Commit Graph

59580 Commits

Author SHA1 Message Date
Thomas Dinges
14c2bc53c0 Cleanup: Typos, typos everywhere. :D 2015-05-17 18:32:31 +02:00
Brecht Van Lommel
4139686817 Fix T44713: GLSL and BI inconsistency converting color to float node socket. 2015-05-17 18:18:04 +02:00
Brecht Van Lommel
3cff7768d5 Fix T44718: Cycles GLSL not working for NURBS objects. 2015-05-17 17:25:57 +02:00
Brecht Van Lommel
43ee3f4040 Fix T44739: OS X RMB emulation giving wrong mouse button release event. 2015-05-17 16:55:18 +02:00
Brecht Van Lommel
48ed2b6309 UV editor: make Ctrl+E menu with mark/clear seam, instead of always marking. 2015-05-17 16:54:14 +02:00
Sergey Sharybin
a622cdaad8 Buildbot: Make sure files are readable by www group 2015-05-17 19:28:12 +05:00
Joshua Leung
2b9d806432 Fix T44084 - Cursor gets reset after MMB scrolling in another area while in GPencil Continous Draw Mode 2015-05-18 02:25:32 +12:00
Joshua Leung
206f29c12c Fix T44685 - In grease pencil stroke editing, selecting points is offset by a few pixels
The problem was that it was aborting too early after stumbling across a point which
might fit within the bounds required. This commit improves the logic here to solve
this and a few other little bugs like that.

Disclaimer: There are still a few cases where it randomly ends up picking something
way off. However, this only seems to occur very sporadically, so it's hard to say
how bad the problem may be.
2015-05-18 02:03:39 +12:00
Campbell Barton
30b45d5591 BMesh: don't check winding for uv-vert-map
Made link-select separate front/back with projected UV's
2015-05-17 23:06:41 +10:00
Brecht Van Lommel
b68fa820d6 Fix T44715: crash compositing with undefined node due to re-save in older version 2015-05-17 13:44:22 +02:00
Porteries Tristan
3b359f1fea BGE: Fix T43761 No re-creation of display list after a mesh modification.
I also removed unused flags in RAS_ListRasterizer.cpp.
2015-05-17 12:53:57 +02:00
Bastien Montagne
4d45f47920 Fix T44737: Missing 'Spin' op entry in surface (NURBS) tools/menu. 2015-05-17 12:45:07 +02:00
Thomas Dinges
effb912061 Cycles Standalone: Expose various light settings. 2015-05-17 12:36:42 +02:00
Joshua Leung
dad2850cc5 Numeric Input for Pose Breakdowner/Slide/Push Tools 2015-05-17 22:28:25 +12:00
Thomas Dinges
347843f6fe Cycles Standalone: Update help screen. 2015-05-17 12:10:30 +02:00
Campbell Barton
f51fef63aa Fix own error deleting previews 2015-05-17 17:26:01 +10:00
Campbell Barton
847ec075eb Cleanup: pep8 2015-05-17 17:26:01 +10:00
Campbell Barton
02cbc3c1e0 Cleanup: indentation 2015-05-17 17:25:57 +10:00
Campbell Barton
daeb3069cf Cleanup: typos 2015-05-17 16:09:32 +10:00
Campbell Barton
6ba128129d CMake: correct file listing 2015-05-17 16:09:15 +10:00
Campbell Barton
60f60ed496 CMake: fixes for own checking script
don't error if generated files are missing.
2015-05-17 16:05:38 +10:00
Antony Riakiotakis
6c15f3044b Yet another attempt to fix Intel case for T43987 2015-05-16 23:09:11 +02:00
Tamito Kajiyama
dcacc54e07 Freestyle: Fix for stroke rendering performed with multi-views enabled.
Per-view Freestyle stroke rendering needs to be done without multi-views.
2015-05-16 23:59:14 +09:00
Tamito Kajiyama
4c0f0eb338 Fix T44691 Freestyle render crashes when Views is on (Blender Internal).
In pipeline.c the function add_freestyle() was supposed to be called once
per frame, but after the Multi-view merge the function are called as many
as the number of views.  There were however a few Freestyle parameters
that have to be initialized per frame, and initializing one of the
parameters for each view was causing double freeing of allocated memory
which was enough to result in a crash.
2015-05-16 23:59:11 +09:00
Ines Almeida
a49534ae48 setting some RNA defaults for nodes 2015-05-16 13:04:40 +01:00
Campbell Barton
dddb4f655c BMesh: link-select-pick now supports redo
Without this you can't change delimiter options without editing the keymap.
2015-05-16 20:53:35 +10:00
Campbell Barton
3aa4a0e787 BMesh: add UV delimit for select-linked, dissolve 2015-05-16 12:21:31 +10:00
Campbell Barton
05c4c2409e BMesh: add sharp edge delimiter 2015-05-16 10:18:38 +10:00
Campbell Barton
5cc55486ee BMesh: select linked, support other delimiters
Use same options as limited dissolve (adds material & winding)
2015-05-16 10:17:46 +10:00
Campbell Barton
1bb3d0d485 Select linked seam limit, now works for picking
Second half of fix for also T42510
2015-05-16 09:35:35 +10:00
Campbell Barton
eeadd19eb5 Cleanup: use define for playback frame limiter 2015-05-16 08:35:25 +10:00
Campbell Barton
80c0097210 Only initialize icons in background mode.
Also enable this for headless builds too.

Calling UI_icons_init would initialize matcaps, brushes etc...
2015-05-16 06:21:26 +10:00
Bastien Montagne
b931afe55e Fix new 'custom previews/icons' py feature crashing in background mode.
We want this even without UI, some scripts may use it in a background processing
mode to avoid too heavy process in actual 'user' blender...
2015-05-15 20:12:25 +02:00
Bastien Montagne
08f30ef31c Fix T44724: missing menu entries for 'view fit' (F) in clip/image editors. 2015-05-15 19:49:00 +02:00
Bastien Montagne
2d479421af Fix crasher in new lazy-rebuild outliner's treehash.
treehash must always been checked before used!

Reported on irc by sebastian_k and investigated by sergey, thanks!
2015-05-15 19:29:18 +02:00
Porteries Tristan
5dc22fbbfb BGE: Fix T41299 Group API for child object in dupli instance group. 2015-05-15 19:17:15 +02:00
Antony Riakiotakis
ce0d3112e4 Scene audio naming cleanup:
Remane sound_scene_handle to playback handle.
sound_scene_handle was a part of scene so we could see code like scene-
often in the same function.

If I understand things correctly, in audaspace lingo, the
playback_handle corresponds to a Reader while the scene_sound
corresponds to a Factory.

More cleanups will be done here later, but changing this now because my
brain hurts trying to remember which is which...
2015-05-15 16:51:46 +02:00
Porteries Tristan
3d658bf7a7 BGE: Fix stupid typo error in DupliGroupRecurse 2015-05-15 16:25:45 +02:00
Porteries Tristan
371e5f25a0 BGE: Cleanup : merge 3 loop in 1 in function DupliGroupRecurse. 2015-05-15 16:20:06 +02:00
Antony Riakiotakis
f4e8e70b5d Add really simple memory reduction scheme for internal animation player.
Holds 30 frames in memory. Could make it check memory instead but that
should suffice for now to make sure blender does not crash on me with
movie files.

Previously the system would load eveything in memory so something like
playing caminandes in player would swap after 30 seconds in local
computer.
2015-05-15 16:01:01 +02:00
Campbell Barton
31e96cbf96 Cleanup: style, spelling 2015-05-15 23:38:53 +10:00
Porteries Tristan
2fa4a48bce BGE: Fix T44700 mesh without material in blenderplayer.
If a mesh doesn't have a material we don't initialize the mSavedData in KX_BlenderMaterial to avoid crash.
2015-05-15 14:54:38 +02:00
Thomas Dinges
7c06190882 Cycles: Make animated seed a builtin feature.
For animations, you often want an animated render seed (noise pattern).

This could be done by e.g. setting a driver on the seed value.
Now it's a little checkbox, that can be enabled.

The animated seed is based on the current Blender frame and
the seed value itself. Simply enabling it, will already result in an animated
seed (different on each Blender frame), but it can be randomized further
by setting a different seed value.

Disabled per default, so no backward compatibility break.

Differential Revision: https://developer.blender.org/D1285
2015-05-15 13:54:59 +02:00
Antony Riakiotakis
e4c93dc7db Zoom to frame options, requested by the Hwoozeberry (dutch translation)
team.

There are 3 options here:

1) Keep range (previous behaviour)
2) Seconds - allows a specified offset in seconds around current frame
3) keyframes - zoom to include a number of keyframes around the cursor

Options 2 and 3 have their own properties to tweak the behaviour and all
options can be found in User Preferences->Interface under the 2D
viewports section.

Number 3 will probably need some refinement so commiting here for the
hwoozeberry team to test first.
2015-05-15 13:39:30 +02:00
Sergey Sharybin
c86a6f3efb Cycles: Enable CMJ for Intel/NVidia experimental split kernels
It is still disabled for AMD devices since can't test if it works fine
on this hardware.
2015-05-15 13:22:47 +05:00
Sergey Sharybin
c2b9f78415 Cycles: Pass __KERNEL_EXPERIMENTAL__ to OpenCL split kernels
Experimental feature set id currently unavailable for megakernel, it'll
require some changes to the cache system to distinguish cached regular
kernels from cached experimental kernels.

Currently unused, but some features will be enabled soon.
2015-05-15 13:22:47 +05:00
Sergey Sharybin
2ab909a88c Cycles: Make experimental kernel build option more generic
Previously it was explicitly mentioning it's NVidia kernel related option,
but in fact it's also handy for the OpenCL kernel.
2015-05-15 13:22:47 +05:00
Sergey Sharybin
c9e8888f87 Cycles: Disable bake OpenCL kernel for NVidia devices prior to sm_30
Driver fails to compile kernel in reasonable time for those devices here,
so for easier testing of the OpenCL split kernel work disabling bake kernel
for now.
2015-05-15 13:22:47 +05:00
Sergey Sharybin
960d7df56f Cycles: Pass device compute capabilities to kernel via build options
This way it's possible to do device-selective feature disabling/enabling.
Currently only supported for NVidia devices via OpenCL extension.
2015-05-15 13:22:47 +05:00
Sergey Sharybin
650fbd09f7 OpenCL wrangler: Add some of the extension defines 2015-05-15 13:22:47 +05:00