Commit Graph

11837 Commits

Author SHA1 Message Date
Daniel Genrich
1adc2dce52 Correct half of rev16483, which does typecasts which are not nice on Win64 plattform 2008-09-12 12:33:55 +00:00
Joshua Leung
215828455a IPO Editor - Zoom view to area
The Shift-B hotkey can now be used to access this tool.
2008-09-12 05:54:39 +00:00
Ken Hughes
3e5549213c Add some typecasts for intptr_t and uintptr_t value to fix gcc warnings. 2008-09-12 05:27:02 +00:00
Diego Borghetti
c45f1f504b Fix segmentation fault in ipo transform.
The NLA_IPO_SCALED define don't check if we have a Ipo Space open,
so in some case (like when you move a rig with locrot key) when
the function make_ipokey_transform is called, Blender crash.
2008-09-12 05:14:57 +00:00
Ken Hughes
d86c4c1004 Python API
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Patch #17481: added Material attributes for missing colorbands controls:
 * material.colorbandDiffuseInput
 * material.colorbandDiffuseMethod
 * material.colorbandDiffuseFactor
 * material.colorbandSpecularInput
 * material.colorbandSpecularMethod
 * material.colorbandSpecularFactor

Contributed by Emilio José Encinas Mir (asfhy).  Thanks!
2008-09-12 05:02:06 +00:00
Ken Hughes
4335811695 Python API
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Second and final part of MTex API changes.  Added support for new attributes for MTex World objects, stricter checking of attribute types for materia/lamp/world MTex objects, setters for lamp.textures and world.textures attributes, and updated documentation.
2008-09-12 02:23:52 +00:00
Campbell Barton
0dea748e01 save and load configuration actuator, (option in game actuator menu)
saves a marshal'd GameLogic.globalDict to the blendfile path with the blend extension replaced with bgeconf

Use this in YoFrankie to save keyboard layout and graphics quality settings.
2008-09-12 02:15:16 +00:00
Ken Hughes
75841bc97f Python API
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Add description for missing parameter in Mesh.MFaceSeq.extend() documentation.
2008-09-11 23:50:22 +00:00
Ton Roosendaal
3ac4cffdd0 Bugfix #14033
Option for Image render "Clip" gave wrong alphas on the edge of image.
2008-09-11 16:50:34 +00:00
Ton Roosendaal
d5839f21ab Bugfix 12478
Border render didnt work for ANIM render.
2008-09-11 16:37:53 +00:00
Campbell Barton
97178fecd9 BGE message python api could return a CList type or None which makes exception checks annoying. just return an empty CList rather then None. 2008-09-11 14:58:13 +00:00
Brecht Van Lommel
729af67742 Bugfix: saved game engine runtimes failed to load library .blend
files with relative paths.
2008-09-11 13:00:54 +00:00
Brecht Van Lommel
695c354b61 Fix for bug #17602: 32 bit bmp files were read with red and blue swapped. 2008-09-11 11:30:32 +00:00
Brecht Van Lommel
5eb1d5e3dc Fix for bug #17593: glsl crash using a texture node without a
texture assigned.
2008-09-11 10:17:17 +00:00
Joshua Leung
7b98b5d34e Compiler warning fixes (mingw) 2008-09-11 06:17:21 +00:00
Campbell Barton
2af7083d75 BPY api addition material.freeNodes() - use to cleanup apricot files, since there is no way to remove a node tree via the UI, unused materials and duplicate images were hanging around.
buttons_logic - gave the name a but more room then the controller type, better for documentation screenshots.
2008-09-11 01:51:45 +00:00
Ken Hughes
9d7c56a7f2 Tools
---------
Fix user counting for particles.  id.us was not being decremented when using
the browser to replace current particle system.
2008-09-10 23:22:12 +00:00
Campbell Barton
dca6bd87ef removed debug print 2008-09-10 22:49:11 +00:00
Daniel Genrich
9e675e547e Bugfix [#17594] separated mesh crash 2008-09-10 15:51:10 +00:00
Daniel Genrich
3bf182c4b4 Bugfix for [#17561] when i try to change the particle to hair I cant choose group or object as viz; Bugfix for mat[4][4] equal to zero resulting in no duplis --> Important: Janne could you check that fixes? 2008-09-10 15:25:06 +00:00
Kent Mein
bd518b8de6 This is patch:
[#15135] imbuf DDS support: sync to nvidia texture tools revision 602 + fix for ATI2 compressed normal maps

It just updates the dds stuff.

Provided by Amorilia

Kent
2008-09-10 15:07:20 +00:00
Brecht Van Lommel
90272dfdad Fix for bug #8132: on Mac OS X 10.5 with Nvidia cards drawing
background images and node previews goes wrong. The exact cause
of that is not sure, may be a driver bug, workaround is to fall
back to another slower function.
2008-09-10 13:02:58 +00:00
Joshua Leung
a42dd1482f Bugfix:
There were too many undo events being added for IPO Editor when selecting items with the mouse. Removed deselectall_editipo()'s undo push, as it was never called standalone anyway.
2008-09-10 12:04:20 +00:00
Joshua Leung
f5c19c2c35 Bugfix #17495: IPO curve handles go haywire
When editing IPO curve handles on a curve that belongs to a NLA-strip with repeat != 1 and 'AutoMerge Keyframes' on, the scaling correction was causing more problems than it was worth.
2008-09-10 11:45:42 +00:00
Daniel Genrich
fdb057ff53 Implement softbody function for modifier_depeends_on_time() 2008-09-10 11:42:07 +00:00
Daniel Genrich
1c44562d64 Bugfix [#12033] Cloth and Softbody don't work with Object Actions (fix pointed out by Aligorith. Ton: You might like to look over this) 2008-09-10 11:40:30 +00:00
Daniel Genrich
dfd51ab5b6 Bugfix [#17592] Complex particle system crash 2008-09-10 11:38:19 +00:00
Brecht Van Lommel
75078d62df Fix for bug #17589: removing a lamp in the game engine with glsl
materials did not work correct.
2008-09-10 09:51:06 +00:00
Campbell Barton
eaf84d2c25 BPY merge from apricot branch.
work around non unix line endings using pythons execfile() function rather then loading the binary data and manually stripping the line endings.
2008-09-10 01:17:03 +00:00
Benoit Bolsee
74ab278d46 BGE bug #17549: fix crash on removeParent() with static mesh. Fix scaling bug on setParent(). Add python setWorldPosition() to allow setting object position in world coordinate regardless if it is a root or a child object. 2008-09-09 22:40:10 +00:00
Daniel Genrich
aa10e1b11e Bugfix for [#17363] Edge selection mode + knife twice = latter cut doesn't do anything 2008-09-09 21:46:19 +00:00
Benoit Bolsee
f305bb22b7 Patch 17508: Blender Web Plugin - XEmbed. Enable XEmbed integration of blenderplayer, using -i as input parameter to pass embedder window id. create a minimal web plugin to embed blenderplayer on web pages (using gecko/mozilla as browser). Only for *nix. 2008-09-09 21:15:30 +00:00
Ken Hughes
fede495c07 Python API
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Bugfix #14425.  Particle.Get() could return a list of invalid items.  The API
still needs more work, but for now throw an NotImplemented exception.
2008-09-09 20:52:18 +00:00
Brecht Van Lommel
f198acd5dd Fix for bug #14775: memorblock end corrupt print, needed to allocate
one byte more for the align menu string 0 terminator.
2008-09-09 20:19:00 +00:00
Brecht Van Lommel
df1d59805f Fix for bug #17588: crash with ctrl+a and no active object. 2008-09-09 20:09:54 +00:00
Brecht Van Lommel
84d7e2ea9c Fix for bug #17443: make bone heat weighting solve a bit less
sensitive to poorly shaped geometry, should succeed solving
in more cases now.
2008-09-09 20:00:57 +00:00
Daniel Genrich
568ba15726 Bugfix for [#17329] Bevel Weights are lost after Subsurf 2008-09-09 18:44:10 +00:00
Brecht Van Lommel
be19db6854 Fix for bug #12132: vector blur with fast moving objects does
not give a smooth fallof. there's no correct fix possible due
to a lack of information, but this manually adds a smoother
falloff, overestimating the contribution of foregroud pixels
instead of becoming transparent.
2008-09-09 17:27:01 +00:00
Daniel Genrich
d9404adcd1 Bugfix #17562: array fit to curve isnt working 2008-09-09 16:38:08 +00:00
Brecht Van Lommel
e9b08b64fa Fix for bug #17402: IK influence blending with pole targets
didn't give smooth transition. Now it blends the result of
IK solving in that case.
2008-09-09 15:15:01 +00:00
Brecht Van Lommel
160c0de87b Fix for bug #17580: crash rendering instanced objects with
halo material attach to the object instead of the mesh.

Also for bug #13489: avoid a crash rendering with invalid
active vcol layer, most likely caused by a bug that was
already fixed.
2008-09-09 14:16:54 +00:00
Ton Roosendaal
68d7f0a3d1 Bugfix #13592
Sequencer, Time, Sound windows were drawing frame numbers double when
too far zoomed in.
2008-09-09 13:35:38 +00:00
Ton Roosendaal
7366834443 Bugfix #13596
Wrong popup on single-user particles, it said "make local".
2008-09-09 12:51:22 +00:00
Ton Roosendaal
4db3d6c595 Bugfix #13653
Autosave disable didn't work.

Note however that a disabled autosave only gets active on saving the 
user settings, and loading blender again. This is a timer that gets 
set on startup. I didn't code a kill timer. :)
2008-09-09 12:00:38 +00:00
Ton Roosendaal
ad31f6a4b3 Bugfix #13675
Edge render made star render disappear. Wrong Z value comparing...
(2 year old bug!)
2008-09-09 11:40:29 +00:00
Campbell Barton
0995466927 wasnt using icon buttons correctly 2008-09-09 10:58:58 +00:00
Ton Roosendaal
70be839859 Bugfix #13837
Tonemap didn't correctly accept any buffer type.
The coder who added this should check this fix! Any node coder maybe...
2008-09-09 10:16:09 +00:00
Ken Hughes
3f87319428 Python API
----------
Add access to MTex objects from Lamps and Worlds (first pass).  Since the
MTex structure is slightly difference between materials, lamps, and worlds,
a field is added to the BPy MTex object to distinquish which type it wraps.

Attempting to access attributes which are unique to materials for lamp or
world MTex objects throw an exception.  The next pass will implement MTex
attributes which are specific to Lamps and Worlds.

A new attribute (textures) is added to each module.  It is compatible with
the previous Material.getTextures(), which returns a tuple of either MTex
objects or None.  Surprised we never added an attribute for this before in
all the changes and refactoring.
2008-09-08 23:39:32 +00:00
Ton Roosendaal
de48280368 Bugfix #17566
Modifier buttons: now check properly for external lib data, modifiers are
on object only. Only "Apply" is locked now.
2008-09-08 15:15:00 +00:00
Ton Roosendaal
f7a6d032fc Bugfix #17375
Crash on converting object to other type, and replace object.
Deleting should trigger a new depsgraph.

Oldie bug!
2008-09-08 13:04:10 +00:00