa9a91639 Fixing some clang reported issues in particle code.
* Not really bugs, but some code cleanup and clarification.
2011-01-27 12:21:14 +00:00
Campbell Barton
45fc590835 internal changes, script writers won't notice.
disable getattr metaclass forwarding attributes from the python class, eg:
  bpy.types.Scene.foo != bpy.types.Scene.bl_rna.properties['foo']

... This was convenient but too tricky to properly maintain with attribute assignment and attributes defined within the class.
avoid doubles in dir() by converting to a set and then back to a list.
2011-01-27 06:48:14 +00:00
Joshua Leung
18aece4424 Bugfix [#25823] When objects are parented to the same objects that
they have some rotation-affecting constraint (i.e. Track To and Copy
Rotation) targetting, transforming the objects (directly, using GKEY
-> grab) becomes unreliable.

This was caused by a typo in some code checking for some
OB_NO_CONSTRAINTS under "flag" instead of "transflag"
2011-01-27 01:29:40 +00:00
Campbell Barton
6a2e5ad599 [#25815] Patch gcc 4.6
with minor edits, made sure it works in CMake too.
2011-01-27 00:02:25 +00:00
Joshua Leung
50e09b15a9 Bugfix [#25707] / Todo Item: "Local Space" for Object constraining
For Constraints, there's now a working "Local" Space for Objects
without parents. This is defined as relative to the object's rotated
set of axes which results from rotation that gets set via "rotation"
transform properties.

I'm not sure whether this different behaviour between parented and
unparented objects will be too confusing (and thus require separate
settings + a round of version patching), so I'll wait until we get
proper testing from experienced riggers first.
2011-01-26 23:33:08 +00:00
Joshua Leung
eb0ddb7684 Usability issue noted while self-testing some stuff...
Giving modifiers more descriptive tooltips for "Vertex Group" fields
than just the useless/meaningless "Vertex Group name" tooltip they
used to have.
2011-01-26 22:38:05 +00:00
Joshua Leung
5270280a65 Bullet-proofing mesh vertex group RNA wrapping, after double checking
on whether vertexgroup weight animation worked
2011-01-26 22:31:14 +00:00
Dalai Felinto
e46895811e bge fix: debug text didn't have GL_DEPTH disabled - text got clipped when we have objects too close to the camera
fix only in embed bge, blenderplayer seems to be doing differently.
-- reported live by Mike Pan
2011-01-26 22:16:58 +00:00
Joshua Leung
0fb785aaa7 Removing some old stuff from old animation system that isn't needed
anymore (shapekeys stuff)
2011-01-26 22:01:51 +00:00
Joshua Leung
91b1efc2c5 "Bugfix" (otherwise known as another ZanQdo Feature Request)
Shape Key point data can now be animated directly. That is, you can
animate the locations that each shape key defines.
2011-01-26 21:58:32 +00:00
Sergey Sharybin
4613d638a9 Fix #25818: Text Editor holizontal grab inverted
Stupid typo. Maybe it's a result of merging two patches related to this part of code.
2011-01-26 21:00:52 +00:00
Campbell Barton
8cf0d64623 option for blender --addons rigify,io_scene_fbx,add_mesh_gears
needed so ctest unit testing can be done on addons that are not enabled by default.
2011-01-26 16:30:12 +00:00
Campbell Barton
1efb22c2e6 fix from andguent on irc, wasn't checking for property type. 2011-01-26 16:21:54 +00:00
Campbell Barton
2761799c64 Possible fix for issue #2 in [#25664] Remove Pack does not work in Texture panel
- There were 2 pack menu's, merged into 1.
- Don't attempt to unpack into // if the blend file isn't saved, would use the CWD instead.
2011-01-26 14:18:16 +00:00
Janne Karhu
307c10486d Fix for [#25797] Hair partcle crash when vertexgroup length enabled
* Rounding errors could give vgroup weights of slightly over 1.0 to particles in some cases.
2011-01-26 13:02:47 +00:00
Ton Roosendaal
c7ea17bb92 After test, offset is better to be 0.001f (test in windows nvidia) 2011-01-26 12:48:22 +00:00
Campbell Barton
dc30caab61 fix for crash when assigning unsupported type to collection properties. 2011-01-26 12:44:09 +00:00
Ton Roosendaal
efa9d4f7e0 Bugfix #25756
Outliner was drawing icons sometimes blurred. Happens when subpixel
positions vary. UI code doesn't suffer this, it makes own ortho for
it.

This fix re-uses an un-used v2d flag (V2D_PIXELOFS_X) to force a 2d
view on pixel exact positions. It's set for outliner only, I need
testing feedback first.
2011-01-26 12:26:44 +00:00
Joshua Leung
2f45cdb420 ShapeKeys RNA Wrapping: Code cleanup
Replaced some manual/inlined operations with their equivalents from
the listbase library funcs.
2011-01-26 10:46:43 +00:00
Joshua Leung
ed5791bd0b - Clear rotation for objects now works on delta transforms too. The
only case that doesn't fully work yet is the one where quats/axis-
angle are converted to eulers first.
- Fixed incorrect comment
- Removed obsolete "armature_clear" var from clear origin operator.
This was some ancient stuff from 2.4x code that ended up getting
ported across...
2011-01-26 10:25:15 +00:00
Joshua Leung
fa84840c84 Refactoring object clear-transform operators to remove out the common
parts, like what was done for posechannel clear-transform operators
earlier. There shouldn't be any functional changes.
2011-01-26 09:27:43 +00:00
Janne Karhu
0f375d8980 Fix for [#25781] Bake cache for particles fails at end , ALT + A not
* Missing check for info frame (frame 0).
2011-01-25 17:08:43 +00:00
Campbell Barton
d8539d8801 small internal cleanup, have matrix.scale_part() use same method to extract the scale as matrix.decompose() 2011-01-25 16:32:41 +00:00
Campbell Barton
1bd0db59f4 use cmake defined names for jpeg, png, zlib and python libs, building on *nix with non-standard libjpeg/png/zlib locations was broken.
in the case of python this makes it easier to move to find_package(PythonLibs) when 3.x is supported.
2011-01-25 14:43:13 +00:00
Campbell Barton
57289044ca improve unregister error check not to loop over parent classes properties (would check the same property multiple times) 2011-01-25 07:31:11 +00:00
Campbell Barton
c0e74f9dce fix [#25748] Addons register parameters/functions more than once
- values were added to both the classes __dict__ as well as the internal StructRNA.
- made properties available from the type since this is where the python api assigns them:
>>> bpy.types.Scene.frame_start
<bpy_struct, IntProperty("frame_start")>
- rename RNA_struct_type_properties() -> RNA_struct_type_properties(), added RNA_struct_type_find_property()
2011-01-25 06:54:57 +00:00
Campbell Barton
17509e7334 property lookups on structs was doing a listbase search even if the hash was defined.
since the property hash is maintained there is no reason for this, especially since the property could be in the StructRNA's parent class.
2011-01-25 05:45:21 +00:00