Commit Graph

659 Commits

Author SHA1 Message Date
Clément Foucault
02e318e8b9 Eevee: Fix crash when using lamps in dupli groups. 2017-07-19 18:17:56 +02:00
Clément Foucault
3534c3e0df Eevee: Avoid crash when using dupli objects.
This is waiting a for a better solution.
2017-07-18 10:05:16 +02:00
Clément Foucault
fe8fc79cee Eevee: Fix transparency not drawing after volumetrics.
Fix T52089, Fix T52091
2017-07-18 10:05:16 +02:00
Clément Foucault
0926b896b6 Eevee: Fix crash with transparency. 2017-07-18 10:05:16 +02:00
Dalai Felinto
8dadeab47f Fix shadow geometry shader 2017-07-17 14:28:17 +02:00
Clément Foucault
4c835b9168 Eevee: Fix double promotion. 2017-07-17 11:01:31 +02:00
Dalai Felinto
2a489273d7 Implement Uniformbuffer objects for nodetree parameters
For users that means you can tweak shaders in the nodetree and things
are way faster. This is a huge improvement, particularly in
systems that have no shader cache.

From the code perspective it means we are no longer re-compiling the
shader every time a value is tweaked in the UI. We are using uniforms
for those values.

It would be slow to add that many uniforms for all the shaders. So
instead we are using UBO (Uniform Buffer Objects).

This fixes the main issue of T51467. However GWN_shaderinterface_create() still
needs to be improvedi. When opening a .blend all shaders are compiled once, so
optimizing it will bring a measurable impact.

========================================================================
NOTE: This breaks update of Cycles material upon nodetree nodes
tweaking. It will be fixed separately by depsgraph, once tackling T51925
(Animated Eevee values slowdown).

The idea is to make Depsgraph update more granular. The XXX TODO in
rna_nodetree.c will be tackled at that time as well.
========================================================================

Reviewers: sergey, brecht, fclem

Differential Revision: https://developer.blender.org/D2739
2017-07-14 17:46:10 +02:00
Campbell Barton
73b1425297 DwM: don't use context to apply color-management
Would give different results for off-screen rendering.
2017-07-15 00:50:13 +10:00
Campbell Barton
018df5a49a Cleanup: use 'r_' prefix for return args 2017-07-14 17:05:22 +10:00
Campbell Barton
d31276abd0 Cleanup: long lines 2017-07-14 16:56:02 +10:00
Campbell Barton
661f5a24d1 DwM: Show face-mask overlay even with full-shading
Without this face selection would be used but invisible,
display this over fully shaded surface.
2017-07-14 16:45:47 +10:00
Campbell Barton
886ea37572 Fix T51979: Eevee: Bloom artifacts w/ zero area faces 2017-07-14 15:27:08 +10:00
Campbell Barton
6f66498c10 Revert "Eevee: Fix the NaN pixel issue."
This reverts commit d02711ed88.
2017-07-14 14:45:18 +10:00
Sergey Sharybin
065cd6e4e4 Remove unused function
It wasn't really correct from the copy-on-write point of view anyway,
so better not to have potentially really dangerous function.
2017-07-13 15:23:37 +02:00
Sergey Sharybin
ab05108acb Depsgraph: Make it more explicit in naming what version of data getetrs returns 2017-07-13 12:57:19 +02:00
Sergey Sharybin
5fe2423ed5 Use explicit scene_layer variable name for public API 2017-07-13 12:51:35 +02:00
Dalai Felinto
8c17b5fe42 Eevee small cleanups 2017-07-13 12:04:49 +02:00
Dalai Felinto
445963f299 Eevee: Fix crash on eevee lamps and shadows 2017-07-13 12:04:49 +02:00
Campbell Barton
a3240df269 Always using full shading for eevee + sculpt mode
Also disable for dyntopo & multires since its currently not supported.
2017-07-13 19:09:40 +10:00
Campbell Barton
b4988d01cb DwM: Option to use final material over mode shading
Support using full material shading in sculpt & paint modes mode.

Access 'Full Shading' from the display panel when in paint modes.
2017-07-13 01:59:44 +10:00
Clément Foucault
1b91b443e0 Eevee: Transparency: Fix crash when using transparent shadows.
Fixes T52024
2017-07-11 21:52:30 +02:00
Luca Rood
0a57597aff Temporary fix for crash related to VBO update on shader change
This frees the whole mesh batch cache, instead of only the required
parts, as freeing specific parts of a cache is currently causing
crashes.
2017-07-11 13:03:27 +02:00
Clément Foucault
64890a62cd Eevee: Add failsafe check in shadow material. 2017-07-11 12:42:59 +02:00
Clément Foucault
c0f2cbab4e Eevee: Transparency: Add transparent Shadow method UI. 2017-07-11 12:39:35 +02:00
Clément Foucault
ec9330d206 Eevee: Fix default closure to match cycles. 2017-07-11 12:39:35 +02:00
Clément Foucault
91d324b3dc Eevee: Transparency: Add support for Clip and Stochastic shadows. 2017-07-11 12:39:35 +02:00
Clément Foucault
a57bc75576 Eevee: Transparency: Add hide backside option. 2017-07-11 12:39:35 +02:00
Clément Foucault
a098d02718 Eevee: Transparency: Add object center Z sorting.
Better algo should take bounding box center, but it's not referenced yet in the draw call and cannot be tweaked by user.
2017-07-11 12:39:35 +02:00
Clément Foucault
ad7458d00c Eevee: Transparency: Add Alpha Blend mode. 2017-07-11 12:39:35 +02:00
Clément Foucault
d6b46f9ea5 DRW: Make Additive blending alpha premult. 2017-07-11 12:39:35 +02:00
Clément Foucault
d35c24f87b Eevee: Transparency: Add support for blend ADD and MULTIPLY.
This introduces a new transparency pass.
It bypass the radial distance encoding in alpha for the transparent shaders.
2017-07-11 12:39:35 +02:00
Clément Foucault
55022884ba DRW: Add shading group state disable.
This is a way to remove some state flag per Shading Group.
2017-07-11 12:39:35 +02:00
Clément Foucault
eb8dddaab1 Eevee: Material: Code cleanup in order to add transparency support. 2017-07-11 12:39:35 +02:00
Clément Foucault
05bef13b53 Eevee: Add support for Alpha clip and Hashed Alpha transparency.
Hashed Alpha transparency offers a noisy output but has the benefit of being correctly ordered. Noise can be attenuated with Multisampling / AntiAliasing.
2017-07-11 12:39:35 +02:00
Luca Rood
45897f12f8 Fix T51931: VBO not updating when UVs are added to shader node tree
UVs need specific data in the VBO, which is not computed unless the
shaders assigned to the mesh actually use UVs. When adding UVs to the
shader, the VBOs were not being recomputed to include the required data.

This adds a DEG relation between the shader and the mesh, and recomputes
the required data if the shader changed.

Thanks Sergey, for all the DEG stuff...
2017-07-10 14:43:57 +02:00
Luca Rood
d33cacf7e4 Fix image empties not drawing
A pointer to the uniform data for the empty drawing was being freed
before the actual draw call, which invalidates the uniform.

This makes the data only be freed after drawing.
2017-07-10 11:39:08 +02:00
Dalai Felinto
15f5457502 Draw Manager: Use defines instead of hardcoded enum values 2017-07-07 12:34:36 +02:00
Clément Foucault
6eea22b2b7 Eevee: Fix Planar Reflection bug / background artifact.
This was cause by a missing uniform.
2017-07-06 18:28:25 +02:00
Clément Foucault
d02711ed88 Eevee: Fix the NaN pixel issue.
It's cause by degenerate triangle having normals set to (0,0,0) which may not be compressed like it should.
This fix the problem in the final indirect lighting evaluation which might be costly.
2017-07-06 16:01:21 +02:00
Clément Foucault
e5462421c0 Eevee: Add support for common BSDFs.
Add Diffuse BSDF, and Glossy.

Also Use World normal instead of view normal as input.
2017-07-06 13:32:19 +02:00
Clément Foucault
f67c331bed Eevee: Volumetrics: Avoid light leaking if last step is going trough geometry. 2017-07-06 00:28:13 +02:00
Clément Foucault
91808a67e8 Eevee: Volumetrics: Fix enum flag. 2017-07-05 22:17:09 +02:00
Clément Foucault
7b565c8a76 Eevee: Fix typo... 2017-07-05 19:57:02 +02:00
Clément Foucault
c62f82e35b Eevee: Fixups.
Fix float promotion and missing layer parameters.
2017-07-05 19:15:32 +02:00
Clément Foucault
f6c739cbcd Eevee: Volumetrics: Add Light contribution clamping.
This avoid too much variance at light centers and remove some noise.
2017-07-05 19:14:50 +02:00
Clément Foucault
031a4d5e22 Eevee: Volumetrics: Do not add anisotropy attribute, average it.
This makes no sense to add theses. In cycles, each volume node is computed separatly. In eevee only the combined parameters are evaluated and phase should be averaged in this case.
2017-07-05 18:31:43 +02:00
Clément Foucault
b5ee6dd9a3 DrawManager: Fix manipulator blend mode.
This was giving issue with volumetrics.
2017-07-05 18:29:40 +02:00
Clément Foucault
291b365e26 Eevee: Volumetrics: Add settings. 2017-07-05 18:28:48 +02:00
Clément Foucault
8b78a8d9bc Eevee: Volumetrics: Add support for Position Coordinates.
This enables texturing of the noise via procedural or baked textures.
Note that it gets quickly really heavy.
2017-07-05 18:21:06 +02:00
Clément Foucault
d5448eac6c Eevee: Volumetrics: Colored Transmittance support.
Render the transmittance in another color buffer and apply it separatelly.
It's a bit more slow because the upsample step needs to be done twice.
2017-07-05 18:20:19 +02:00