There was no good way to UV project from a camera with non-square view-border without it stretching the image (even using 'Correct Aspect').
While this isnt a bug its useful to do a UV projection without stretching the image, added 'Camera Bounds' option.
- Scopes in Sequencer were not drawing OK (drawing code assumed alpha)
- Histogram in Sequencer now uses same formula to quantify R G B as the
other histogram in Blender (per channel).
I seriously thought of dropping this, and add the same sidebar here as we
have for Image window. However, what stops me is that current code is
very optimized, and has OMP hints.
Will check instead on cleaner drawing here now.
After this revision BLI_stringdec worked incorrect
in cases there's no digits in original file name,
making head one character shorter than it should be.
Time to cover BLI with unit-tests?
Brought back old tools "Remove Gap(s)" and "Insert Gap".
It's actually one of the first tools I ever coded for it in 90ies, so useful!
* Remove Gap(s)
This checks if there's no strip at a given position, and slides all strips
together to the left, until the gap is closed.
- BackSpace key, remove gap at current frame (or first gap at right of frame)
- SHIFT+BackSpace, remove all gaps at or to right of current frame.
* Insert Gap
Shifts all strips to right of current frame with 10 frames. (Amount can be
set in Toolbar redo panel).
Project the triangle pair into 2d coords before measuring.
before/after - http://www.graphicall.org/ftp/ideasman42/beauty_fill_fix.png
note: I committed this r54403 but it caused eternal looping so I reverted for 2.66 release.
ran extensive tests and its not giving problems so re-applying this improvement.
- make it clear that navmesh visualize option only works in path mode.
- use 2 decimal places for motion-blur shutter speed (user request).
- use 'const' for some bmesh functions.
The way beauty fill was working was too fragile and prone to eternal loops,
Solution used is to is to store previous states and ensure edges don't get rotated back into those.
Also added an optimization to avoid testing the same edge rotation many times - using edge tags to only re-test edge rotations around areas that have been modified.
As those two properties do not need a custom set func, yet need recalc of strips drawing/positions in addition to usual rna_Sequencer_update() (cache invalidating), I renamed rna_Sequence_frame_change_update to do_sequence_frame_change_update, and made a new rna_Sequence_frame_change_update which is directly usable as RNA update func, and call both the strip and cache update funcs.
Thanks to Sergey for advices!
Now prefetching happens from cursor up to scene end frame
and then from cursor down to scene start frame.
Also disabled prefetching for non-unidistorted proxies
because of issues with timecodes (seek horribly fails
in some cases). This seek need to be fixed since it's
actually happens for manual timeline scrubbing as well,
but that's another story..
When trying to load file below actual sequence range
(like trying to load file for scene frame 10 when clip's
start frame is 20) first frame from file sequence is used.
Before this change first file used to be loaded for every
scene frame below start frame, which polluted memory with
unwanted data.
Now first frame would be loaded only once in this case.
- Theme color for the brush popup was not correctly coded. Now it follows menu item
style correctly, which also allows all the themes we have to give readable text.
- RMB cancel also added for slider buttons and the color picker.