Commit Graph

114277 Commits

Author SHA1 Message Date
Campbell Barton
07e2bd443e Fix bone "auto-name by axis" failure to clip long names
Failure to clip automatic-names meant named could end with a "." for e.g.

Error in [0] meant the clipped text was copied then
immediately overwritten.

[0]: 354e6b9c18
2022-04-26 13:46:04 +10:00
Campbell Barton
3221766820 Fix string escaping in override versioning and modifier renaming 2022-04-26 13:46:02 +10:00
Campbell Barton
a003547a37 Cleanup: unused return value warning 2022-04-26 13:46:00 +10:00
Campbell Barton
3ea6dbfe73 Cleanup: simplify text copying string operations
- De-duplicate txt_new_linen & txt_new_line.
- Don't accept NULL as input for txt_new_linen & txt_new_line
  (callers can pass in an empty string instead).
- Avoid duplicate strlen calls in txt_new_linen.
- Use memcpy when the length of the string is known in txt_delete_sel &
  BKE_text_load_ex.
2022-04-26 13:45:59 +10:00
Hans Goudey
98ad294d17 Fix: Correctly copy and update curve type counts cache
Missing from f431be224f.
2022-04-25 18:48:35 -05:00
Hans Goudey
96834a7bac Fix T97595: Modifier attribute output broken for vertex groups
`attribute_try_create` didn't understand that the vertex group
attribute already existed because it only looks for names in custom
data layers when the domain matches. Using `attribute_exists`
unfortunately requires another loop through all attribute names,
but that should be optimized separately in the future anyway.

Differential Revision: https://developer.blender.org/D14756
2022-04-25 16:44:30 -05:00
Hans Goudey
3b4b2bcb13 Cleanup: Remove redundant vertex normal dirty tags
Applying the coordinates already tags the normals dirty
2022-04-25 16:30:06 -05:00
Joseph Eagar
c20b99b70c Vertex Paint: Fix brush color space
The brush color wasn't being converted
to scene linear space properly.
2022-04-25 13:24:22 -07:00
Joseph Eagar
a8331d8c9d Cleanup: remove unused function parameter 2022-04-25 13:14:07 -07:00
Joseph Eagar
2bc0e8d304 Fix T81452: Incorrect trim lasso radius
Added a fallback path to compute the
cursor radius for when the stroke
starts over a blank area of space
(in which case SCULPT_cursor_geometry_update
fails).
2022-04-25 13:12:04 -07:00
Hans Goudey
891268aa82 Mesh: Make vertex normal property read-only
This commit makes the `MeshVertex.normal` property read-only.
In practice it already was, since the value could be overwritten at any
time if code requests updated normals, so this just clarifies that
position and avoids misleading users.

Differential Revision: https://developer.blender.org/D14696
2022-04-25 14:50:57 -05:00
Hans Goudey
8e1b16534d Fix: Incorrect implicit enum conversion
Hardcode Catmull Rom curves for now, since nothing else is implemented.
2022-04-25 14:48:14 -05:00
Hans Goudey
2fd8fa8f84 Geometry Nodes: Add "Named" to "Remove Attribute" node name
The goal is to be consistent with the other two nodes that deal with
named attributes. Ref T97512
2022-04-25 14:45:12 -05:00
Joseph Eagar
42878ffc26 Fix T97597: vertex paint initialization was
called by weight paint mode,
	    causing a crash
2022-04-25 12:32:03 -07:00
Joseph Eagar
38eed4ada3 Fix T97553: SCULPT_handles_colors_report called for non-sculpt brushes 2022-04-25 12:26:02 -07:00
Joseph Eagar
296d734344 Sculpt: Remove hardcoded setting of
auto-iteration property in mask filter

Note: Auto-iteration is still set manually
for increase/decrease contrast.  These should
probably become their own operators.
2022-04-25 12:15:48 -07:00
Joseph Eagar
185d9627b3 Fix T97423: Make mask filter less confusing
by showing redo panel.

The A hotkey has "auto iteration" enabled by default,
which calculates the number of times to run the filter
using a heuristic based on vertex count.

To make clear to the user what is going on the redo
panel is now shown for the mask filter operator.

NOTE: I discovered the source of the bug where sculpt
operators' redo panels were greyed out.  The name
fed to SCULPT_undo_push_begin must match the operator
name.  I've added a comment in sculpt_intern explaining
this.
2022-04-25 12:07:55 -07:00
Hans Goudey
f431be224f Curves: Cache the number of curves of each type
Remembering the number of curves of every type makes it fast to know
whether processing specific to a single curve type has to be done.
This information was accessed in quite a few places, so this should be
an overall reduction in overhead for the new curves type.

The cache is computed eagerly, in other words every time after changing
the curve types. In order to reduce verbosity I added helper functions
for some common ways to set the types.

Differential Revision: https://developer.blender.org/D14732
2022-04-25 13:40:07 -05:00
Julian Eisel
845e2ed3a2 Cleanup: Use const for smoot scrolling function 2022-04-25 18:15:14 +02:00
Germano Cavalcante
e99cb91530 Transform Snap Refactor: dedicate ghash to different SnapData types
Changes:
- Remove `BLI_memarena` (Use `MEM_cnew` and `MEM_delete` to allocate cached data)
- Implement `snap_object_data_mesh_free_ensure` and `snap_object_data_editmesh_free_ensure` and skip need to get original key Object for editmesh data
- Use `BMEditMesh` as key for editmesh `Ghash`
- Make a better distinction between `SnapObjectData`s. (`SnapData_Mesh` and `SnapData_EditMesh`)
2022-04-25 12:40:01 -03:00
Germano Cavalcante
d30f701e84 Cleanup: Turn some 'eTFlag' into macros
Some of the enum values are a mixture of others and make it difficult
for the IDE to identify them.

Separating these values makes debugging easier.
2022-04-25 12:35:56 -03:00
Germano Cavalcante
35dc4ba9e2 Fix T97401: Snap options ignored for Nurbs surfaces
The editing data of a `SURF`s is similar to that of Curves and should be supported for snapping.

But unlike Curve objects, for snapping, only support the nurb points if the object is in edit mode.

This matches the solution for Meshes and avoids having to create a kind
of "boundbox" for the SURF nurb points.
2022-04-25 12:35:55 -03:00
Jacques Lucke
6963703801 Nodes: show overlays in node editor even when nodes are collapsed 2022-04-25 16:39:13 +02:00
Jacques Lucke
2b3f7c6481 Geometry Nodes: improve attribute dependency overlay
* Adjust width based on node width, necessary to make the longer name below work.
* Show "X Named Attributes" in the overlay.
* Use "Accessed named attributes" in the tooltip.

Differential Revision: https://developer.blender.org/D14751
2022-04-25 16:28:26 +02:00
Jacques Lucke
09710d5f2a Geometry Nodes: show timing overlay above attributes overlay 2022-04-25 16:03:34 +02:00
Jacques Lucke
26afa23b3b Fix: use natural string sorting for attribute names 2022-04-25 16:00:58 +02:00
Sybren A. Stüvel
c2751f8a11 Cleanup: fix unused variable warning in paint_vertex.cc
No functional changes.
2022-04-25 16:00:15 +02:00
Jacques Lucke
654bc35bc8 Geometry Nodes: improve ui when trying to remove built-in attributes
* If removing an attribute failed (even though it exists), don't log it as being used.
* Make warning message a bit more informative.

Differential Revision: https://developer.blender.org/D14750
2022-04-25 15:52:38 +02:00
Pratik Borhade
0a86ab6639 Fix T96925: Fast diagonal movement in walk navigation
View moves faster with two active directions.
This is probably because `dvec` is not normalized when moving in two directions.
Normalizing this direction vector will fix the problem.

Differential Revision: https://developer.blender.org/D14729
2022-04-25 15:46:00 +02:00
Brecht Van Lommel
d2a01bb7cb Build: add autopep8 to bundled Python packages
For use in "make format" to automatically format Python code, see D14686.

Differential Revision: https://developer.blender.org/D14716
2022-04-25 15:45:03 +02:00
Brecht Van Lommel
0310638e94 Fix build error on Linux + Clang 10 after recent changes to BLI_any
Differential Revision: https://developer.blender.org/D14749
2022-04-25 15:38:20 +02:00
Sybren A. Stüvel
ab032fba39 CMake: harvest zero-level SO files
Zero-level is built as shared library at the moment, so better to harvest
`*.so*` instead of `*.a`.
2022-04-25 15:26:37 +02:00
Sybren A. Stüvel
42368f2ef4 Revert "CMake: add harvesting of fmt library"
This reverts commit 7c55a7ccca. `fmt` is
only a build-time OIIO dependency and doesn't need to be bundled with
Blender.
2022-04-25 14:37:01 +02:00
Sybren A. Stüvel
1640fbe7c6 CMake: add ^NANOVDB to variables to reset after library upgrade
Cycles needed this to build properly after switching to the newly built
libraries.
2022-04-25 14:28:06 +02:00
Sybren A. Stüvel
7c55a7ccca CMake: add harvesting of fmt library
The library was built with `make deps`, but not installed. Now it is.
2022-04-25 14:26:42 +02:00
Sergey Sharybin
b4a4004fb1 Fix memory leak in cryptomatte
Since cbf033c055 the `matte_id` will be allocated in the node
storage for the forward compatibility purposes. However, this
field was never freed, leading to memory leak.

Causes annoying popup on macOS when running Cycles tests,
for example render_passes_cryptomatte_asset.blend

Differential Revision: https://developer.blender.org/D14728
2022-04-25 12:00:51 +02:00
Jacques Lucke
a2d32960b4 BLI: optimize constructing new virtual array
Differential Revision: https://developer.blender.org/D14745
2022-04-25 11:51:34 +02:00
Brad Clark
c63d64a2ce NLA: Add Bake Action to the NLA edit menu
Add Bake Action to the NLA edit menu to aid discoverablity and allow
people to understand that Bake Action is part of working with the NLA.

Part of the NLA road map improvement project for the Animation Module.
This was a community request to add access to the Bake without needing
to turn on developer tools in the preferences and then use search in the
NLA for bake.

It seems this was always intended, as the operator is called `nla.bake`.

Reviewed By: sybren

Differential Revision: https://developer.blender.org/D14575
2022-04-25 11:42:46 +02:00
Campbell Barton
416ef3b6b2 Cleanup: spelling in comments 2022-04-25 16:37:42 +10:00
Campbell Barton
0efe581a5b Cleanup: add missing doxy sections in customdata 2022-04-25 16:34:28 +10:00
Richard Antalik
29b9187b32 VSE: Update first thumbnail when moving handle
When handles are moved, job is created only for strips that need to
update first thumbnail.

ref T91618
2022-04-25 04:34:15 +02:00
Jacques Lucke
17eb8a9ceb Cleanup: remove special cases for getting internal span or single
Those are handled in the called function already.
2022-04-24 14:33:33 +02:00
Jacques Lucke
dc7f88fd15 BLI: prioritize detecting single values higher than detecting spans
In some contexts, single values can be handled more efficiently than spans.
2022-04-24 14:32:03 +02:00
Campbell Barton
bba757ef81 Cleanup: various minor changes
- Add missing doxy-section for Apply Parent Inverse Operator
- Use identity for None comparison in Python.
- Remove newline from operator doc-strings.
- Use '*' prefix multi-line C comment blocks.
- Separate filenames from doc-strings.
- Remove break after return.
2022-04-24 13:41:03 +10:00
Campbell Barton
a6504aa64b Cleanup: clang-format 2022-04-24 13:41:03 +10:00
Campbell Barton
99fff90eab pyproject: remove settings that cause other uses of autopep8 to fail
While the ability to run `autopep8 .` to format Blender's Python code
is handy, the settings to perform this can conflict with other uses
of autopep8 (which editors may use to auto-format on save).

Some arguments now need to be passed in, e.g:

    autopep8 . --in-place --recursive --jobs=0

We'll likely include this in `make format` convenience target so the
details for invoking autopep8 shouldn't be an issue in the long term.
2022-04-24 13:41:02 +10:00
Lukas Stockner
c486da0238 Mikktspace: Reduce number of data queries to caller
The current code for computing tangents is not exactly fast.
This has been a long-standing issue, and recently came up again with T97378.

The main bottleneck is fetching the mesh data, since it's handled through a callback system and each vertex might have its data queried dozens of times.

I've tried a lot of things to optimize `mikktspace.c`, but unfortunately most weren't that useful:
- Vectorizing SVec3 gives a ~5% speedup, but I'm not sure if the additional ~70 lines of code are worth it
- Keeping an internal copy of the data instead of re-querying all the time helps a lot (~50-60% time reduction), but requires a lot of extra memory (~100 byte per face)
- Going C++ and replacing the internal quicksort with std::sort shows no difference
- Restructuring the entire file to be a header-only library so that the callbacks can be inlined gives ~10% reduction, but is a major change and deviation from the original library

In the end, two simple fixes that actually help remain:
- Don't re-query the number of faces in each loop iteration
- Don't bother looking for identical vertices if there's only one vertex with that hash

With this, time for the test case in T97378 goes from 6.64sec to 4.92sec. It's something I guess.

I feel like completely refactoring this library would not be a bad idea at some point, but for now it does the job...

Differential Revision: https://developer.blender.org/D14675
2022-04-23 15:09:41 +02:00
Howard Trickey
cfce5a32a7 Fix a failing bmesh_bevel test by fixing buffer overflow.
The uv fix just submitted had a bug where I forgot to wrap around
after adding 1. This apparently worked anyway in a debug build
but not in release build, hence the buildbot tests were failing.
2022-04-22 22:39:05 -04:00
Brecht Van Lommel
6787cc13d4 Bake: add UDIM tile baking support
Works for both Cycles and multires bake. Triangles are baked to multiple
UDIM images if they span across them, though such UV layouts are generally
discouraged as there is no filtering across UDIM tiles.

The bake margin currently only works within UDIM tiles. For the extend method
this is logical, for the adjacent faces method it may be useful to support
copying pixels from other UDIM tiles, though this seems somewhat complicated.

Fixes T95190

Ref T72390
2022-04-22 23:15:45 +02:00
Brecht Van Lommel
bdc537e0a7 Fix deprecation warning when building with OpenVDB 9
Based on patch by Sebastian Parborg.
2022-04-22 23:15:41 +02:00