This option sets the relative scaling factor to the amount set in the
scene "100%/75%/50%/25%" buttons. It's useful when you've got a fixed
background image, and want to do preview renders at a lesser
percentage, so you don't have to go and change the scale node each
time you change the %.
Also removed unnecessary use of a global from texture node.
* Added a new option to only calculate a certain number of frames before/after the current frame instead of defining a frame range. This is useful in certain cases on longer timelines, to be able to view the paths for certain regions quicker.
* When inserting a keyframe, if a bone already has path drawing on, the path for that bone will get automatically recalculated. More testing is required to see if there are any more cases where this would be useful. Also, a global setting to turn this on/off would be a good idea.
Todo (requested but not yet implemented):
* Parts of path before/after current frame could get drawn with different colours
Support for using the axes of a different object as the line of mirror
symmetry for a mirror modifier. As a nice consequence, this allows
"clipping" to arbitrary planes in editmode.
A fun example of using a couple of mirror modifiers and an array
modifier to easily make a nice flower type model is here:
http://bebop.cns.ualberta.ca/~cwant/chocolateC05.blend
'Twigs' - branch's added to the existing, made from blending existing branches into new ones.
Some user settings for scale, orientation randomness, number of twigs and recursive twigs.
- armature only - so when using weight groups for other things only armature groups are affected,
- Active only - so you can normalize all weight groups
Patch by: Roland Hess (harkyman)
For example, a constraint can be sub-targeted at the 50% (or 31.2% or 85% etc.) point of its target bone, giving you enormous rigging flexibility and removing the need for complex contraptions to do such things as:
- A bone whose base slides only between to points on a rig (CopyLoc with a variable, animated subtarget point)
- Bones that attach to multiple points along another bone (CopyLocs, each with a different head/tail percentage)
- Bones that need to stretch to a point midway between specific spots on two other bones (old way: too crazy to mention; new way: stretch bone between points on end bones, then another stretch to the midpoint of the first stretch)
It is only used for the constraint types for which it is relevant: CopyLoc, TrackTo, StretchTo and MinMax, TrackTo, and Floor.
Notes:
- This is accessed by the Head/Tail number-slider.
- This value can be animated per constraint
- The old "Copy Bone Tail" option for the CopyLoc constraint has been automatically converted to 1.0 Head/Bone values for the affected constraints
- In the code, this value is in the bConstraint struct, so it is available for all constraints, even though only a few implement it.
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Dynamic binding support. This means that the mesh can move _within_
the cage and still deform correct. If the mesh goes out of the cage,
don't expect correct result. Must be enabled with the 'Dynamic'
option, because it is slower and consumes more memory.
This is useful to use e.g. the cage mesh for main deformations and
still have shape keys for facial deformation working.
Old log Message:
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bug fix, when opening blender with a file (by double clicking or from the
command line) - the initial undo state would be set to the default scene.
So holding Ctrl+Z would go back to the default .B.blend rather then the
file that the user opened.
Tree From Curve,
- report error when nurbs or poly curves are used.
- don't throw errors when >4 branch's per segment are used. also try deal with this better. though no nice solution exists.
- default speed is 10x slower then before.
Was converting into a mesh and then doing location checks, to figure out what the radius should be and then interpolating. this was the slowest part of the script and it made a mesh every time.
Now use blenders bezier interpolation function and calculate points like blender does.
fixed a driver syntax error for the Z axis (typo)
- brought back the check for a valid relative base when selecting.
- kept the check for when file is saved too and warning message is printed to console instead of popping up.
Also fixed BLI_split_filedir overwriting parameter passed as const char*
* bugfix: calling imagebrowser with relative path results in non-existing dir
* cleanup: removed unneeded BIF_filelist_appenddir function
* added check for valid relative base when activating imagebrowser (like in filebrowser)
Now, when rotating along local axes of an object/bone with a copy-rot constraint that has offset on, the results are more predicatable. However, doing so with global axes is still in CrazySpace (TM).
This commit fixes the issue by disabling access to screens via the path input field.
Note that appending screens might actually be a useful feature to implement at some point.