- Use unique_ptr instead of raw pointers
- Use Vector instead of a linked list
- Use a destructor instead of a free function
- Remove the space type template-- it's much clearer to copy functional code
Pull Request: https://projects.blender.org/blender/blender/pulls/117766
Image vectorscope is getting some visual updates (#116974), here make the
Sequencer vectorscope match the look fairly closely:
- Use same scaling factor for both U & V, instead of trying to use all
the texture space.
- Instead of drawing hexagonal area between color primary "pure" and
"75% saturation safe" points, draw a circle with colored background
and five inner rings.
- Indicate "75% saturation primaries" as wire rectangles with a text label.
Images in PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/117738
Without doing a stroke "manually", colorspace initialization on
UnifiedPaintSettings was never done.
This lead to wrong colors in the past, since modern CS code with OIIO
this also crashes.
Colorspace was added into UnifiedPaintSettings in 6f153046e0 to avoid
doing this when sampling the brush texture images [which is good], but
the initalization was done in `paint_brush_update`.
We dont need to have this called for every step (it was skipped anyways
after one run), so it seems we can move this out of `paint_brush_update`
and put this into `paint_stroke_new`.
Thx @RevDr for initial findings.
Pull Request: https://projects.blender.org/blender/blender/pulls/117756
The render shadow loop would always tag new casters to update
the tiles that were already rendered. This patch split the
caster tagging into it's own pass and move it out of the loop.
Also adds a needed `async_flush_to_host` to make sure the
statistic buffer is up to date.
For ARMATURE_OT_move_to_collection, when moving to a NEW collection,
title of "Move to New Collection" and confirm button that says "Move".
For POSE_OT_paths_calculate, title of "Calculate Paths for the Selected
Bones", confirm button text of "Calculate"
Pull Request: https://projects.blender.org/blender/blender/pulls/117741
Part of overall "improve image filtering situation" (#116980), this PR addresses
two issues:
- Bilinear (default) image filtering makes half a source pixel wide transparent
border around the image. This is very noticeable when scaling images/movies up
in VSE. However, when there is no scaling up but you have slightly rotated
image, this creates a "somewhat nice" anti-aliasing around the edge.
- The other filtering kinds (e.g. cubic) do not have this behavior. So they do
not create unexpected transparency when scaling up (yay), however for slightly
rotated images the edge is "jagged" (oh no).
More detail and images in PR.
Pull Request: https://projects.blender.org/blender/blender/pulls/117717
The root cause is still unknown. But replacing the
use of the depth texture by the hiz buffer fixes the
issue.
The issue was apparent on Linux + Mesa + AMD.
This adds a visual toggle for sculpt automasking in both regular and Grease Pencil modes.
If no automasking settings are used, use the icon `CLIPUV_DEHLT`, otherwise it is CLIPUV_HLT.
As it was agreed on in #117467
Addresses #102585
Pull Request: https://projects.blender.org/blender/blender/pulls/117649
Store the 'expanded/collapsed' state of the bone collection tree view in
the DNA data of the bone collections themselves. This way the tree state
is restored when loading the file.
This commit also adds some code to the abstract tree view classes, for
supporting synchronisation of the extended/collapsed state between it
and external data. It follows the same approach as the handling of the
active element.
RNA wrappers have been added to make it possible for Python code to
expand/collapse parts of the tree.
Library overrides are supported for this property, so the
expanded/collapsed state of linked armatures can be locally saved. If
there is no override, the `is_expanded` property is still editable;
changes will not be saved to file in that case, though.
Pull Request: https://projects.blender.org/blender/blender/pulls/116940
The function name "operator poll message set" is rather troublesome, as:
- the message is only used when the operator is disabled, and
- the message is shown if the operator is disabled by any means, and not
just limited to the `poll()` function returning `false`.
A better name would be `CTX_wm_operator_disabled_msg_set`, but refactoring
that is for another time. Now at least the behaviour is documented.
No functional changes.
- Adding new repositories now differentiates between "Online" & "Local"
where adding a local repository doesn't prompt for a URL.
- Support removing repositories and their files (uses confirmation
defaulting to "Cancel" to avoid accidents).
- Show an error icon next to repositories that have invalid settings,
these repositories are now ignored until the settings are corrected,
required fields are highlighted red when they're unset & required.
- Rename "directory" to "custom_directory" since an automatic path is
used when not set - created in the users scripts directory.
- Use toggles for custom-directory & remote URL instead of relying on
the value to be left an empty string for alternative behavior.
Bake items are generally identified by their (generated) identifier.
This allows changing the name and reordering sockets without breaking
baked data.
In the future we want to have some kind of Import Bake node that
ideally automatically creates its output sockets and names them correctly.
For that to work, the baked data has to contain the user-defined names
for each socket. Those names are not used yet.
This is a leftover from when there was a global option for transparent
shadows, but since it's now per material this makes no sense anymore.
Solution found by Olivier Maury.
Pull Request: https://projects.blender.org/blender/blender/pulls/117735
Based on the design of #102585, This PR replaces the MOD_MASK icon with
the CLIP_UVDEHLT icon to better communicate the intent of masking across
many areas of Blender. It also changes the Grease Pencil `invert` icons
to avoid conflicts with the CLIPUV_DEHLT & CLIPUV_HLT.
Pull Request: https://projects.blender.org/blender/blender/pulls/117467
* For materials with UDIM tiles support, get array and mapping in one call
* For viewers that can use render results, add a dedicated function
* Fix potential use of render results in stencil overlay and grease pencil
Pull Request: https://projects.blender.org/blender/blender/pulls/117563
Additional icons for face corner, pointcloud points needed for general
usage. Unselected camera, view locked, and view unlocked for #111076.
Changes to mod_mask for #117467. pointcloud_data changed only for
alignment change. Running Update Icons also changed mod_explode.
Pull Request: https://projects.blender.org/blender/blender/pulls/117732