Patch fixes versioning issue with NURBS files saved with Blender
version from commit 45d038181a to 0602852860 and opened with
Blender version from commit 0602852860. Cyclic Bezier NURBS
saved and then opened with Blender versions mentioned above
changed their shape.
Bug was reported in comments of T101160, circle problem.
Differential Revision: https://developer.blender.org/D16503
The weird code dealing with `MeshPrimitive` didn't increment the
material indices pointer for geometry types besides triangle fans.
Also use a proper accessor to avoid adding a duplicate material
indices attribute, just in case this code is used on existing meshes.
Selection range is +/-7 pixels to actual clicked position, but strip selection
was biased towards rightmost strip.
To make selection more intuitive, select closest strip to clicked position, and
stop iterating when strip intersects clicked pixel.
Reviewed By: sybren
Differential Revision: https://developer.blender.org/D15728
To override the default quality and filepath. After changes to unify the image
operator and this method, the quality changed from 75 to 90 to make both
consistent. However there was no way to lower the quality to match the previous
behavior, this adds support for that.
Ref T102421
The anims data is a runtime cache similar to the image buffer or GPU texture
and needs to be preserved through undo in the same way.
Found as part of D15042 development.
Ensure each graph material_function only evaluates the input links that are connected to it.
Differential Revision: https://developer.blender.org/D16425
Without this, a fatal error simply floods the stderr with the same
message without exiting.
Also add note on why reconnecting to the display server isn't practical.
OSD Lists as 0, 0, 0 this is due to opensubdiv_capi.cc not actually including
the OSD version header, so it's not getting the version define, and the code
in openSubdiv_getVersionHex is really well prepared to deal with any or no
version at all of OSD, catches the problem and returns 0, 0, 0
Given this file is only build when OSD is enabled we can just blindly include
opensubdiv/version.h here
Reviewed by: brecht
Differential Revision: https://developer.blender.org/D16398
rBa8f7d41d3898 added a "duplicate" check for being in curves sculptmode
unnecessarily afaict (`in_sculpt_curve_mode` in addition to the
previously existing `in_curves_sculpt_mode`).
Over time, the later evolved to also take into account the output of a
viewer node, see rBc55d38f00b8c (the previously existing
`in_curves_sculpt_mode` did not receive this).
This all results in the fact that selection is not drawn with a viewer
node (can be useful though, and there are separate opacity controls for
both selection and the viewer attribute, so these can be used/blended to
everyones liking).
So now deduplicate the check.
Differential Revision: https://developer.blender.org/D16467
It wasn't so obvious which functions were part of the GHOST API
and which system functions were utilities.
This convention was already in place but not always followed.
Add a non-blocking version wrapper for wl_display_dispatch_pending.
This uses roughly the same logic as Wayland_PumpEvents in SDL.
Noticed this when investigating T100855.
Note that performing a round-trip doesn't seem necessary from looking
into QT/GTK & SDL event handling loops.
This test is disabled for the following reasons:
This test is one of the longer ones in this suite (2979 out of 3559ms total)
and nothing is currently monitoring the performance, if this test were to be
20% slower one day, no-one would actually notice.
there are no asserts, the test actually cannot fail.
it's good to have some benchmark code, so like some of the other mesh
benchmark code, exclude it using an `#ifdef` guard so i can be easily
re-enabled when needed.
reviewed by: jbakker
Differential Revision: https://developer.blender.org/D16314
The "visibility_instances.blend" cycles test was failing..
The stack of dupli generator types added in e508de0417
wasn't "popped" correctly after recursive duplis were generated.
Show RGB value "1.000" instead of "1", jus like HSV mode. Also uses full labels
"Red", "Green" and "Blue" rather than the shortened labels "R", "G" and "B",
for both RGB and HSV.
Differential Revision: https://developer.blender.org/D14387
Previously the `CustomData_add_layer` function always returned
the existing layer data when used for types that can only have one
layer. This made it work like an "ensure layer exists" function for those
types. That was used in various places to make code more concise.
0a7308a0f1 changed that to always "recreate" the layer even
when it existed. Maybe this is more logical for an "add layer" function,
but that's not clear, and it breaks a bunch of existing code that relied
on the current behavior. Rather than spending a bunch of time going
through uses of the CustomData API, this patch resets the behavior
to what it was before, but adds an assert and a comment to help
avoid memory leaks and other issues. We should focus on moving
to the attribute API instead.
Differential Revision: https://developer.blender.org/D16458
Code in `deg_object_hide_original` uses the dupli object type to decide
whether to hide the original object. The geometry component system
changed the dupli object generator types, which made this not work.
To maintain existing behavior, maintain a stack of non-geometry-nodes
generator types while building the dupli list, and assign that to the
dupli object instead.
I think this code is on its last legs. It can't handle too many more
hacky fixes like this, and should be replaced soon. Hopefully that is
possible by using a `bke::Instances` type instead. However, this
bug is bad enough that it's worth fixing like this.
Differential Revisions: https://developer.blender.org/D16460
This random number is intended to be unique for every instance, however for
some cases with more than one level of nesting this was failing. This also
affected curves after they were refactored to use geometry sets.
For simple cases the random number is the same as before, however for more
complex nesting it will be different than before, changing the render result.
As part of rB3f91540cef7e, we already made `OB_MODE_SCULPT_CURVES` to be
allowed in `paint_curve_poll` (alongside `OB_MODE_ALL_PAINT`).
Now, to get the paintcurves transform systems to work with curves
sculptmode as well, we introduce this "additional case" in the
appropriate place in the transform system as well.
NOTE: as a next step, considering `OB_MODE_SCULPT_CURVES` to be
generally part of `OB_MODE_ALL_PAINT` is to be done (this might fix
another couple of bugs, but also has to be carefully checked in many
places, so this patch is just fixing this very specific case)
Fixes T102204.
Maniphest Tasks: T102204
Differential Revision: https://developer.blender.org/D16466
This was caused by rBc39eb09ae587e1d9. The optimization broke the case
when the socket is not in the provided node tree. Now there are two separate
functions, one that always does the slow check to see of the socket is really
in the node tree and a potentially much faster version when we are sure
that the socket is in the tree.
The viewport cleans up old subdivision buffers right after drawing.
During rendering this was not done and when rendering many frames
this lead to memory issues.
This patch will also clear up the GPU Subdivision buffers after any
offscreen render or final render. There is already a mutex so this
is safe to be done from a non main thread.
Thanks to @kevindietrich to finding the root cause.
The modifier needs a scene camera to work. Now
if the camera is not defined, there is a warning.
The optimal solution would be to use the `isDisabled` callback
but the callback function hasn't the scene parameter and to pass
this parameter is necessary to change a lot of things and now
we are focus in the next version of GPencil 3.0 and this change
not worth the work now.
The optimal solution will be implemented in the 3.0 refactor.
Related to T102375
Reviewed by: Pablo Vazquez, Matias Mendiola
The crash happened because the geometry nodes modifier is evaluated
before the node tree has been preprocessed. While there was a transitive
but non-flushing relation between these two depsgraph nodes.
However the relation between the modifier and the `ntree_output` depsgraph
node was ignored, because it had `DEPSOP_FLAG_NEEDS_UPDATE` *not* set
(which is actually correct, because not all node tree changes change its output).
Because this relation is ignored (e.g. in `calculate_pending_parents_for_node`)
the transitive relation is ignored as well.
The solution in this patch is to explicitly add this transitive non-flushing relation
to make sure the modifier only runs after the node tree has been preprocessed,
even when the node tree output has not changed. An alternative fix could be
to handle all links always but skip the execution of depsgraph nodes that are not
needed. This way all links are always taken into account. This solution would
require some deeper changes though and would be much more risky.
Also fixes T102402.
Some of the previous commits in Wayland related code added use
of this function, but did not update the dynamic loader. This
broke compilation of configurations which use dynamic loader
for Wayland (which is the official way oh how Blender is built).