The task_scheduler was not being explicitly freed, leading to
unpredictable behavior when the process was exiting. The test
would pass, but would sometimes segfault at process shutdown.
This adds an additional way to scrub the playhead, by holding Alt and dragging with the left mouse button, in addition to Shift-RMB.
It's easier to do this, especially with pen input. The other method is still kept, in case you have Emulate 3 Button Mouse enabled, in which case Alt-LMB pans the view
And of course, you can still scrub simply by dragging the playhead, without holding any modifier keys.
Right click select is unaffected.
After new dependency graph API this is no longer needed: all the access
to dependency graph is done explicitly.
Still leaving this flag for C, but that might also be gone in the future.
This was still a proof of concept tool needing further development. Hiding this for now.
It can return in future releases with further development.
See https://developer.blender.org/T57210 for details.
`BKE_collection_object_add_from()` would not check wether collections
were local or not... Trivial to fix.
Note that here I assume we do not use that function in some special
cases where we would like to edit linked datablocks. Think that is
reasonable stance, though.
these are about greasepencil vertices and in these spaces we are not
editing greasepencil objects.
Fixes T64861
Reviewers: antoniov
Maniphest Tasks: T64861
Differential Revision: https://developer.blender.org/D4901
thx @Gvgeo for adding the python/RNA case as well.
Reviewers: brecht
Maniphest Tasks: T64867
Differential Revision: https://developer.blender.org/D4902
Previously, if a boolean happened to use an icon there was no way
to make it display as a check-box from Python scripts.
The previous logic meant we ended up having to edit the RNA.
Since booleans with icons don't work well with the split-property layout
(now used for most of the interface).
Icons were being removed from RNA then added back using awkward Python
ternary expressions in the interface scripts.
The toggle argument now has an unset state (-1).
- toggle=True: no checkbox (emboss).
- toggle=False: always use a checkbox (no icon).
- toggle=(unset/-1): depends on the icon status, default as before.
Since toggle=False was default, this isn't used in existing UI logic.
This removes the extra highlighting of lights that are active as this is not supported
Differential Revision: https://developer.blender.org/D4903
Reviewed by Brecht Van Lommel
See T64324 for discussion of normals ui.
Consensus on blender.chat was to use Alt-N to pull up Normals Menu,
overwriting the old use of that key (Flip normals).
There are still shortcuts for Recalculate Outside and Recalculate Inside
which are likely the more common needs.
Now we always draw a roundbox behind the active object icon, and only change
the text color if the active object is also selected. This matches the 3D
viewport better.
More updates to Sequencer menus from Peter Fog.
- Rename Cut operators in the UI to be more clear
- Re-organize the context menu to be nicer and more useful
- Select menu is clearer
- other assorted fixes and changes for clarity
* Replace Log view transform with Filmic Log.
* Remove Rec.709, DCI-P3 displays that were incomplete and outdated.
* Remove outdated RRT and Film transforms, replaced by Filmic.
* Remove camera responsive curves that don't work with HDR colors.
* Rename Default view transform to Standard.
We're breaking compatibility now for 2.80, so that we can add future
improvements on a clean config.
Part of the code was contributed by George Vogiatzis in D4782.
Differential Revision: https://developer.blender.org/D4900
While this consistency is useful, green selection in edit mode does not stand
out as much as orange. This can cause problems for some users, it seems to
depend on the person. Overall the risk of making the change at this point in
the release cycle is too high.
This reverts commit 5827a47280.
See T64324 for discussion re improving normal editing ui.
As next step, remove the face_strength tool settings because
menu operator now includes that. Move face_strenth enum to
better place.
Remove normals toolbar panel because only thing left
(normal_vector) can stay hidden for copy/paste.
Remove add vector and multiply vector menu entries as
they are useless without ui method for specifying operand,
and they are very low utility operations anyway.