When using `Lazy Connect`, the operator currently also considers sockets that are hidden.
This causes unintentional socket connections and requires to use the operator with the
menus for manually picking sockets which is slower and defeats the purpose.
Videos in PR.
This PR fixes that by not considering the hidden sockets.
Pull Request: https://projects.blender.org/blender/blender/pulls/145316
This is replaced by geometry nodes, where volumes can now be generated from
point clouds and meshes with more control, and more efficient rendering as a
sparse volume.
No backwareds compatibility is provided, as this would be complicated, and
probably this feature was not used much in the past few years.
This node was supported in Cycles only, not by EEVEE.
Pull Request: https://projects.blender.org/blender/blender/pulls/140292
- Operator descriptions use tip_() since they will be displayed in
tooltips.
- Extension messages:
- Split "(Add-on|Theme) \"{:s}\" already installed!" into two
messages.
- Use rpt_() to translate error messages.
- Restore core add-on name and description translation.
- Use DATA_ to translate paint material slot name, so that translation
happens only if the user enabled it for user-created data.
- Node Wrangler contains functions used to build operators' poll
methods. This change allows them to be properly translated by using
str.format() instead of f-strings, and explicit extraction with
tip_().
Pull Request: https://projects.blender.org/blender/blender/pulls/123795
Many operator buttons in Node Wrangler used custom texts defined
elsewhere, but the translation context in this case is "Operator". It
should be using "Default" instead.
Attribute nodes in the shader editor should never be translated
because their name is user data.
Some button labels were switched to title case.
"Dodge" and "Burn" were renamed to "Color Dodge" and "Color Burn"
respectively, to match the item name from the actual node.
The "Frame Selected" operator now uses Node translation context, to
distinguish from the other operator of the same name which means
"Place selected in view".
Pull Request: https://projects.blender.org/blender/blender/pulls/123403
Making node wrangler a core add-ons means that it will ship with Blender, but it still has to be enabled explicitly. It won't be available on the extensions platform anymore.
We'll still continue to move parts of its functionality out of the add-on into default Blender. However, that takes a little bit longer, because we need to go over the design and code quality in more detail first. Once, the most important functionality (#121749) is merged, the remaining node wrangler features can be put on the extensions platform.
Ref !122557