The NLA_IPO_SCALED define don't check if we have a Ipo Space open,
so in some case (like when you move a rig with locrot key) when
the function make_ipokey_transform is called, Blender crash.
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Second and final part of MTex API changes. Added support for new attributes for MTex World objects, stricter checking of attribute types for materia/lamp/world MTex objects, setters for lamp.textures and world.textures attributes, and updated documentation.
saves a marshal'd GameLogic.globalDict to the blendfile path with the blend extension replaced with bgeconf
Use this in YoFrankie to save keyboard layout and graphics quality settings.
[#15135] imbuf DDS support: sync to nvidia texture tools revision 602 + fix for ATI2 compressed normal maps
It just updates the dds stuff.
Provided by Amorilia
Kent
background images and node previews goes wrong. The exact cause
of that is not sure, may be a driver bug, workaround is to fall
back to another slower function.
There were too many undo events being added for IPO Editor when selecting items with the mouse. Removed deselectall_editipo()'s undo push, as it was never called standalone anyway.
When editing IPO curve handles on a curve that belongs to a NLA-strip with repeat != 1 and 'AutoMerge Keyframes' on, the scaling correction was causing more problems than it was worth.
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Bugfix #14425. Particle.Get() could return a list of invalid items. The API
still needs more work, but for now throw an NotImplemented exception.
not give a smooth fallof. there's no correct fix possible due
to a lack of information, but this manually adds a smoother
falloff, overestimating the contribution of foregroud pixels
instead of becoming transparent.
halo material attach to the object instead of the mesh.
Also for bug #13489: avoid a crash rendering with invalid
active vcol layer, most likely caused by a bug that was
already fixed.
Autosave disable didn't work.
Note however that a disabled autosave only gets active on saving the
user settings, and loading blender again. This is a timer that gets
set on startup. I didn't code a kill timer. :)
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Add access to MTex objects from Lamps and Worlds (first pass). Since the
MTex structure is slightly difference between materials, lamps, and worlds,
a field is added to the BPy MTex object to distinquish which type it wraps.
Attempting to access attributes which are unique to materials for lamp or
world MTex objects throw an exception. The next pass will implement MTex
attributes which are specific to Lamps and Worlds.
A new attribute (textures) is added to each module. It is compatible with
the previous Material.getTextures(), which returns a tuple of either MTex
objects or None. Surprised we never added an attribute for this before in
all the changes and refactoring.