When reviewing the render graph core PR, we discussed where specific
backend tests should be located. The code style is clear that it
needs to be located in a tests folder next to the code it tests.
This PR moved the tests folder from next to the files they test to
a tests folder.
Pull Request: https://projects.blender.org/blender/blender/pulls/120777
This happened when the buffer was bound as a SSBO as the
slot was not marked as used.
We do not tag the unbind as we never call `unbind` for
SSBOs. Also we don't track what target type the UBO is
bound to. This could be improved later.
- Removed ignored message ids as this is also part of vkconfig which should be used
This is also adviced by the Vulkan Tools WG.
- Also initialize logging when platform doesn't have debugging extensions.
Pull Request: https://projects.blender.org/blender/blender/pulls/120776
Avoid re-copying the scene when the scene is tagged for frame change.
For scenes with many objects scrubbing & jumping between first/last
caused noticeably worse performances.
Resolve by:
- Returning false from need_tag_cow_before_update when the recalc flag
is ID_RECALC_FRAME_CHANGE.
- Change deg_graph_tag_parameters_if_needed to consider
ID_RECALC_FRAME_CHANGE a clean flag.
Ref !104801
Support freedesktop file association on Linux/Unix via the command line
arguments: `--register{-allusers}` `--unregister{-allusers}` as well
registration actions from the user preferences.
Once registered, the "Blender" application is available from launchers
and `*.blend` files are assoisated with the blender binary used for
registration.
The following operations are performed:
- Setup the desktop file.
- Setup the file association & make it default.
- Copy the icon.
- Setup the thumbnailer (`--register-allusers` only).
Notes:
- Registering/unregistering for all users manipulates files under
`/usr/local` and requires running Blender as root.
From the command line this can be done using `sudo`, e.g.
`sudo ./blender --register-allusers`.
From the GUI, the `pkexec` command is used.
- Recent versions of GNOME execute the thumbnailer in a restricted
environment (`bwrap`) requiring `blender-thumbnailer` to be copied
into `/usr/local/bin` (synlinks don't work).
So thumbnailing copies the binary rather than linking and only works
when registering for all users.
Ref !120283
Caused by c5d855b497 `eyedropper_colorband_init` wasn't
updated for the change from `UI_but_funcN_set` to `UI_but_func_set`
in `colorband_buttons_layout`.
Now store the RNA pointer and property in the button itself to avoid
the error-prone use of `func_argN`.
by ensuring `KernelLight.lightgroup` is properly assigned in
`device_update_light()`. The value is later retrieved via
`lamp_lightgroup(kg, lamp)`.
`light_manager->device_update()` is called after
`background->device_update()`, so the background light group should
already been assigned when `device_update_lights()` is called.
Pull Request: https://projects.blender.org/blender/blender/pulls/120714
use available `film_pass_pixel_render_buffer()` to access the pointer
to the render buffer.
For shadow state, a similar function `film_pass_pixel_render_buffer_shadow()`
is created, because `shadow_path` instead of `path` is needed.
it is difficult to keep in mind when MIS weight is needed, better to
handle this logic in the lower-level functions.
This reduces code duplication in many places.
Continuation of 3d6bb6ce04
This 'alt' hotkey is captured in the modal map
`TFM_MODAL_PASSTHROUGH_NAVIGATE` in order to appear in the header.
But this modal map is not necessary.
Avoid unnecessary indirect includes for the module, which would slow
down compilation. Avoid "using std" which is generally not considered
good practice since it's helpful to see what namespace things are from.
This is just a general cleanup of the area. I was trying to understand
it better to reduce redundant mesh topology storage but finding that
some intermediate cleanups would be helpful to ease the change.
Pull Request: https://projects.blender.org/blender/blender/pulls/120743
With an addon like "animall" the `MeshVertex.co` property can be
animated. However, the animation system doesn't call the property's
update callback, meaning the cached normals aren't invalidated when
the positions change. In this case that is easy to fix by moving the
tag to the "set" callback, though that is not a general solution for
other properties where adding a "set" could cause a performance
regression.
Importing `COLLADAFW::MeshPrimitive::LINES` would assert trying to get
the `material_indices` (these are on the Face Domain -- which does not
exist here).
To resolve, early out if we know we handle LINES.
Probably didnt happen before 45cff837bc
Stumbled over this looking into !120737
Pull Request: https://projects.blender.org/blender/blender/pulls/120738
Exposed by 1ea169d90e
Colladas `MeshImporter::mesh_add_edges` is a copy from `mesh_add_edges`
in `source/blender/editors/mesh/mesh_data.cc` (done in 2c05190374 --
there is a comment to deduplicate this into BKE, but this wont be done
in this patch).
However, as time passed there have been additions to the later, namely:
- 353fe610ed (clearing the mesh runtime caches)
- 12becbf0df (altering selection handling, guess this can be ignored
here since collada generally does not seem to select geometry)
So in order to resolve, now also clear the caches for collada as in
353fe610ed (even though just the subset of just `mesh->runtime-
>loose_edges_cache.tag_dirty()` would also be enough).
Pull Request: https://projects.blender.org/blender/blender/pulls/120737
This is a cleanup / refactor to avoid using more LDS
and introduces 2 `barrier` calls instead.
All access to LDS are guarded behind accessor function
instead of Macro for readability.
This somehow fixes a GPU hang inside `tree_creature.blend`
when overlays (hdri sphere) are enabled + DoF.
Pull Request: https://projects.blender.org/blender/blender/pulls/120704
This PR adds a context function to consider all
buffer bindings obsolete. This is in order to
track missing binds and invalid lingering states
accross `draw::Pass`es.
The functions `GPU_storagebuf_debug_unbind_all`
and `GPU_uniformbuf_debug_unbind_all` do nothing
more than resetting the internal debug slot bits
to zero. This is what OpenGL backend does as it
doesn't track the bindings themselves.
Other backends might have other way to detect
missing bindings. If not they should be
implemented separately anyway.
I renamed the function to `debug_unbind_all` to
denote that it actually does something related to
debugging.
This also add SSBO binding check for OpenGL as it
was also missing.
#### Future
This error checking logic is pretty much backend
agnostic. While it would be nice to move it at
`gpu::Context` level, we don't have the resources
for that now.
Pull Request: https://projects.blender.org/blender/blender/pulls/120716
I added code in #120673 that included a line that is a no op. This
removes that code, replacing it with a comment to my future self why
I shouldn't do a particular thing that could break in an unlikely
state that won't happen for a while.
Pull Request: https://projects.blender.org/blender/blender/pulls/120728
Callers to RNA_struct_name_get_alloc weren't accounting for allocation
which is unlikely as the fixed sized buffers used in these cases were
large.
- CTX_data_dir_get_ex & context_path_add_generic
would use uninitialized stack memory.
- OverrideRNAPathTreeBuilder::build_path & ensure_entire_collection
would leak memory.
Removal of an unnecessary check for hidden "dot" files on Linux/Mac.
This check is not needed here because the same call is used earlier -
in filelist_readjob_list_dir - which would have set FILE_ATTR_HIDDEN
for dot files.
Pull Request: https://projects.blender.org/blender/blender/pulls/120711