Code dealing with object copy of master collection was bugy in case one
of the new object copy would get a name lesser than the original object,
leading to new copy being inserted before original one in lists.
Maniphest Tasks: T79931
Differential Revision: https://developer.blender.org/D8656
RNA update function would only update objects from 'main' instantiated
collection, not those from sub-collections.
This should be comitted to 2.90 (and backported to 2.83 too).
Maniphest Tasks: T79935
Differential Revision: https://developer.blender.org/D8654
This RNA/BPY function was removed in c08d847488. For understandable
reasons really-- getting scene statistics from a string displayed in the
status bar is not exactly the best design. But we have committed to not
changing the RNA API too much for the 2.90 release, so we would like to
keep this functionality.
Differential Revision: https://developer.blender.org/D8604
Reviewd by: Julian Eisel
Issue introduced on fe045b2b77.
Since the stereoscopy compositing (anaglyph, ...) is only done for
viewports the VSE preview and compositor need to use viewports.
Reviewed by: dfelinto
Differential Revision: https://developer.blender.org/D8472
For 2.90 release this should not be exposed in the RNA API.
In master this needs to be ON by default, that's all.
Differential Revision: https://developer.blender.org/D8589
Final releases (including beta) should strictly show features that are
finalized to prevent loss of data, old API clanging around, and the
overall quality of the product (Blender) presented.
Note that rendering should never be affected by user preferences, so
this is only changing things in the UI level.
Development note: This is reset experimental UI on file load.
Also note: to hide RNA (needed for hair and particles) will be done as a
separate patch.
Differential Revision: https://developer.blender.org/D8606
One should be able to edit overridable IDProps values, but never their
settings/definitions.
Note that being able to add new IDProps to overrides is still a TODO.
Reported by Josephbburg (@Josephbburg) over blenderchat, thanks.
Some constraint-specific operators, like set/clear inverse matrix of
childof constraint, are also valid on original, linked/overridden
constraints.
Similar change to what was done to modifiers poll function a few days
ago.
Reported by Josephbburg (@Josephbburg) over IRC, thanks.
Changing line-width shouldn't scale cursor motion. Related to T79787.
Use dpi_fac for scaling curve error threshold & number button drag
threshold calculation.
Use 'dpi_fac' instead of 'pixelsize' to scale input sensitivity
based on the interface scale.
Also use dpi_fac for view zoom operator.
Thanks to @ISS for investigating.
Original sequence lookup failed, becase name changed in another thread.
Fix is same as 0471349c90df - stop prefetching before changing content
of seqbase.
I have covered more cases, and added assert so it is more obvious that
issue is in lookup, and it shouldn't fail.
Reviewed By: sergey
Differential Revision: https://developer.blender.org/D8592
When copying between a set RNA runtime property and an unset one, code
would not behave properly.
We have to also consider NULL 'override apply' callback pointer as a
valid 'use default override apply function' case.
Checks for header alignment didn't account for tool-header & header
having different alignment.
There is no reason to use a lookup function on the area
(ED_area_header_alignment) as we already have region.
Check the regions alignment directly, remove access functions.
The existing header flip detection didn't account for mixed
tool-header and header flipping & visibility between space-types.
Now alignment syncing handles any combination of header,
tool-header & footer flipped state, in a way that can be extended
to other region types in the future.
Many of these popovers could use a design pass in 2.91, but for 2.90 we
don't want to change any UI strings at this point, so the best way to
solve the cutoff text is to widen the popovers. Sadly this won't affect
popovers when other languages besides English have longer strings, but
solving that is a much larger task.
Another benefit is that tweaking sculpt / paint brush options feels much
less cramped with slightly wider popovers.
I only know of one string that is still slightly cutoff by default with
this patch, the "Max Element Distance" property of the pose brush in the
sculpt mode brush settings popover. But I didn't think it was worth
widening that popover more to deal with that one case.
Differential Revision: https://developer.blender.org/D8575
We have to explicitly enable fixed world space lighting. This was in
fact already done, but overridden by the code to sync the 3D View
shading settings to the VR view.
Mistake in cb578ca104. Before that, the extension vector was static,
to make sure the extension name strings wouldn't get destructed when
leaving the function. I didn't think that was an issue and couldn't
recreate one, because until the previous commit we wouldn't actually
add any extensions to the vector on Windows (the system I tested
with).
Use C++17's `std::string_view` now, which avoids the string copies
`std::string` creates for itself and thus its destruction when leaving
the local scope.
The OpenXR debug extension was disabled on Windows as a workaround. This
was an old leftover from when there was only the Windows Mixed Reality
runtime on Windows. The debug extension didn't work for it and we didn't
have a way to disable it just for Windows Mixed Reality.
Now it seems to work though, so we remove the workaround. If specific
runtimes still have trouble with the extension, we can disable it
specifically for these runtimes now.
Windows only workaround. I'll have to investigate Linux separately.
Steam's OpenGL compatibility is still new and doesn't work for us yet
(neither does it for standard OpenXR examples from what I've heard and
seen myself). We can work around that by falling back to our DirectX
compatibility layer.
Note that this DirectX compatibility still doesn't work for some
systems, see T76082.
Implementation note: Since the graphics binding extensions have to be
enabled before we can find out which runtime is in use (e.g. SteamVR vs.
Oculus, etc), we can now enable multiple graphics binding extensions but
settle for a single one to use later.
Once the SteamVR OpenGL backend works, we can remove this workaround
again.
Fixes T78267.
On VR session start with positional tracking disabled, the pose would
have an offset applied but it was supposed to start exactly at the
landmark position.
Issue is that we applied the offset to cancel out the position offset
reported by the OpenXR runtime incorrectly. We only want to do that if
positional tracking is enabled, because if not we don't even apply the
runtime's position offset. So we'd cancel something out that wasn't
there.
Since DATA_PT_sculpt_vertex_colors has its own poll() we need to call
the poll() of MeshButtonsPanel as well
Differential Revision: https://developer.blender.org/D8563
This icon mimics the details of the cloth brush icon while using the
frame style extablished for the other "filter" tools.
Differential Revision: https://developer.blender.org/D8467
It was always possible to set it to zero by typing in the value.
This new soft limit is more consistent with the fluid cache
and the Scene.frame_start property.
This was a regression in deaff945d0 which skips copying a mesh.
Dupli-verts/faces were not updated to account for this.
This supports iterating over edit-mesh vertices & faces,
since falling back to a full copy (as we do in some places)
will be slow while transforming geometry.
This commit looks as if it would change behavior with orcos,
since any edit-mesh deformation causes them to be assigned.
However in practice there is no functional change, details in comments.