Commit Graph

142195 Commits

Author SHA1 Message Date
Jacques Lucke
0c2a70e970 Fix: crash using Edit Minimum Distance operator
This fixes two crashes related to freeing the operator data incorrectly and too early.
2024-11-02 12:17:41 +01:00
Campbell Barton
a05345e139 PyDoc: various corrections to function doc-strings
Add missing arguments, corrections & remove unchecked type info.
2024-11-02 17:48:21 +11:00
Campbell Barton
4df285ccd5 Cleanup: move function comments into headers or implementation notes
For C/C++ doc-strings should be located in headers,
move function comments into the headers, in some cases merging
with existing doc-strings, in other cases, moving implementation
notes into the function body.
2024-11-02 17:27:09 +11:00
Campbell Barton
c5222a3953 Cleanup: quiet variable unused warning 2024-11-02 15:43:29 +11:00
Campbell Barton
99387c0749 Cleanup: spelling in comments, docs & error 2024-11-02 15:43:27 +11:00
Campbell Barton
c056d03f93 Cleanup: move binary operator to line end in Python scripts 2024-11-02 15:43:26 +11:00
Campbell Barton
d9badb73ca GHOST/SDL: map the GrLess key 2024-11-02 15:10:05 +11:00
Campbell Barton
e7e6bf1dfe Fix memory leak in mathutils.geometry.box_pack_2d
The set macro doesn't handle the reference count for existing values.
2024-11-02 15:08:42 +11:00
Hans Goudey
c38484107f Fix #129697: Crash renaming node interface input to empty string
Caused by trying to construct a `std::string` from `nullptr`.
2024-11-01 21:27:25 +01:00
Sean Kim
8151105e24 Fix #129645: Sculpt color attribute popover never active
With the brush assets project, many paint tools are no longer specified
by tool. To maintain functionality, this commit inspects the brush type
instead of hardcoding against the paint tool to ensure that no matter
which tool is being used, the UI displays correctly based on the brush.

Pull Request: https://projects.blender.org/blender/blender/pulls/129654
2024-11-01 19:23:16 +01:00
Julian Eisel
a859ed1130 Fix: All asset library not refreshed as available libraries change
Fixes #128751.

As asset libraries were added or removed (through the UI or BPY), the
"All" asset library wouldn't refresh to reflect the changes. In general
this wasn't handled well. Even a manual refresh wouldn't give the right
result.

There were multiple issues really:
- Only the first load of the "All" library would query the preferences
  for the available libraries. Further loads would only refresh the
  catalogs, ignoring any added/removed libraries.
- Operators and BPY functions didn't clear the asset libraries to
  enforce a re-fetch.
- When clearing an asset library, the "All" library wasn't cleared in
  some cases, it would show the old state still.
- The API function to clear an asset library's asset list would not
  clear the storage of asset browsers so they wouldn't refresh. It makes
  no sense to only do one, so let the API handle both cases.

The way we handle asset library updating could be improved generally,
and be more internal to the asset system. For now this explicit clearing
seems fine.

We also need to handle removal of libraries better still, I think they
remain in memory.

Pull Request: https://projects.blender.org/blender/blender/pulls/129541
2024-11-01 18:02:54 +01:00
Julian Eisel
a641001207 Fix: UI previews don't refresh outside of properties editor
The preview template (`UILayout.template_preview()`) to display previews
for materials, textures or similar would only work correctly in the
Properties editor. This had explicit logic to trigger rerendering on
changes. When displaying such previews elsewhere (e.g. in the 3D View
sidebar), the only way to have changes reflected would be by resizing
the preview.

This fix makes sure such previews are tagged as dirty and refreshed on
changes to the underlying ID. We do this the same way as tagging the ID
previews as dirty, through a function called by the dependency graph for
such updates.

Pull Request: https://projects.blender.org/blender/blender/pulls/129641
2024-11-01 15:25:24 +01:00
Hans Goudey
37e35147d8 Fix: PanelType unregister potential use-after-free
There are two issues here. First, the instanced panel freeing uses
the panel type after it's been freed a few lines up in this function.
Second, while panel types are registered for a single space type,
there are cases where they're used in multiple space/region types
anyway. Because of that, removing the dangling pointer of the freed
type from just the registered region & space type combination isn't
enough, we need to process all regions.

Pull Request: https://projects.blender.org/blender/blender/pulls/129676
2024-11-01 12:14:44 +01:00
Jason Fielder
7fbc9e9428 Fix: Metal: Memory leaks identified by Instruments and Xcode memory graph.
Running Xcode memory graphs and the Instruments tools revealed
memory leaks caused, in the main, by over-retained objects.
This removes the unnecessary 'retains' and adds some asserts
to guard against over-retaining in the future.

There are a few memory leaks remaining involving PyUnicode_DecodeUTF8
but I am unable to identify the cause of these at this time.

Authored by Apple: James McCarthy

Pull Request: https://projects.blender.org/blender/blender/pulls/129117
2024-11-01 11:56:51 +01:00
Richard Antalik
9ef6136865 Fix #126273: Retiming movies with mismatched FPS is broken
There were lot of places, where timeline frame was incorrectly
mapped to frame index.

For deleting transitions, internal  function `seq_retiming_add_key`
was added. It can work in frame index domain directly. This is to avoid
adding more complexity, since key positions are stored and re-created
later. Going  through index to frame and back to index would introduce
float precision errors.

Pull Request: https://projects.blender.org/blender/blender/pulls/129305
2024-11-01 02:07:53 +01:00
Richard Antalik
ba59908dc8 Fix #129226: Retiming transition to faster speed does not work
Caused by comparing speed of segment before transition and transition
itself. It should compare speed of segment after transition instead.

Pull Request: https://projects.blender.org/blender/blender/pulls/129610
2024-11-01 02:06:44 +01:00
Richard Antalik
d50d1e757b Fix #129583: Retiming controls are drawn even if strip is too small
Hide retiming controls if strip height or width is smaller than
threshold.

Pull Request: https://projects.blender.org/blender/blender/pulls/129612
2024-11-01 02:04:59 +01:00
Christoph Lendenfeld
d31ec42d24 Fix #129606: inserting keys not deselecting other keys in certain case
The issue was that when inserting a key, other keys weren't deselected
even though that feature was implemented with 6ef77a0d22
That only happened if no FCurve channel was selected in the channel list.

It turns out, that the intent of using the animfilter flags from
the editor was wrong. The animfilter code already checks the editor
flags based on the `bAnimContext` that is passed in.
In fact the drawing code itself has hardcoded flags.

So the fix is to use hardcoded flags as well.

Pull Request: https://projects.blender.org/blender/blender/pulls/129636
2024-10-31 17:39:25 +01:00
Patrick Mours
5804a1cc2c Fix #124200: OptiX error when updating 3D curves in viewport rendering
Changing 3D curve properties while viewport rendering was active
resulted in an error, because Cycles would attempt to update the
acceleration structure containing the curves, but that acceleration
structure was built without the
`OPTIX_BUILD_FLAG_ALLOW_UPDATE` flag allowing updates. This
fixes that by adding the flag to all curve build inputs.

Ideally could just use the same flags as for other build inputs and
differentiate between viewport and final rendering (based on
`bvh_type`), but that's not currently an option since the same flags
have to be specified to query the curve intersection module in
`load_kernels()`, where that differentiation is not known. See also
commit 5c6053ccb1.

Pull Request: https://projects.blender.org/blender/blender/pulls/129634
2024-10-31 17:21:30 +01:00
Falk David
50f01f4dce Fix #129252: GPv3: Primitive tool doesn't write to fill_opacity attribute
The primitive tool didn't write to the `fill_opacity` attribute meaning that primitives wouldn't
show up correctly when using fill materials with a strength < 1.

The fix does multiple things:
* Make sure to create and write to the `fill_opacity` attribute if necessary.
* Remove the `skipped_attribute_ids` function and build the set of attributes to skip
   where the attributes are written to. This is more flexible.

Pull Request: https://projects.blender.org/blender/blender/pulls/129644
2024-10-31 17:10:48 +01:00
Falk David
7e87da72ab Fix #129637: GPv3: Python: add_points raises exception
Introduced by 68c665ffa1.
This fix forgot to change parameters of `GreasePencilStrokePointSlice`
in `add_points`.
The fix also adds a test for `add_points` and `remove_points`.

Pull Request: https://projects.blender.org/blender/blender/pulls/129640
2024-10-31 16:22:44 +01:00
Falk David
ed50dd0efe Fix #129295: GPv3: Snap Cursor to Selected includes locked layers
Snapping the 3D cursor to a grease pencil selection would include
locked layers in the computation of the centroid. This is inconsistent
with 4.2.
The fix makes sure that we skip over layers that are locked.

Pull Request: https://projects.blender.org/blender/blender/pulls/129639
2024-10-31 16:19:13 +01:00
Alaska
c2f93e0f68 Cycles: Remove support for Vega in Cycles AMD HIP backend
This commit removes support for Vega GPUs from the AMD HIP backend of
Cycles. This is being done as:
- AMD no longer provides official support for Vega GPUs in their
ROCm software.
- Vega GPUs have rendering artifacts on all supported platforms,
and as a result of the reduction of support from AMD, are unlikely
to be fixed. Rendering artifacts include.
  - The incorrect shading of volumes (Windows and Linux)
  - Missing intersections on many meshes with HIPRT
  - Crashing rendering subsurface scattering materials (Linux)
  - And more.

Pull Request: https://projects.blender.org/blender/blender/pulls/129523
2024-10-31 16:04:54 +01:00
Falk David
e6ade18707 Fix #129266: GPv3: Layer Groups hide masks by default
Previously, we initialized the layers and groups to hide masks.
For layers this makes sense, because they don't have any masks
by default, but for groups it makes more sense to show masks
by default for all the layers inside.

Pull Request: https://projects.blender.org/blender/blender/pulls/129528
2024-10-31 15:38:54 +01:00
Falk David
ab3186120c Fix #129239: GPv3: Python: Vertex color is initialized as white
The default value for `FLOAT_COLOR` attributes is white. We can't
change this default easily.
This fix will initialize the attributes accessed through the high-level
python API with their expected default value. In the case of
vertex colors, this is fully transparent black.

Pull Request: https://projects.blender.org/blender/blender/pulls/129638
2024-10-31 15:37:02 +01:00
Hans Goudey
e65f48e8e2 Fix #128938: Crash duplicating paricle system in particle edit mode
In lieu of fixing the root cause, this commit requires the object to be
in object mode to duplicate particle systems, which works around the
issue because the problem is with particle edit data. This is a pragmatic
choice to focus development efforts on replacing the particle system.
2024-10-31 15:16:09 +01:00
Julien Duroure
1f5d24fe0d glTF exporter: Fix some UDIM export
- Do not export tiles if no vertices in it
- fix check jpg & webp detection for udim textures
2024-10-31 15:11:51 +01:00
Julien Duroure
912c85bb9d glTF exporter: Fix #129407 - fix crash when step is != 1 and actions are not aligned
Example:
Step is 3
Action starts at 1, so the action will try to export frames 1 / 4 / 7 / 10, etc...
But full object backing is enable, and scene starts at 0.
So cached data are on frame 0 / 3 / 6 / 9 / 12, etc...

When we are trying to export the action on armature after the full bake on empty, we are trying to retrieve frame 1, but cache was on 0 / 3 / 6 / 9
2024-10-31 14:52:55 +01:00
Sergey Sharybin
e5a4beb518 Fix #129476: Dual GPU - Bake to Color Attribute Crashes Blender
Various changes to avoid division by zero.

Also avoid invokaiton of kernels with zero work size: CUDA reports an error
in such cases.

Pull Request: https://projects.blender.org/blender/blender/pulls/129633
2024-10-31 14:47:59 +01:00
Hans Goudey
443cb9ff9e Fix #128945: Crash switching modes after duplicating particle system
The particle system's mirror cache wasn't cleared on the new system,
so it was freed twice when cleaning up all the particle edit mode data.
2024-10-31 14:31:24 +01:00
Julien Duroure
1d108b0d77 glTF exporter: Fix Regression #128807 - avoid spaming stdout
error log will go to stderr, and others to stdout
A new parameter in operator to set the loglevel from command line bpy.ops.export_scene.gltf(loglevel=logging.INFO)
If not set from the ops, value is -1, and is set, as before, from the bpy.app.debug_value
2024-10-31 14:28:40 +01:00
Julien Duroure
c872ae4959 glTF exporter: Fix regression exporting animated camera
Was introduced bu KHR_animation_pointer
2024-10-31 14:15:24 +01:00
Julien Duroure
d723afe49f glTF exporter: Fix regression exporting emission with texture
Regression was introduced by KHR_animation_pointer
2024-10-31 14:08:22 +01:00
Julien Duroure
2c67b22bbb glTF exporter: Remove some typing
This crashes bpy as a module (not sure why)
Cf #126807
2024-10-31 14:00:15 +01:00
Julien Duroure
0b3010d84c glTF exporter: Fix #128647: Make KHR_materials_variants a not required extension
This extension is enabled, but not required for reading the file
2024-10-31 13:53:51 +01:00
Julien Duroure
fb2edb17d9 glTF exporter: fix typo in hook name
Preventing having 2 hooks with same name at different places
2024-10-31 13:44:37 +01:00
Julien Duroure
16754328f6 glTF exporter: Manage alpha when performing RGB2BW conversion
Based on what is visually done in viewport
2024-10-31 13:39:04 +01:00
Julien Duroure
080877be6b glTF exporter: Fix #129548 - Regression - Export ShapeKeys when only Armature modifier
Set a custom property (ignore at export) that can identify and differenciate:
- evaluated mesh
- geometry node with SK
2024-10-31 13:27:37 +01:00
Julien Duroure
e04ac909b2 glTF: Set min Blender version 4.3
Because Draco lib is avaiable for bpy as a module only since 4.3
2024-10-31 13:18:08 +01:00
Julien Duroure
b25da97fef glTF: Fix #113469: enable Draco compression for bpy as a py module
By looking in correct directory for bpy module
This was of course already available for Blender itself since few years
2024-10-31 13:13:19 +01:00
Falk David
ab89e367da Fix #129518: GPv3: Crash entering edit mode with locked layers
Introduced with 5fff95f519.
There were several issues:
* The indices into `edit_points_vflag` are incorrect. They need to be offset
  by the start offset of the drawing.
* The code was writing to `edit_points_vflag` even if the layer is locked.
  But the size of the `edit_points_vflag` buffer is not counting locked layers.

Pull Request: https://projects.blender.org/blender/blender/pulls/129625
2024-10-31 12:56:58 +01:00
Patrick Mours
3a36d638a5 Fix #127205: OptiX error with OSL material using wavelength node
The `osl_wavelength_color_vf` intrinsic was missing an implementation for
OptiX, causing a link error when attempting to load OSL shaders using the
wavelength node.

Pull Request: https://projects.blender.org/blender/blender/pulls/129372
2024-10-31 12:47:45 +01:00
Campbell Barton
2a2ad0c662 Fix error in recent fix for Rotate Edges
k
Commit [0] accidentally removed a check for edges not to rotate.

[0]: a0491899f0
2024-10-31 21:53:18 +11:00
Falk David
dc80fe879b Fix #129333: GPv3: Crash when selecting bezier curves
Introduced by 74129b648b.
The issue was that the code didn't check if the selection attribute
exists which it might not.

Pull Request: https://projects.blender.org/blender/blender/pulls/129623
2024-10-31 11:48:08 +01:00
Campbell Barton
7cbc94d835 Fix some exceptions in Python operators when poll fails 2024-10-31 18:50:03 +11:00
Campbell Barton
5b53ff078d Fix "Apply Modifier as Shape" ignoring Alt to apply to selected
The property was set & checked but the operator didn't define it.
2024-10-31 18:45:46 +11:00
Campbell Barton
a0491899f0 Fix "Rotate Edges" iterating over freed edges
Rotating an edge deletes the edge and creates a new edge
however these edges were being iterated over and had their indices
checked.

In practice this wasn't causing use-after-free errors because the
edges are part of a BLI_mempool, nevertheless using freed elements of a
memory-pool should be avoided.
2024-10-31 18:45:45 +11:00
Campbell Barton
29e184596e Fix error accessing invalid stack memory joining areas from a shortcut
Avoid relying on an area lookup with off-screen coordinates,
check if the properties were set instead.
2024-10-31 18:45:44 +11:00
Campbell Barton
2aeba0e8f1 Fix: MEM_freeN/MEM_delete mismatch with the image save operator 2024-10-31 18:45:43 +11:00
Campbell Barton
c9d19422f0 Fix memory leak in edit-font toggle style
FONT_OT_style_toggle returned `true` instead of the canceled flag
causing it to run as a modal operator which leak memory from it's
reports when called from Python.
2024-10-31 18:45:42 +11:00