Commit Graph

1295 Commits

Author SHA1 Message Date
Harley Acheson
0ee642611c UI: Add Specific Icon to Represent Preview While Loading
Rather than continuing to use ICON_TEMP, meant to represent temporary
locations, this PR adds a specific one - ICON_PREVIEW_LOADING - for
this purpose. Just a copy of ICON_TEMP for now, but with all parts at
40% opacity, matching how we use it now. Not only gives us an icon we
can later change, but also removes our special handling of reducing
opacity for one icon id.

Pull Request: https://projects.blender.org/blender/blender/pulls/135463
2025-03-04 23:35:30 +01:00
Harley Acheson
a021176ff4 UI: Show "Not Found" Icon when Not Found
In the unlikely event that an icon is requested that is not found, show
a specific icon that is meant to indicate this state, in "Error" color.

Pull Request: https://projects.blender.org/blender/blender/pulls/134959
2025-03-03 22:25:42 +01:00
Harley Acheson
e850a09762 UI: Add Icons to Represent Error Conditions
This PR adds three SVG Icons. One to represent that an icon is not
found - ICON_NOT_FOUND - so represent when an out-of-range value was
used to specify an icon. The second - ICON_CHAR_NOTDEF - is to
represent that a text character is not found in the specified font or
font stack. The third - ICON_CHAR_REPLACEMENT - is to indicate the
portion of a text string that contains invalid bytes.

Pull Request: https://projects.blender.org/blender/blender/pulls/134008
2025-02-19 01:11:24 +01:00
Harley Acheson
0dce68333f UI: Vertically Aligned Grip Icon
Add a variation of the current Grip icon that is vertically-aligned.
the current ICON_GRIP works great when it has lots of horizontal space,
but ICON_GRIP_V might be needed for horizontally constrained uses.

Pull Request: https://projects.blender.org/blender/blender/pulls/134777
2025-02-19 00:19:08 +01:00
Harley Acheson
d111b46b7a Merge branch 'blender-v4.4-release' 2025-02-17 09:47:59 -08:00
Harley Acheson
3e77dd1e46 Fix: Enable Translation Options by Default
This PR changes the default user preferences so that the Translation
Options are enabled. Otherwise with fresh install changing language
only translates tooltips.

Pull Request: https://projects.blender.org/blender/blender/pulls/134649
2025-02-17 18:46:43 +01:00
RedMser
aa1a1d586e Fix Unreported: Use correct icons for pose markers in Action editor
The pose markers were confusing, as the selection state also changed
the shape of the icon.

`PMARKER_ACT` and `PMARKER_SEL` (resp. active and selected) now look
the same. There is no concept any more of an "active" pose marker, but
the icon is still there to avoid breaking add-ons that happen to use
it.

`PMARKER` (unselected) now uses the icon that previously was used for
`PMARKER_SEL`.

This way the pose markers are always visually different from scene
markers.

Pull Request: https://projects.blender.org/blender/blender/pulls/132819
2025-02-13 16:23:42 +01:00
Harley Acheson
0381f18429 UI: New Presets Icons
Replacement for ICON_PRESET AND ICON_PRESET_NEW that looks like settings
on an audio mixing board.

Pull Request: https://projects.blender.org/blender/blender/pulls/134313
2025-02-13 02:44:47 +01:00
Brecht Van Lommel
e2e1984e60 Refactor: Convert remainder of blenlib to C++
A few headers like BLI_math_constants.h and BLI_utildefines.h keep working
for C code, for remaining makesdna and userdef defaults code in C.

Pull Request: https://projects.blender.org/blender/blender/pulls/134406
2025-02-12 23:01:08 +01:00
Harley Acheson
5956752eb7 UI: Themeable RedAlert, Error, Warning, Info Colors
The "Red Alert" color is currently hard-coded, which causes problems in
themes.  It also has an Enum value of 0, which precludes using this
value as "unset". We also use Error, Warning, and Info colors that are
part of the Info Editor.  This PR moves these out of the Info Editor
and into the "State" part of the theme. And then makes TH_REDALERT use
the TH_ERROR color.

Pull Request: https://projects.blender.org/blender/blender/pulls/131127
2025-02-12 20:59:47 +01:00
Sean Kim
c83c981dab Assets: Update submodule hash
Related PR: blender/blender-assets#24

Pull Request: https://projects.blender.org/blender/blender/pulls/134250
2025-02-07 16:57:39 -08:00
Sean Kim
24bfa41a2c Assets: Update submodule hash
Related PR: blender/blender-assets#24

Pull Request: https://projects.blender.org/blender/blender/pulls/134250
2025-02-08 01:54:23 +01:00
Sean Kim
9ad4db8b3d Merge branch 'blender-v4.4-release' 2025-02-07 13:54:48 -08:00
Sean Kim
1a603602e7 Assets: Update submodule hash
Related PR: blender/blender-assets#23

Pull Request: https://projects.blender.org/blender/blender/pulls/134247
2025-02-07 22:52:58 +01:00
Campbell Barton
b113e848ef NDOF: implement new methods to pick the orbit-center
Note: this is a back-port from `main`, details below,
Original message:

Add support for dynamic NDOF orbit center calculation.

- When "Auto" NDOF preference is enabled:
  All visible objects in the viewport are used to calculate a
  bounding box center, if the bounds are outside the view or the center
  is behind the viewport, use a Z-Buffer test to calculate the depth in
  the middle of the region.

- When "Use Selected Items" NDOF preferences is enabled,
  calculating the bounds from the selection.

- An option to show the orbit center as a guide has also been added.

Ref !129594

Co-authored-by: Kamil Galik <kgalik@3dconnexion.com>

Back-ported as this change as this only missed the 4.4 branch by hours
and is considered an important feature for 4.4 by 3dconnexion.

This includes the following commits from main:

1a14d69498
30399fd165
3a8658958f
da8d9d989e
2a0ce11104
fb539baa89
2025-02-07 10:23:45 +11:00
Campbell Barton
30399fd165 NDOF: enable "Auto" center & show orbit center guide by default 2025-02-06 09:54:44 +11:00
Thomas Dinges
eaef5e87c2 Revert "Release: Bump branch to 4.4 Beta."
This reverts commit 8a6e3a0bd7.
2025-02-05 11:25:54 +01:00
Thomas Dinges
8a6e3a0bd7 Release: Bump branch to 4.4 Beta.
Splash screen by Flow.
2025-02-05 11:24:33 +01:00
Campbell Barton
cb83a41dc4 Cleanup: spelling in comments
Also include "release/" in the `check_spelling_py` target.
2025-01-31 15:07:11 +11:00
Gilberto.R
17c98a2c8c UI: Flip Material icon horizontally
Horizontally flip the 'Material' Icon to better differentiate it from
the 'World' icon. https://blender.community/c/rightclickselect/p9Zp/

Pull Request: https://projects.blender.org/blender/blender/pulls/131568
2025-01-28 00:05:07 +01:00
Nika Kutsniashvili
693f8f37d0 Fix #133326: Material preview for Grease Pencil
Material preview panel for grease pencil was accidentally removed in e10b0b3449 because it had EEVEE engine listed as `COMPAT_ENGINES`, which also seemed accidental. After adding panel back I noticed that .blend file for generating previews was also faulty. It was updated 2 years ago when GPv3 was experimental feature, and file wasn't up to date to current state.

This PR also adds new .blend file for generating material previews that is mostly the same as one in Blender 4.2, except:
- I organized it, removed unnecessary stuff.
- For Flat preview it was using flat checkerboard background, for other modes 3D room, which seemed unnecessary and not useful for Grease Pencil, so now every mode uses flat background.
- "Cloth", "Liquid", and "Shaderball" modes in 4.2 didn't render at all and resulted in all white screen. Now they render default Circle, which is not correct, but at least better than nothing. In future we can add custom drawings to those modes for previewing materials on more complex objects.

Pull Request: https://projects.blender.org/blender/blender/pulls/133372
2025-01-21 16:34:48 +01:00
Sean Kim
7ba732a911 Assets: Update submodule hash
Related PR: blender/blender-assets#19

Ref: #131122

Pull Request: https://projects.blender.org/blender/blender/pulls/133219
2025-01-17 21:30:22 +01:00
Harley Acheson
6696f11808 UI: Upgrade Inter font 4.0 -> 4.1
Released November 15 2024, version 4.1 has a lot of changes shown here:
https://github.com/rsms/inter/releases but nothing that anyone should
notice as it mostly looks identical. Same transforms applied: Tabular
numbers, Open Digits, and Disambiguation without slashed zero.

Pull Request: https://projects.blender.org/blender/blender/pulls/132508
2025-01-16 22:56:53 +01:00
Sean Kim
8b6556d556 Assets: Bump submodule hash for recent change
Related PR: blender/blender-assets#18

Pull Request: https://projects.blender.org/blender/blender/pulls/132761
2025-01-07 19:09:27 +01:00
Harley Acheson
6a06e87f85 Fix #120833: Align Reset to Default with Preferences Defaults
This PR fixes a number of items in Preferences that "Reset to Default"
to different values than the default preferences. For some items this
is because they just have incorrect values, some have redundancies
between the U_default struct and property default, and many others are
caused by our code that reverses struct defaults for properties that
are "negative SDNA", or don't struct defaults for enum_bitflag_sdna
properly. Items include "show_splash", "anisotropic_filter", etc.

Pull Request: https://projects.blender.org/blender/blender/pulls/132762
2025-01-07 18:58:27 +01:00
Campbell Barton
ebf41cf047 Cleanup: quiet mypy warnings 2025-01-06 16:58:56 +11:00
Campbell Barton
4f1817cc18 Cleanup: declare __all__ for Python scripts
Declare all to make public public API's explicit and
help detect unused code.
2025-01-06 16:45:36 +11:00
Campbell Barton
6216e8574c Cleanup: declare __all__ for doc-generation & icon updating utils 2025-01-04 20:33:53 +11:00
Aras Pranckevicius
5458dff301 Fix #132172: studiolight HDRIs have black/negative pixels
The worldspace studiolight HDR images shipped in Blender have some
black/negative pixel artifacts, mostly in the brightest areas. These
are caused by the default downscaling filter that has negative lobes,
last time they were updated/added in e9df155d53. Fix the issue by
downloading already correct resolution (1024x512) from the source,
and recompressing with the same DWA quality setting.

Co-authored-by: Steffen Dünner <steffen.duenner@gmail.com>
Pull Request: https://projects.blender.org/blender/blender/pulls/132220
2024-12-23 12:40:17 +01:00
Richard Antalik
8ce5356522 VSE: Text editing in preview
This commit implements most features needed for simple text editing.

Active text strip can be edited in preview by pressing tab key, which
enabled text editing mode. With this mode active, outline matches text
boundary box and cursor is drawn.

Cursor can be moved with usual keys. Pressing shift starts selection.
Selection and navigation works when text is scaled or rotated. Mirrored
text is not supported in this PR. it can be done, but the text is
unreadable that way, so I kept it simple.

Multi line text is supported. Pressing return key starts new line.

Copy/paste operator uses OS copy paste buffer, so text from other apps
can be pasted.

Text is still limited to 512 characters. Text string property still
exists in side panel and is limited to single line. Individual
characters can not be styled in different way like in 3D viewport, but
the code is mostly ready for such feature.

Ref: #126547

Pull Request: https://projects.blender.org/blender/blender/pulls/127239
2024-12-19 15:56:54 +01:00
Sean Kim
8b853e46a0 Assets: Update sculpt essential library hash
Relevant PR: blender/blender-assets!17

Pull Request: https://projects.blender.org/blender/blender/pulls/131881
2024-12-13 22:57:47 +01:00
Jesse Yurkovich
3bb6e8f1b8 Cleanup: Remove old embedded preview_grease_pencil_legacy.blend
Looks like a simple leftover. The linkers are smart enough to completely
exclude this from the final binary so this is only targeting `main` as a
general cleanup.

Part of #130518.

Pull Request: https://projects.blender.org/blender/blender/pulls/129271
2024-12-02 18:07:57 +01:00
Sean Kim
1af839d419 Fix #130707: Weight paint gradient tool doesnt fill behind start point
See blender/blender-assets!15 for the actual asset file change.

As part of the brush asset project, various weight paint brushes had
their falloff curve changed. This had the unintended effect of changing
the behavior of the gradient tool, as it shares the currently active
brush's settings.

This behavior is unintuitive and not well documented, as an interim fix,
the bundled assets were reverted.

Pull Request: https://projects.blender.org/blender/blender/pulls/131058
2024-11-27 22:46:49 +01:00
Sean Kim
be62107fbd Assets: Update asset repository hash for essentials library updates
Includes blender/blender-assets@360e2172

Pull Request: https://projects.blender.org/blender/blender/pulls/131057
2024-11-27 22:18:03 +01:00
Harley Acheson
8bcb714b9e UI: Face Orientation Front Color Transparent
This PR changes the default theme color for TH_FACE_FRONT, used by the
Face Orientation overlay, to have zero alpha. That way, by default, it
can be used always and not interfere with the display of (normal) front
faces.

Pull Request: https://projects.blender.org/blender/blender/pulls/130618
2024-11-20 21:39:40 +01:00
John Kiril Swenson
25f34c0614 Merge branch 'blender-v4.3-release' 2024-11-07 22:48:15 -06:00
John Kiril Swenson
2c10fe4158 Fix: VSE: Make "connect strips" default
Implementation in #124333 had versioning code in `versioning_userdef.cc`
to make sure that updated configs would also have connected strips by default,
but forgot to change `userdef_default.c`.

Pull Request: https://projects.blender.org/blender/blender/pulls/129993
2024-11-08 05:45:58 +01:00
Sean Kim
7262146c1f Merge branch 'blender-v4.3-release' 2024-11-07 13:20:47 -08:00
Sean Kim
5c880a5291 UI: Revert default brush icon to monochrome version
Earlier in the brush assets project, for mesh sculpting, grease pencil,
and curves sculpting, the toolbar brush icon used was changed to a
version with a green highlight. This commit reverts that change to use
the monochrome grey icon instead in each of these modes.

For Sculpt mode specifically, the Paint tool icon is kept as this green
version to differentiate the usages. In future releases, further changes
are planned for sculpting related brushes to better represent their
functionality.

---

### Sculpt Mode Toolbar

![image](/attachments/f1575814-88f0-44f7-8ab6-7b069ff09763)

Pull Request: https://projects.blender.org/blender/blender/pulls/129934
2024-11-07 22:13:58 +01:00
Julian Eisel
b95b5e0f77 Assets: Update assets repository hash for essentials library updates
A number of fixes were done for the brushes in the essentials asset
library, update the hash to include them.
2024-11-05 12:08:18 +01:00
Julian Eisel
d8680e9476 Merge branch 'blender-v4.3-release' 2024-11-05 12:06:47 +01:00
Julian Eisel
2f6197daa9 Assets: Update assets repository hash for essentials library updates
A number of fixes were done for the brushes in the essentials asset
library, update the hash to include them.
2024-11-05 12:03:45 +01:00
Julien Duroure
47ca37f961 Merge branch 'blender-v4.3-release' 2024-10-31 13:14:40 +01:00
Campbell Barton
f13ca4dad0 Merge branch 'blender-v4.3-release' 2024-10-27 23:26:31 +11:00
Campbell Barton
41cb811849 Cleanup: update the default theme
Re-generate the default theme from blender_theme_as_c.py
2024-10-27 23:24:21 +11:00
Campbell Barton
a0453ab87a Cleanup: update use of typing in for Python scripts 2024-10-23 12:48:09 +11:00
Julian Eisel
a6b1c4bc18 Fix: Assets repository hash pointing to release branch
Earlier merge from the release branch included dcfe9eed2f, which set the
hash to latest commit in the release branch. Here we want it to be the
latest commit in the main branch.
2024-10-18 14:51:50 +02:00
Julian Eisel
070a84580e Merge branch 'blender-v4.3-release' 2024-10-18 14:44:56 +02:00
Julian Eisel
dcfe9eed2f Assets: Update assets repository hash for essentials library updates
Asset previews and catalogs for the essentials asset library were
changed, see a11acb63e5, 09bd5a5777.
2024-10-18 14:12:05 +02:00
Pablo Vazquez
c8b37a798c Splash: Update artwork with proper colour space
Credit: Blender Studio https://studio.blender.org/
2024-10-03 18:03:47 +02:00