Commit Graph

66044 Commits

Author SHA1 Message Date
Julian Eisel
1997b0f03c Use theme color for clearing viewport background
We'll obviously do more fancy stuff here later, but we don't have to look at pure blackness either ;)
2016-10-07 03:11:08 +02:00
Mike Erwin
1b4b4dfd0c OpenGL/GPencil: draw stroke-in-progress with new imm mode
We should revisit this later and use geometry shader to draw one continuous tapered stroke.

Part of T49043
2016-10-06 20:51:31 -04:00
Mike Erwin
fe654a93c7 Gawain: allow strips of 1 line, fans of 1 triangle
My initial tests were stricter than necessary, and blocked some valid uses. Fixed!
2016-10-06 20:51:31 -04:00
Mike Erwin
e01b1eac84 cleanup: C99, const, blank lines 2016-10-06 20:51:30 -04:00
Julian Eisel
553b4faac8 Merge branch 'master' into blender2.8 2016-10-07 00:22:21 +02:00
Mike Erwin
ffc46668c4 OpenGL: modernize gp_draw_strokes_edit
Single draw call per stroke!

Part of T49043
2016-10-06 17:41:23 -04:00
Julian Eisel
ec6b593072 Fix wrong separator line width after drawing vec icon
Was visible in Dynamic Context Menu add-on.
2016-10-06 22:45:12 +02:00
Dalai Felinto
ea89b4a918 Viewport: bring grid over to the new viewport
We will keep the old system working as long as we can. At the moment even the visibility flags we are getting from the old system. That will continue like this until we have decided on the new UI
2016-10-06 20:35:41 +00:00
Dalai Felinto
6b88f3118f Viewport: Starting to port over the principles of the draw flux into placeholder functions
A lot of the work still have to done on space_view3d.c for initialize the data and buffers properly, but it is a start
2016-10-06 20:35:40 +00:00
Mike Erwin
198e3a35c8 OpenGL: another built-in shader for 2D points
GPU_SHADER_2D_POINT_VARYING_SIZE_VARYING_COLOR
2016-10-06 16:32:02 -04:00
Antonioya
b859557115 GPencil: Fix interpolate stroke keymap conflict with sculpt
The initial idea was to use Ctrl+E to interpolate stroke because this is
similar to Pose breakdown, but the Ctrl+E keymap is used to inverse
grease pencil sculpt effect.

The new keymap is Ctrl+Alt+E in order to fix the conflict
2016-10-06 22:21:10 +02:00
Mike Erwin
86e439e311 OpenGL: convert gp_draw_stroke_point to new immediate mode
and constify some static utility functions

Note: 2D shader will ignore position's z value, but making pos a vec3 lets us unify code in this function.
2016-10-06 14:40:47 -04:00
Mike Erwin
edcce96d97 OpenGL: more built-in GPU_SHADERs for points
No new GLSL shaders were needed! Just combined existing vertex & fragment shaders in new ways.
2016-10-06 14:20:33 -04:00
Mike Erwin
360cb87007 OpenGL: modernize more volumetric gpencil drawing
Main goal is to get rid of GLU.

Part of T49042, touches on T49043 and T49450
2016-10-06 12:45:04 -04:00
Mike Erwin
e86bd78745 Gawain: more ways to set uniform color 2016-10-06 09:37:04 -04:00
Brecht Van Lommel
5a0f397eaa Fix T49523: very slow normal map tangent computation for rendering in 2.78. 2016-10-06 03:12:04 +02:00
Mike Erwin
1731e94d0c draw gpencil erase cursor with new imm mode
Part of T49043 and T49450.
2016-10-05 14:05:55 -04:00
Mike Erwin
e874f3cdc5 draw gpencil sculpt cursor with new imm mode
Part of T49043 and T49450.
2016-10-05 13:45:28 -04:00
Mike Erwin
c462500618 Gawain: more ways to set uniform color 2016-10-05 13:12:18 -04:00
Sergey Sharybin
3caa830c11 Fix T49501: Animations imported via alembic render with wrong or no motion blur 2016-10-05 12:37:09 +02:00
Dalai Felinto
5e8c4ae75b Barebones for viewport code apart from 2.7x drawing code
A new option (set in the properties region) allows the user to pick the
"new viewport" for the rendering  (in the UI: Modern Viewport).

For now we have a semi-blank file (view3d_draw.c) that can starts to take
over the drawing pipeline.

I can't guarantee we will be able to keep both drawing systems working
through the entire 2.8 development, but it should do for now.

also, we can use branches for some of the viewport development, but it's
better to keep things in 2.8 whenever we can, so people can test it.
2016-10-04 22:02:05 +00:00
lazydodo
4f1f949877 [msvc] make.bat, no need to set the cuda path at all, cmake will figure it out on it's own. 2016-10-04 13:30:38 -06:00
lazydodo
cd320dbfba [msvc] make.bat remove mixed cuda 7.5/8.0 build for release since all kernels can now be properly build with 8.0 2016-10-04 11:51:04 -06:00
Bastien Montagne
b7046b42ab Cleanup: Update links to online py API doc, and remove old commented stuff. 2016-10-04 16:45:29 +02:00
Bastien Montagne
e5c3284467 Fix T49553: Blender 2.78 crashes when File->Data Previews ->Refresh Datablock Previews
New recursive iteration over IDs in BKE_library_foreach_ID_link() was
broken by the infamous nodetree case. We cannot really recusively call
this function in that case, so better to deffer handling of
non-datablock NodeTrees as if real IDs here.

Also fixed initial ID not being stored as handled, in rare cases this
could also lead to infinite looping.

To be backported to 2.78a.
2016-10-04 15:05:56 +02:00
Mike Erwin
3a4c1db14b fix Linux build
My mistake. Breakage reported by @mont29
2016-10-04 01:31:24 -04:00
Mike Erwin
79b8242fd1 Gawain: fix bug in immUniformColor4ubv
Reported by @kgeogeo
2016-10-04 01:24:33 -04:00
Dalai Felinto
ae44e24fed Merge remote-tracking branch 'origin/master' into blender2.8 2016-10-03 20:54:22 +00:00
Brecht Van Lommel
b4f9766ed1 Cycles CUDA: make CUDA 8.0 the officially supported version for all platforms. 2016-10-03 22:15:26 +02:00
Brecht Van Lommel
a3abb020e3 Fix Cycles CUDA performance on CUDA 8.0.
Mostly this is making inlining match CUDA 7.5 in a few performance critical
places. The end result is that performance is now better than before, possibly
due to less register spilling or other CUDA 8.0 compiler improvements.

On benchmarks scenes, there are 3% to 35% render time reductions. Stack memory
usage is reduced a little too.

Reviewed By: sergey

Differential Revision: https://developer.blender.org/D2269
2016-10-03 22:15:25 +02:00
Brecht Van Lommel
49ad4215ba Fix fluid sim build error with MSVC. 2016-10-03 22:15:24 +02:00
Bastien Montagne
55aadccbde Merge branch 'master' into blender2.8 2016-10-03 20:48:00 +02:00
Julian Eisel
103fbb3afc Fix memory leak caused by unknown opeartor of keymap item 2016-10-03 18:09:22 +02:00
Bastien Montagne
b9e82b5bfb Fix T49548: Entering Cycles Rendered Viewport Unlinks Material from Objects.
We *always* want to increase mat user count when from Object (and not
Data), because in that case we are moving mat from object to temp
generated mesh, material can never be 'borrowed' in that case.

To be backported to 2.78a
2016-10-03 17:38:14 +02:00
Julian Eisel
853d232928 Fix missing operator-type registration
Removed in a7dbc0704f, but only should've removed default keymap entry.
2016-10-03 16:34:51 +02:00
Julian Eisel
e8c8db4833 Fix T49506: Remove unused File Browser theme settings
If I didn't miss anything these are indeed not used. Old themes should still work (will only print info on redundant theme defines into console), but updated non-contrib themes already.
2016-10-03 13:47:00 +02:00
Bastien Montagne
c5e10394b4 Fix missing new eyedropper keymap entry in keyconfig_utils.py
Missing from rBe9bcdcdbbd91d9.
2016-10-03 12:29:18 +02:00
lazydodo
3ee5ce155c [Windows/Cycles/Clang] Fix compilation error with clang-cl on windows 2016-10-02 14:01:23 -06:00
Kévin Dietrich
72473a61b0 Fix compile errors with Alembic. 2016-10-02 20:52:25 +02:00
Bastien Montagne
c50ccc8476 Merge branch 'master' into blender2.8 2016-10-02 18:53:01 +02:00
Brecht Van Lommel
3f9b69287d Fluids: improve multithreaded CPU usage.
Fixes for clamp-omp, fewer shared variables, fix some cases of threads writing
to the same memory location. Issue found by Jens Verwiebe, who reports 30%
speedup with 16 core CPU, when using this with a recent clang-omp version.
2016-10-02 16:38:14 +02:00
Mike Erwin
ba30b852f3 OpenGL: draw volumetric gpencil with point sprites
Transition away from GLU and legacy matrix stack. Using point sprites eliminated the need for most of the matrix math!

Depends on decent support of large aliased points. NVIDIA is good at this, must test limits on AMD & Intel systems.

Still needs proper scaling based on view zoom.

Part of T49042, touches on T49043 and T49450.
2016-10-01 18:11:58 -04:00
Mike Erwin
b8e3d81f31 OpenGL: fix point sprites
Apparently GL_POINT_SPRITE is important to GL 3.2+ compatibility profile, not just to GL 2.1 as thought.

We'll remove this during the core profile transition.
2016-10-01 17:34:41 -04:00
Mike Erwin
875d63ccb5 OpenGL: one more point shader
Added a built-in shader for points that vary both size and color.
2016-10-01 17:32:29 -04:00
Brecht Van Lommel
641e586b15 Fix T49520: broken vertex colors in the game engine. 2016-10-01 22:41:46 +02:00
Germano Cavalcante
fd2bffd22e [Fix unreported bug] Snap align with normal was not working in derivade mesh
The `use_snapp_align_rotation` option was using only the first vertex
2016-10-01 16:50:34 -03:00
lazydodo
11e93c5f2b [msvc] make.bat - Fix:msbuild platform wasn't set when the architecture was auto detected. 2016-10-01 11:22:09 -06:00
Brecht Van Lommel
ad23ee761b Fix T49502: file browser on OS X not highlighting system folders and bookmarks. 2016-10-01 19:15:57 +02:00
lazydodo
4a423862e9 [MSVC] Make.bat updates.
- Explicitly specify the platform for msbuild, to facilitate builds with just the Visual C++ Build Tools installed.
- When vs2013 is not found, try looking for 2015 as a fallback
- Clear up any batch variables that might have been set from previous runs
2016-10-01 10:22:28 -06:00
Brecht Van Lommel
15e756c584 Fix wrong Cycles GLSL pointiness, still not supported but should be neutral 0.5. 2016-10-01 14:47:05 +02:00